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Author Topic: FAULT's military MMO Idea (getting ideas out there...)  (Read 2139 times)

Fault

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FAULT's military MMO Idea (getting ideas out there...)
« on: January 05, 2010, 08:40:00 pm »

Me and some friends have been working on this a while, and I figure since a lot of other people use the creative project forum to talk about ideas for games, stories, or settings, I'd make a topic about this here. OKAY.

GAME NAME: WORLD WAR THREE

The basic gameplay is a MMOFPS (massively multiplayer online first person shooter) that is based around territory control (like RISK, or Chromehounds) the game's art style and subject matter are based around FPS cliches. To be basic, the game is supposed to be a glorious sendup to everything great and ridiculous about the FPS genre.

EDIT: I have long known that a project like this is far out of my reach as of now, and I'm starting to think that making a thread about a vague Idea me and my friends came up with at 1:00 in the morning may not have been the best idea. I mean, it might be practical to use this setting for a webocmic, or fiction, or something, but an MMO is obviously not the best way to go about this idea right now. I'm thinking of letting this thread just kinda stagnate and be forgotten, I might even lock it.

SETTING this is something I need help with (clearing out plot holes, and the like)
Spoiler (click to show/hide)

ARMY LISTING
Spoiler (click to show/hide)

GAMEPLAY DETAILS
Spoiler (click to show/hide)

WEAPONS AND EQUIPMENT
Spoiler (click to show/hide)

MAPS AND TERRITORIES
Spoiler (click to show/hide)

PLAYER ECONOMY
Spoiler (click to show/hide)
« Last Edit: January 09, 2010, 07:33:27 pm by Fault »
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Hippoman

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #1 on: January 05, 2010, 08:42:43 pm »

The armies repeat.
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Fault

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #2 on: January 05, 2010, 08:43:57 pm »

yeah I had a problem with the URL postinng system. It caused some copy-and-paste issues. I'M WORKING ON FIXING IT....

Hippoman

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #3 on: January 05, 2010, 08:45:15 pm »

Coding all of it by yourself or using a engine?
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Phantom

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #4 on: January 05, 2010, 08:46:08 pm »

You repeated a lot of stuff.

So, only 2 countries? What happened to NATO anyway?
« Last Edit: January 05, 2010, 08:48:26 pm by Phantom »
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Akigagak

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #5 on: January 05, 2010, 08:51:13 pm »

Phantom, do even read the posts in topics, or just reply halfway through skim-reading the first one?

yeah I had a problem with the URL postinng system. It caused some copy-and-paste issues. I'M WORKING ON FIXING IT....
SETTING this is something I need help with (clearing out plot holes, and the like)
Spoiler (click to show/hide)
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
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Phantom

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #6 on: January 05, 2010, 08:56:32 pm »

I'm not sure why the hell everyone would need to fight each other.
And why the hell is China irradiated in the first place?
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Fault

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #7 on: January 05, 2010, 08:57:56 pm »

Coding all of it by yourself or using a engine?

whoa. I am not coding this yet, that's like way far off. I specified that this was an IDEA.
I'm trying to get the intricate specifics of the setting and game mechanics down before I even try to start that. And I'd probably need to upgrade my machine if I was even to attempt a conversion mod of an existing engine.

So no. I'm not in the programming stage yet. I'm just in the barest essentials of ideas.
(mostly just really stupid ideas from my friends sitting around thinking "wouldn't it be cool if we had a game where you could do this"... and stuff like that)

Fault

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #8 on: January 05, 2010, 09:01:27 pm »

I'm not sure why the hell everyone would need to fight each other.

Rule of fun, rule of cool, refuge in audacity, etc. Also, one of the reasons I made this thread was so I could find people to help me come up with a reasonable idea for global warfare in a video game!

And why the hell is China irradiated in the first place?

IT'S THE FUTURE. possibly the same reason the world is irradiated in the FALLOUT games, though I think the idea my friends came up with was that their was an experiment involving alternate energy sources that went horribly wrong and exploded all over the whole country. I know science doesn't work that way.

Phantom

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #9 on: January 05, 2010, 09:04:47 pm »

So china is like Chernobyl?

And the United Kingdom is, what,  Socialist Freedom Fighters?
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Bricks

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #10 on: January 05, 2010, 09:19:54 pm »

Here's my feedback.  MMO games struggle with balance, so giving certain groups there own special weapons or physical bonuses is just begging for issues, and really, why couldn't a soldier from group X pick up a weapon from group Y?  Is nation-identity going to be a big thing?  I imagine you'd want it to be so players don't just switch over to the other side, but there's really no impetus to not switch, since there don't seem to be any RPG elements in your game.

