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Author Topic: Tileset: Terminus  (Read 2799 times)

Gekz

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Tileset: Terminus
« on: January 07, 2010, 10:02:51 pm »

Terminus Tileset
[link]


Tile size: 11×11

Tileset as seen on my EeePC (1024x600):
Spoiler (click to show/hide)

Tileset at "native" resolution:
Spoiler (click to show/hide)


Terminus GFX Tileset
Incomplete - test please


Tile size: 11×11

Screenshot shows metal bars, blocks, stone doors, bugged up wooden doors, statues metal doors, beds, barrels, etc.
Spoiler (click to show/hide)

Screenshot shows above ground, walls, stone, levers, beds, etc.
Spoiler (click to show/hide)

Screenshot of wood.
Spoiler (click to show/hide)

Hammer and sickle amusement :P.
Spoiler (click to show/hide)

Basically, I created this tileset as I found the other <16x16 to be all too similar in that they have very similar thick fonts that I find too much for my eyes :P. So, I created this tileset with thinner text in mind.

This is almost the final product and all criticism will be accepted happily so that I may improve the tileset. I am working on a version with "graphics" for things such as beds and other non-text characters, so that the text remains readable and the game remains sexy :).

A graphics set may come in the future also.
« Last Edit: January 08, 2010, 07:19:38 am by Gekz »
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ZeroGravitas

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Re: Tileset: Terminus
« Reply #1 on: January 07, 2010, 10:12:26 pm »

Terminus Tileset
[link]


Tile size: 11×11

Tileset as seen on my EeePC (1024x600):
Spoiler (click to show/hide)

Tileset at "native" resolution:
Spoiler (click to show/hide)

Basically, I created this tileset as I found the other <16x16 to be all too similar in that they have very similar thick fonts that I find too much for my eyes :P. So, I created this tileset with thinner text in mind.

This is almost the final product and all criticism will be accepted happily so that I may improve the tileset. I am working on a version with "graphics" for things such as beds and other non-text characters, so that the text remains readable and the game remains sexy :).

A graphics set may come in the future also.

hey,  i like it! I'll give it a try - I  play  on  a 22" widescreen so I'm always looking for something new.
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Gekz

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Re: Tileset: Terminus
« Reply #2 on: January 08, 2010, 06:26:26 am »

I have added a new version of this tileset to the first post: a 'graphical' one. It adds barrels, etc. Please test it.

I'm still working on many of the glyphs right now, but I will not change any of the characters from the A-Za-z0-9 ranges, as I like to read the text. I will however be changing a few of the accented characters as I don't really have a choice, so disable accents in character names if possible or deal with Urist McLevername.

Any specific criticisms about any glyph, let me know and I'll see what I can do to make it better :).

By the way, the wooden doors looking retarded is a known issue.
« Last Edit: January 08, 2010, 06:27:58 am by Gekz »
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Bricks

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Re: Tileset: Terminus
« Reply #3 on: January 08, 2010, 12:54:21 pm »

Very clean, I like it.  Only suggestion I would make is to have Theta be a little taller, since beds currently look more like Pokéballs.
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monk12

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Re: Tileset: Terminus
« Reply #4 on: January 08, 2010, 02:41:15 pm »

Very clean, I like it.  Only suggestion I would make is to have Theta be a little taller, since beds currently look more like Pokéballs.

odd, I was gonna say leave Theta as it is, it looks like a Pokeball!

quinnr

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Re: Tileset: Terminus
« Reply #5 on: January 08, 2010, 03:52:28 pm »

Your EEEPC has a big screen...
Mine is tiny!
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