This could be fun, albeit slower paced than most games. To really simulate beaurocracy, will you impose some kind of challenge, like you allow X days to pass in-game for every real-world day the players deliberate? With some kind of time limit. And a motion should carry once it receives a majority vote, without bothering to tally remaining votes; i.e., if 4 of the starting 7 vote "yes," you don't need to wait for the remaining 3 as they couldn't influence the vote anyway. For votes that need a simple majority, anyway.
That's what I'd do. It's more dwarfy. First we should vote on those kinds of decisions, how the government will be set up.
I'll play either way. Hm, normally I specialize, but that's not a good idea, here.
How about:
Carpenter 4
Grower 3
Brewer 3
And to begin, I propose the following (each item should be voted on seperately):
*All dwarves are free to put forth proposals, upon which everyone votes.
*All decisions, other than specific exceptions, are made by a simple majority vote.
*New immigrants receive retroactive votes on motions already passed, and thus may resurrect a failed project or cancel an ongoing one, if the vote was close enough.
*A proposal is implemented or canceled as soon as it receives sufficient votes to constitute the required majority.
*Anything involving the substance commonly known as magma, lava, the firey blood of the mountain, the sweet glowing nectar of Armok, etc., should require a 2/3rds majority vote.
*Attacking or stealing from a trade caravan or otherwise angering a peaceful civilization should require a 2/3rds majority vote, with the exception of the elves, who require only a simple majority vote.
*Immigrant nobles, with the exception of the dungeon master, are not playable.
*Appointment of player-selected nobles should be made by common vote.
*Adherence to mandates should be determined by common vote.
*Execution of an immigrant noble (other than the DM) at anyone's merest whim, is decided by simple majority. Execution in the event of an export mandate is made by
1/3 majority. Execution in the event of a production mandate is made by 1/4 majority.
*We should be able to nominate and vote for particular players to perform certain tasks, such as construction of something difficult. The nature of the service (save swapping, providing schematics, etc.) shall be decided upon between the mayor and the other party. If they cannot reach an agreement, it will be decided by common vote.
*In the specific case of emergency leadership/martial law (one player receives complete free reign over the fortress in an emergency), this should require a 2/3rds majority vote, and a term limit of 1 season should be imposed. An emergency leader may serve for no more than 2 consecutive seasons, and no more than 6 lifetime seasons. An emergency leader may be chosen in advance of a catastrophe for instant instatement, in which case the conditions of instatement will be determined at that time, once again by 2/3rds majority vote. Ending an emergency leader's term can occur at any time by a simple majority vote, and will also forbid that person from ever assuming emergency leadership again. An emergency leader may terminate his or her own leadership at will, without any such ban, though their service will count as one full term regardless of time served.
I think that's enough soul-crushing beaurocracy to start.