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Author Topic: Of Azure and Steel, A legend of dwarven rebirth!  (Read 6681 times)

Haika

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Of Azure and Steel, A legend of dwarven rebirth!
« on: January 04, 2010, 04:16:56 am »

The disaster came when we least expected it. The world is dominated by the mountains of the undead, and our race was infected.

Those few of us that escaped managed to alert the other races and with the help of the humans and elves we destroyed the plagued ones.

Now we seven are the last, three male and four female. The only hope for the dwarven race.

Discussion was held among the map makers of both elven and human heritage. We would seek out the fabled metal. Adamantite.

And we found a spot that was marked by an old human explorer. It was here that we would create a new mountain home. At the edge of a black desert, in the hills of one of the few remaining clean mountains.
Spoiler (click to show/hide)


And so we prepared.

Edem trained some dogs, and even chose a cat to hunt vermin.
Spoiler (click to show/hide)

With a desert at our destination, Catten insisted that wood should be brought. The wagon was nearly overflowing with Tower-cap logs, all salvaged from the former mountainhome.
Spoiler (click to show/hide)

Along with it came a cache of every underground seed, Aban would get our farms started as soon as we are able to dig underground.
Spoiler (click to show/hide)

A selection of drinks to keep us from going mad in the desert sun was also loaded. To lessen the burden on Atir, at least until we are more settled.
Spoiler (click to show/hide)

Sigun pointed out that with the animals we might wish to bring a cage and some ropes along. Sigun was in charge of our local law, we figured she may also be thinking about prison gear.
Spoiler (click to show/hide)

Feb was happy with some picks for Sigun, herself and I. The mountain hills would give her all the stone she needed for her crafts.
Spoiler (click to show/hide)

And my contribution was to tweak the drink amounts so that the humans helping us make barrels would give us an extra barrel for the slight overflow of each type. Along with some smoked turtles from our pointy eared allies.
Spoiler (click to show/hide)

As we embarked for our new lives, the supplies stood as such:
Spoiler (click to show/hide)

~

It took many weeks, dodging goblin ambush parties, avoiding the infected mountains, fending off dangerous wildlife and dealing with beastmen thieves. Our final destination was finally within sight. At first the scattered cactuses of the black desert seemed a beacon of hope, even if cactus makes for an odd wood, it would work for beds and bins and other needed woodworks.
Spoiler (click to show/hide)

However, as we turned to look at the mountain hills that would be our new home, a massive chasm opened before us. Dropping farther than any of us could see. The rend in the hills ran almost the whole length of our decided spot. It would be a dangerous start indeed.
Spoiler (click to show/hide)

----------
So what do we have here. Another community fortress. However there are a few things to note. Professions of each of the initial 7 have been chosen as per their customized professions. After the first 7 are chosen, only children will be allowed to be dwarfed, as there are no other dwarven civs left alive. No Migrants, no Dwarven Caravan, No Nobles. I'm only going to reserve Admin, as I'd like him to be my leader dorf.

The name Azure and Steel, will refer to the familys when they get started. A trend in my Lineage games is to add a middle family name to every dwarf that becomes a married line. With luck we can have three full breeding pairs, and that means more than just Azure and Steel, we will cross that when we come to it.

I have many plans, and will take suggestions. I won't always update in story form, nor will I post every last thing like my prior community forts. I'm in this to enjoy myself not work to the bone writing up stories, and screenshots every 5 seconds. In fact you will probably get a recap type thing every year or so. Along with stonesense screenshots.

So sign up if you wish, I'll name dwarves as I have them. Probably will head to bed after posting this, so the first turn will run some tomorrow night.

Oh and to those wondering, the name of the fortress is Subetnasod, otherwise translating to "Swift-Snails". And the group of dwarves are known as Ilon Kor "The Healing of Caverns".

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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Quote

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #1 on: January 04, 2010, 04:25:24 am »

Can I have Catten? If so name him Hedge.
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Keita

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #2 on: January 04, 2010, 07:21:34 am »

I would like to cliam Feb, rename Dantan if possible.
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elizar

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #3 on: January 04, 2010, 07:27:38 am »

Seems that not many are reading your statement that the starting seven are reserved :P

So it seems you should have made one big megapost up until a child was born.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

MathijsBuster

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #4 on: January 04, 2010, 08:38:44 am »

Seems that not many are reading your statement that the starting seven are reserved :P

So it seems you should have made one big megapost up until a child was born.

I interpreted that as not being able to pick professions. And no immigrants after the initial seven have been chosen by the community.

