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Author Topic: TBS - Overmind - Turn 8 - Incoming doom  (Read 5487 times)

Frelock

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Re: TBS - Overmind
« Reply #30 on: January 08, 2010, 09:23:14 pm »

Right then.  I put "cook" into the mind of one of the dwarves.  Designate the branches as important and beneficial.  Watch the fisherdwarf.
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All generalizations are false....including this one.

Rooster

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Re: TBS - Overmind
« Reply #31 on: January 09, 2010, 04:42:49 am »

RAM, and dark treefolk of the forest:
Spoiler (click to show/hide)

Archangel, and Yeti tribe of the tundra:
Spoiler (click to show/hide)

Haika, and Mermen of the seaside oceania:
Spoiler (click to show/hide)

Frelock and Dwarves of Mountain Fortress:
Spoiler (click to show/hide)

Okay, this turn was real quick and that's cool. Only 40 minutes
But on the other hand it was less random, and contained less me trying to do everything to misinterpret the actions.
Is that a good thing? Or does this make the game less enjoyable?
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Archangel

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Re: TBS - Overmind
« Reply #32 on: January 09, 2010, 05:19:34 am »

The turn seems fine to me.

I think I'll get two general ideas this time.

Geve the Yeti near the water the thought "fun".
Redesignate the bear to dangerous only.
Observe the lone Yeti near the fire.


My current designations:
All glaciers: dangerous.
Plants and sticks: as beneficial, important.
Bear: dangerous.
Small patch of ice to the North-West: beneficial, unimportant.
« Last Edit: January 09, 2010, 05:58:46 am by Archangel »
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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RAM

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Re: TBS - Overmind
« Reply #33 on: January 09, 2010, 05:55:36 am »

Designate hoards as beneficial, important.(I previously thought that we were performing only one designation, rather than unlimited designations on 1 thing)
Hoarder thinks "Share".
Observe fox.
Purchase farming(preferably a low density form with less environmental impact, but if the rules require my trees to clearfell their farms then that works too...), and community/settlement/village/cities/high-density-apartments or whatever you want to call it if I can.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Haika

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Re: TBS - Overmind
« Reply #34 on: January 09, 2010, 08:28:03 am »

interesting, ok then, one of the turtle dancers shall get 'corral'

We will watch the sentry/ies conversation, :D

And I won't designate or undesignate anything for now.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Frelock

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Re: TBS - Overmind
« Reply #35 on: January 09, 2010, 01:06:57 pm »

I'll give the idlers in the south the word "dig."  The wall is now important and beneficial.  Watch the guard in the south.
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Rooster

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Re: TBS - Overmind
« Reply #36 on: January 10, 2010, 06:20:39 am »

Archangel, and Yeti tribe of the tundra:
Spoiler (click to show/hide)

RAM, and dark treefolk of the forest:
Spoiler (click to show/hide)

Haika, and Mermen of the seaside oceania:
Spoiler (click to show/hide)

Frelock and Dwarves of Mountain Fortress:
Spoiler (click to show/hide)
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RAM

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Re: TBS - Overmind - Turn 5
« Reply #37 on: January 10, 2010, 08:01:26 am »

Corpses+*
Northwestern Tree thinks "Fishing"
Southwestern Tree is observed.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Haika

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Re: TBS - Overmind - Turn 5
« Reply #38 on: January 10, 2010, 02:41:18 pm »

well I was going more animal corral, than underwater coral, but ok then. heh.

This time we shall watch our farmer

the one who gathered coral will get 'build'

and I shall designate said coral to benificial.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Frelock

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Re: TBS - Overmind - Turn 5
« Reply #39 on: January 10, 2010, 05:52:56 pm »

I put "construct" into the three idlers in the middle.  No designations.  Watch the fisherdwarf.
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All generalizations are false....including this one.

Archangel

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Re: TBS - Overmind - Turn 5
« Reply #40 on: January 11, 2010, 02:09:16 am »

I place the thought "build" into two of the three in the huddle. I'll watch the dark red Yeti. No designations.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Rooster

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Re: TBS - Overmind - Turn 5
« Reply #41 on: January 12, 2010, 01:47:26 pm »

RAM, and dark treefolk of the forest:
Spoiler (click to show/hide)

Haika, and Mermen of the seaside oceania:
Spoiler (click to show/hide)

Frelock and Dwarves of Mountain Fortress:
Spoiler (click to show/hide)

Archangel, and Yeti tribe of the tundra:
Spoiler (click to show/hide)

I'm really sorry for not updating! Please don't hurt meh!

Right now I'm thinking it's no good if you start using stuff like "build" so often, or when assigning jobs is so easy just by putting a thought of a certain job into someone's head. ;) maybe that's why ultimately you (almost) all used it, but no one got the same result. I'm implementing a lot more dice rolls now. It will help with the unpredictability.
Also, might do some rules change in the near future.

Also I think there might be mistakes in the turn, and that I might have made uber-unbalance by giving two factions artifacts and a lot of points just because they got high rolls.
Nvm, there will be random events each turn to make up for that.
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RAM

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Re: TBS - Overmind - Turn 6 - Awesome Randomness, and a comeback from lazyness
« Reply #42 on: January 12, 2010, 08:12:44 pm »

The Northernmost member of the Easternmost group thinks "Unite".
The Greens(small creature with torch and axe) are considered dangerous and important -*.
I observe the brown treefolk.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

qwertyuiopas

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Re: TBS - Overmind - Turn 6 - Awesome Randomness, and a comeback from lazyness
« Reply #43 on: January 12, 2010, 08:46:03 pm »

What would be *funny* in a *dwarven fun* kind of way would be if each 90+ roll adds a *permanent* -1 to later rolls as a sort of used up all your luck...
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Eh?
Eh!

Haika

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Re: TBS - Overmind - Turn 6 - Awesome Randomness, and a comeback from lazyness
« Reply #44 on: January 12, 2010, 11:16:25 pm »

I'm interested in this Master Plan of the farmer, so I shall continue to watch it.

We will designate the 'royal palace' as important, benificial

The merfolk nearest the turtles will get 'devour' ;)

That should make for an interesting turn. At the same time, I am going to hold onto my points, and hope for some paranormal ideas in a turn or two.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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