Right, so.
A while ago, this one guy Japa posted a thread wherein he began to make a beautiful looking tileset:
http://www.bay12games.com/forum/index.php?topic=40877.0It never was finished, as far as I know. But I took a look at it, said to myself "that looks like fun!", grabbed a mechanical pencil and some printer paper, and set to work.
An interval ensued.
The story of that interval is long and convoluted and even involves a narrow escape from death at one point, but I'm too tired to tell it now. The upshot is that I've got this tileset that I'd like some feedback on. It's
over on the DFFD. I'll warn ye right now that it's not so good to actually play with; the graphics look pretty bad when you're not zoomed in with 40d16's zoom feature, and that feature doesn't lend itself to playability at the moment.
Tileset was originally designed to be 8800x8800 (each tile 550x550), but got cut back to 2048x2048 (each tile 128x128) so that DF would start without immediately crashing. I'm running a GeForce 7900 GS on AMD Athlon 64 X2 Dual Core Processor 3800+, and the maximum size tileset I could load was 2831x2831 (at 2832x2832 the game told me to upgrade my GPU O_o ). Cutting it back to a power of 2 made sense for some reason.
Also, screenshots:
From top left to bottom right: armor stand, door, coffin, chair, grate, hatch, down stair, up stair, up/down stair, down stair again, cabinet, chest, table, statue, weapon rack, quern (looks like a well, I know, and so do ant hills and rings. Ah well.)
Trees and logs and prickle berries, oh my!
The font isn't mine, incidentally; I shamelessly stole it from
hereI don't think it's quite finished yet, really. There's still 11 blank tiles that I'll try to fill in later with something useful. I
might even attempt to make this a full graphics pack at some point, though that is most likely beyond even my hubristic reach. But I figured the thing is complete enough now to be posted and get some feedback on. So please, backfeed me!