Not sure if I got that right though.
But if I did, I'll pick Atír. If any different names can be chosen, I'll go for Larn.  :)
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Dwarves: Death from Below!

Keita

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #5 on: January 04, 2010, 09:26:24 am »

I thought that it was proffesions we couldn't change.

*rescans last part of post*
...Professions of each of the initial 7 have been chosen as per their customized professions. After the first 7 are chosen...

Also I can't stop staring at Haika's avavtar O_O
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elizar

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #6 on: January 04, 2010, 11:31:28 am »

So it would seem. Gah, I can't read! >_<

I'll take Edem, it seems that she and Atir have the best chances of hitting it up first.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

Haika

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #7 on: January 04, 2010, 12:22:30 pm »

Yeah it was rather late when I wrote this last night, so the writing may have been a little confusing. I will allow people to accept and rename the initial 6, sans my leader dorf. The restrictions come after that because of no migrants. Also professions are set, and will probably be pretty general as I spread people out to get things done.

Quote is in as Catten, renamed Hedge
Militia is in as Feb, renamed Dantan
MathijsBuster is in as Atir, renamed Larn
elizar is in as Edem, renamed ?

Still avaliable:
Sigun: the dominatrix dwarf intended for sheriff/captain of the guard. >.>
Aban: young bubbly farmer.

Have a doc appt this afternoon, so can't start running the game just yet. I'll start it when I get home though, even if people haven't signed up yet. glad people are interested.

And yes, I love this avatar too. :D
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

elizar

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #8 on: January 04, 2010, 12:35:15 pm »

Oh yeah, name. :P

I'm too unimaginative at the moment. :/ Make it Eli.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

Haika

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #9 on: January 04, 2010, 05:46:10 pm »

Alrighty then, health check was all good, slightly high blood pressure, but that's to be expected. So shall be starting this shortly. Wish us luck!
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

hexedmagica

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #10 on: January 04, 2010, 06:54:31 pm »

Hey, can I claim the farmer please? Rename her to Hexed if so. Thanks.
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They started to collide~

Haika

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #11 on: January 04, 2010, 11:13:06 pm »

One year has passed since we traveled to this desert.

Things have gone well. Digging down under the black sand is fairly easy, I've gotten rather good at digging, along with Sigun and 'Dantan' as our Tunneler has decided to call herself. It has been suggested that Sigun and myself can dig as well as any legendary miner from the mountainhomes, However I am doubtful.

Most of the others besides myself and Sigun have changed their names. Perhaps to represent the aspect of living a new life out here on our own.


We dug in straight down from the wagon, stairs on each of three sides, with pathways converging underneath. Easy to defend if anything from the chasm or wilderness decided to attack.

Indoor and Outdoor farms have been set up, both nearby each other in the black sand.


Digging deeper into the rock salt we ran into a marble stone aquifier. The odd shape had me moving the massive plan I had laid out for the dining hall to a smaller southern location.

Digging up from the dining hall, we have a mining tube, preparing for channeling out after smoothing for a massive several story dining room open to the sky with smoothed, and maybe even engraved walls.

Chambers around the dining hall contain the new bedrooms for each of us. These will probably be moved at a later day, but for now, they work nicely.


North of the main stairwell we set up stone works. Mason's shop, mechanic's shop, and a craftsdwarf workshop, near a fair sized stone stockpile. South of that being the prepared food stockpile and the wood work area.



This area also connects to the trade depot, even if we haven't had any visitors yet this year, I expect them soon. Defenses right now are limited, but a long tunnel with a short directive road is our current main entrance. Leading to the trade depot in a vaguely U shape. One of the most immediate projects is getting stone traps set up at several locations along the tunnel. I also have a plan to make a massive stone drawbridge crushing trap activated by a lever should anyone we can't handle get inside.
Spoiler (click to show/hide)

Outside, we managed to put up a thin stone wall around the farms, a strange desert pond, and the shaft heading down into the dining hall project.



Food is well seperated and organized. I attribute Hedge with that, as I've given him control of the direct management of the fortress. Along with that, Larn has vollunteered to get us started on bookkeeping, as he was getting fed up with not knowing how much food we had to cook or brew. A table was set aside in the dining hall for him to work.



I'm not sure how it happened, but it seems we men have been put in the leadership roles. I suppose this makes sense, and none of the women have complained yet. However the relationships in the fortress have been fairly strained of late. Larn and Hexed have been the only two paired off in romance. I will probably set more time aside for relaxation and parties this spring, at least until our first trade visitors.

The end of the year seems quite peaceful. Other than the occasional squeels of the naked mole rats,  We have cave spider webs everywhere, so cloth works will be easy to produce once we get things up and running.
 


