Well, as far as I remember reading from the dfwiki we make 3 to 4 separate fortresses each inhabitin 2 peasant dwarfs (or one animal one dwarf) of opposite sex, maybe after trying to couple then in the first year so they will marry... anyways, the goal is that every starter dwarf (couple) build their own fortresses. The forts will have their own farms, every dwarf cultivates own crops, mines own tunnels, creates own crafts etc. We switch turns once per year and so players will be able to access caravans on their turn. The idea is that the turn ends right after trading and right before requesting next year's supplies, it has to be this way, so the next player can choose his/her imports and see the valuable exports.
The reason why the game's so small is because it's easier for everyone to control their own forts if the turns cirlce quicker.
Rules and settings
- Challenge: City-states, players build their own family forts around the map. Later as immigrants arrive the forts will be different size in population and perhaps in glory too (unless tunnel connected)
- Starting loc: What kind of map would you like to play in? Long distances, short? 3x3? or 6x2? Dry? Moist? Desert? Ocean?
- Starting How many picks? Weapons? How much booze?
- Tunnels between family forts allowed?
- Who want's the mayor/baron (capital)?
- Sparta?
- Metagame: How do you think I should play the first turn so that dwarfs have enough time to start coupling? And the goblins don't start ambushing?