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Author Topic: Modding question  (Read 1017 times)

Beanchubbs

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Modding question
« on: January 08, 2010, 12:53:45 am »

Usually I only mod in or change creatures, and I generally tend to stay away from dealing with entity stuff, so now that I am trying to deal with it, I was wondering how you can make a civ automatically hostile.
Thanks in advance.
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

darkflagrance

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Re: Modding question
« Reply #1 on: January 08, 2010, 01:14:34 am »

Change INTELLIGENT to CAN_CIV and CAN_LEARN

This is in the creature, not the entity.
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Beanchubbs

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Re: Modding question
« Reply #2 on: January 08, 2010, 01:16:02 am »

Thanks alot
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Deon

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Re: Modding question
« Reply #3 on: January 08, 2010, 01:28:23 am »

Or better use [UTTERANCES], so they at least get some names.
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Hugo_The_Dwarf

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Re: Modding question
« Reply #4 on: January 08, 2010, 09:06:46 am »

If you leave the [Intelligent] tag in but give the entity [BAYBSNATCHER] they will be everyones fav enemy, but its easier to make the creature hate the world right off the bat, add the tags darkflagrance suggested that way in the entity you can have them seige only, and often
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