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Author Topic: 140 z levels  (Read 2202 times)

MightyPaladin

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140 z levels
« on: January 02, 2010, 05:49:40 pm »

http://dffd.wimbli.com/file.php?id=1739

something I didn't notice until later  :( The site is isolated from the world, so its only you, local wildlife (including HFS) and a big pile of rock opportunity


"ground" floor

So, I find a named mountain inside a big river valley.  Chasm, underground river, adamantine, sand.  Sedimentary layer, no flux or magma.

Relentless assault mod, with the dwarf civs nerfed so my 7 dwarves are the sum of the world dwarf population. I got a couple of immigrant waves but no trade caravan.  So the dwarf civ is only mostly dead.


So, now what?  This should be fun.  Or it could be "fun" :D
« Last Edit: January 03, 2010, 01:06:12 pm by MightyPaladin »
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in times of peace nothing so becomes a man as modesty and humility, but when the blasts of war ring in your ears, then imitate the actions of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.

Doomshifter

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Re: 140 z levels
« Reply #1 on: January 02, 2010, 05:59:11 pm »

Clearly you must make the final stronghold of the dwarves! Repopulate the world sheerly through your starting seven. Carve the mountain out to shape it into a massive spire! Show the goblins, humans, elves, what have you the dwarven method of saving your race!

Declare war on everything. Kill everything on your map till it is a blasted wasteland, decorated with the bones of the fallen and deadly spires! Remove your pop cap and your baby cap, see how full you can get your fortress.

^^ Or, well, do whatever, I guess.
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MightyPaladin

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Re: 140 z levels
« Reply #2 on: January 02, 2010, 06:02:32 pm »

carving a spire out of the mountain.  that would be a lot of digging for 7 dwarves.  I wonder if my patience will hold out  :D
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in times of peace nothing so becomes a man as modesty and humility, but when the blasts of war ring in your ears, then imitate the actions of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.

derekiv

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Re: 140 z levels
« Reply #3 on: January 02, 2010, 06:05:37 pm »

how'd you get so may z levels?
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MightyPaladin

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Re: 140 z levels
« Reply #4 on: January 02, 2010, 06:09:03 pm »

I got so many Z levels by finding a named mountain in a river valley.  the river carved an access path to a very tall mountain.

edit: picture!

see all the mountains (as opposed to hills) right next to the river?  They tend to have a lot of Z levels.  The named mountain was an extra special super bonus.


Curses.  I thinking of spires now.  I think I want to make one a hundred z levels high, out of clear glass. topped with gold and the tears of the enemy. use the subterranean levels as underground tree farms...   taking several dwarf lifetimes to accomplish.

For the love of Armok someone stop me
« Last Edit: January 02, 2010, 06:14:49 pm by MightyPaladin »
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in times of peace nothing so becomes a man as modesty and humility, but when the blasts of war ring in your ears, then imitate the actions of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.

TKGP

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Re: 140 z levels
« Reply #5 on: January 02, 2010, 06:14:20 pm »

Convert the entire non-spire mountain into constructed walls, building a single support at the top to hold it in place.
By which I mean:
Code: [Select]
    CCCCC
   CC S CC
   C XXX C
  C XXXXX C
The Xs being solid rock, the Cs being constructed walls in the place of the original mountain rock, and the S being a support.
When you remove the support, the exterior of the mountain collapses, and when the massive dust cloud settles, your finished spire is all that remains. Bonus points if you do it during a siege to knock all of your enemies unconscious.
If only 3Dwarf was real-time.
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Lordinquisitor

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Re: 140 z levels
« Reply #6 on: January 02, 2010, 07:23:35 pm »

Dwarven tower of babel?
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Hortun

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Re: 140 z levels
« Reply #7 on: January 02, 2010, 10:06:43 pm »

edit: whoops, nevermind!
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shadowform

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Re: 140 z levels
« Reply #8 on: January 03, 2010, 01:34:51 am »

Convert the entire non-spire mountain into constructed walls, building a single support at the top to hold it in place.
[Diagram removed]
Fantastic idea, except for the fact that it would crush the fort since constructed stone can (and will) crash through ceilings and put holes in floors when it collapses.  One of my forts has some tombs with holes in them because of this - and I would have patched it up but it actually looks kinda cool...
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glueheaded

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Re: 140 z levels
« Reply #9 on: January 03, 2010, 02:51:56 am »

Must be a pain to navigate through all those levels though, even with hotkeys.
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Martin

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Re: 140 z levels
« Reply #10 on: January 03, 2010, 03:25:47 am »

The worst thing about sites like that is dealing with sieges. A squad can be spread out over 15 z-levels, so you can't easily keep track of them, and then cleaning up, if you have forbid on drop, requires you to designate a million things.

Urist Imiknorris

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Re: 140 z levels
« Reply #11 on: January 03, 2010, 08:27:31 am »

The worst thing about sites like that is dealing with sieges. A squad can be spread out over 15 z-levels, so you can't easily keep track of them, and then cleaning up, if you have forbid on drop, requires you to designate a million things.

Or unforbid everything from the stocks screen.
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TKGP

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Re: 140 z levels
« Reply #12 on: January 03, 2010, 10:56:28 am »

Convert the entire non-spire mountain into constructed walls, building a single support at the top to hold it in place.
[Diagram removed]
Fantastic idea, except for the fact that it would crush the fort since constructed stone can (and will) crash through ceilings and put holes in floors when it collapses.  One of my forts has some tombs with holes in them because of this - and I would have patched it up but it actually looks kinda cool...

Yes, but do they break solid walls? If not, then as long as you had any fort-related things at least 1 solid tile removed from the outside of the spire they would be fine.
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Well if COD players all have ADHD, and Minecrafters autism, then what do DF players all have?
Cave adaption.

Karik

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Re: 140 z levels
« Reply #13 on: January 03, 2010, 11:36:22 am »

You have to make a drop shaft at the very top for your sacrifices.  At the bottom have a room for parties and drop the captives/nobles/friends down the shaft and see how far their insides spread!...dwarf fortress has made me into a bad person
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Jetsquirrel

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Re: 140 z levels
« Reply #14 on: January 03, 2010, 11:55:19 am »

makkkke MINAS TIRITH!!!! but populated by dwarfs with a sacrifice shaft!
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