My advice is to just not play DF for a couple years. Come back in 2012 and see what's cooking then. The interface is what it is, and it'll only improve as Toady improves it. If it's a dealbreaker for you, then the deal's broken, but Toady himself plays in ASCII, and most players have found a display option that suits them to some degree, and so the game is operational, which is pretty good, for an alpha build of the game. It's an ambitious project, and there's a lot to do.
My pet peeve is pathfinding and hauling jobs monopolizing dwarf-hours and CPU cycles alike. It's so poorly run that it actually hurts the game experience, since I need 50 dwarves to do what three guys with a wheelbarrow should be able to do in less time, and meanwhile those 50 dwarves are pathing and repathing as they ferry socks and stones about the map with their -Tower Cap Chopsticks-, which causes my poor PC to cry piteously in the night. I abandon forts, and I turn off game features, and I restrict myself to 2x2 embarks in a vain effort to allay this problem.
I'm not playing the game I want to play, the game that's hiding right behind this glaring flaw. What I'm playing is the current build of DF, and it's pretty sweet, so I'll suck it up and learn what I can and vote on the suggestions I value and wait patiently for the dev team to complete their goals in accordance with their best judgement and inclinations.