How would maps work?  Are there little waystations that you fight for control of, and then head to the next one once one side wins?  That's kind of weak, as it just turns it into another FPS.  If it's some sort of giant world to FPS in, say, WoW size, that does add something unique to your idea.  It does add the additional issue that without large civilized areas and millions of players, capturing a base is more a matter of coming from a direction no one happens to be watching at that moment.  The opportunity for tactical action would be fascinating, but I don't know how you get players to listen to their CO when he's just a 13yo with a headset.  It would basically be rush, rush, rush until the other side loses enough players for you to take over the base.

To be honest, I think an RTS/FPS hybrid would be a more interesting and realistic pursuit.
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Phantom

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #11 on: January 05, 2010, 09:22:48 pm »

I was hoping for more of an Operation Flashpoint type of game with a little Fallout mixed in.
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Fault

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #12 on: January 05, 2010, 09:48:08 pm »

you bring up a good point, bricks. A lot of the problems I've had in the this "developement process" (if I can use that word to describe a vague idea...) are figuring out a gampeplay style that works around the setting. I have a pretty good plan in my head involving the BASIC GAME (dropping player-character soldiers into territory to achieve some objective) and the META GAME (slowly conquering the world map through the player's efforts, and gaining more resources from new territories).

I imagine you'd want it to be so players don't just switch over to the other side, but there's really no impetus to not switch.

We're gonna go with the system CHROMEHOUNDS used for army switching. You can start playing for another army every three weeks (this is considered the required ammount of service time before your character can "retire" or something.)

How would maps work? 

The territories will be instanced zones, with boundaries that the players cannot cross (big walls, mine fields, cliffs, and the like), and must be entered via vehicle (air drops from helicopters, usually). Each map contains a "control room", which is basically a capture point: whichever army's flag stands in the control room is considered the owner of the territory. We want to give the players a kind of freedom with the maps, how they reach the control room depends entirely on what the squad brings with them. They could form a large group and storm the control room with massed infantry. They could bring along an armoured vehicle to smash through enemy defense. They could snipe the enemy from afar, or sneak around past enemy lines and kill them from behind.
We want a large variety of maps, each of which should be able to be captured using a combination of these methods.

why couldn't a soldier from group X pick up a weapon from group Y? 
oh, he can, as long as he's killed that group Y soldier. It's just that he wouldn't really be able to aquire more ammo for it, and wouldn't be able to spawn with it upon entering a territory.

inteuniso

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #13 on: January 05, 2010, 10:49:15 pm »

First off, I like the idea of an MMOFPS. Would be totally awesome.

However, your MMO is TOO Cliche. It's really big, and the easiest thing would be to shrink it. How, you may ask?

Western Europe-2182

Devastated by multiple terrorist bombings, seperatist revolts, and water riots, the EU collapses. Requesting help from other nations, they quickly move in to assist the beleaguered continent. Russia, allied with Ukraine and the eastern nations, moves in around Poland, rebuilding. The Balkan nations, along with Greece, Turkey, and the North African nations, move into Italy. The US and Canada naturally moves in to help their long-standing ally, the UK, using Ireland as it's base of operations. The south american countries move in a reversal of colonialism, taking over the Iberian peninsula. China, realizing the time being ripe for conquest, utilizes mobile airbases and takes Hungary. The other nations don't take much notice, as the damage is horrendous.

Western Europe-2202

It has been 20 years since the Tragedy occured, yet the assisting nations have yet to leave their areas. Europe, united under a new banner of neo-national socialism, hold the most territories, including the Benelux, France, Germany, and the Bohemian region. Tired of the occupation their territory has suffered, it has declared war on all nations not willing to withdraw. However, previous alliances somehow force everyone to declare war on everyone else, except for China. China, with it's annexed property of Hungary, is somehow immune to all the warfare. Considering the fact that the Dragon is one of the most aggressive nations, this perplexes most political and military strategists.

Furthermore, the Middle East has banded together under an organization known as INCHALLAH (Literally "God willing"), and rally a powerful Jihad that all Arabs must heed.

The stage is set. This is now WAR!

And there's your backstory, minimized region, and still-cliched nations.

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Fault

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Re: FAULT's military MMO Idea (getting ideas out there...)
« Reply #14 on: January 05, 2010, 11:03:47 pm »

I realize now that I may have not been specific in my description of "world conquest". I do not intend for the game world to be as big as you imply.
I 'm not trying to simulate the entire earth in a persistent world. Such a thing would require DWARF FORTRESS levels of micromanagement.
Capturing territory is not about gaining land mass, but gaining resources to further the war effort. I don't intend for the armies to have to capture every inch of world terrain by themselves, just the important parts (munitions factories, mines, etc). using this system, I can simulate warfare over a global scale while keeping the gameplay down to a more local level. I want it to seem big, but not be so big as to be taxing on servers.

Your ideas about armies are good, though.