Along with the cloth works, a leather workshop, an animal processing and care area for Eli. And other projects may or may not include reinforcing the outdoor walls, creating a military section, tombs for each of us, a metal works, forge, smelter and the like. Perhaps even a treasury. Smooth the stone that we currently have, engrave some, cross the gap of the chasm, find the underground river we were told about, create a tower cap farm under the desert, add a waterfall to our dining room, and generally make this home into a fortress that any dwarf would be proud of. My only regret is that we have no magma.

All of this leads up to the goal of claiming our right to the god metal somewhere in that mountain. If we and our descendants can tackle that and survive any seiges, we will be as strong as any mountainhome ever was.

Now it's time for a prickle berry shad roast. I'll make more notes for the records at a later time.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Haika

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #12 on: January 05, 2010, 03:17:51 am »

Spring came with the elves. They brought a breeding pair of racoons, and a giant jaguar. Eli was extremely happy when I told her the news. We traded for the animals, a reed rope, a wooden spear, and several plants.

Of particular note is the reaction I got when I showed a yellow berry to Hexed. Apparently these were the fabled Sun Berries. And the elves had tested our new site, and found it able to raise them. Hexed quickly ran out and began to plant what seeds we had from them, as Larn started brewing sunshine.

Our second year brings us a few thieves. I've moved the dogs and restraints back out of the tunnel. It is far too long for us to enter to grab a puppy to cage, when we start getting thirsty by just walking to the end. I've given orders to put a couple just inside the first turn west of the trade depot. As well as having a floodgate installed. Sigun made them, two of marble and one of rock salt. I personally installed a lever and connected them with mechanisms I made.



Later on we were visited by the Humans.



I told the Human named Rogon to bring us some wood, and charcoal next summer. The traders themselves seemed estatic at taking away a few very nice roasted seed meals. I hope they bring enough fuel to start some metalworks.

From the humans I bought several caged animals of the domestic type mostly for slaughter. Keeping two donkeys and one of the two stallions I ordered the others killed and butchered in the new animal containment and processing center.



After the humans left, we spotted a few more kobold thieves due to our cat heading outside to kill vermin. It has been bitten by a cave spider, as well as one of the war dogs, so is a little wobbly from time to time, as the paralyzation venom takes effect before the body can fight it off again. I worry somewhat about one of us getting bitten, as while a dog or cat can manage, if a dwarf is doing a task, sudden naps will become problematic.

The rest of the year was mostly spent letting Larn cook up the food that we traded for from the humans, so we could eat it and enjoy it ourselves, and then trade what's left over to the elves in spring.



He is getting quite good at mixing the foods together. He announced earlier that this sewer brew roast was a masterpiece. I'm not so sure, but it tastes quite good none-the-less.

Winter we stayed below ground, with a few parties talking to each other when we could and trying to be sociable. I'm finding that many of my fellow dwarves are quiet and withdrawn. Social relationships seem to be few and far between, while we are all friends. Even the one couple we have has yet to announce any formal arrangement.

This is something that I know I cannot force upon anyone, but without it the dwarven race dies. We must have children, from at least two married familes to continue the race beyond us...

-----
Two years and only one couple set up, not even married. This worries me. If these dwarves arn't compatable with each other the game is finished before it even gets started. I may run another year to see if I can't get more of them to connect, but there's really little I can do.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

elizar

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #13 on: January 05, 2010, 03:52:52 am »

You know, I dreamed I was playing DF with the 'last dwarves' premise, in a glacier with a magma pipe, and with the same problem :P

The solution is to unassign the bedrooms (make barracks), dining room locked, and make a meeting hall that's 1x1 or 1x2. 1x2 if you have a statue in one end, and make it a pretty one.

I've heard that this method works wonders.

Note, in the dream I did that :P It ended up with a reaction that's not programmed in the game, I accidentally locked three dwarves in the dining hall who jumped in the lava in desperation.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

gumball135

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Re: Of Azure and Steel, A legend of dwarven rebirth!
« Reply #14 on: January 05, 2010, 07:47:22 am »

Looks great so far! Mind if I take one of the dwarves? I'll take Sigun, if he's still available. Call him ''Inspector Clouseau''.
(Great film)

EDIT: On second thoughts, that doesn't sound very dwarvenly. So, if you'd prefer, call 'im/'er ''Rum''.
« Last Edit: January 05, 2010, 01:03:45 pm by gumball135 »
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You could start a zoo and end up with a natural history museum, I'm sure no one would mind.
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