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Author Topic: TBS Experiment: New Hope Survival (Turn 10)  (Read 8481 times)

inteuniso

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Re: TBS Experiment: New Hope Survival (Turn 9 or so)
« Reply #105 on: January 15, 2010, 05:55:13 pm »

... Noon?
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EagleV

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Re: TBS Experiment: New Hope Survival (Turn 9 or so)
« Reply #106 on: January 16, 2010, 09:26:40 am »

... Noon?
Heh. No.

Spoiler: inteuniso (click to show/hide)

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Spoiler: Nirur Torir (click to show/hide)

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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

inteuniso

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #107 on: January 16, 2010, 11:07:16 am »

Well, this is it. I suggest we begin this turn.

Have the sharpshooter and the medic suit up, one in the Hegemony's suit, and the other in a suit attuned to the same frequency. Have the sharpshooter carry the rifle and a pistol as a sidearm. Have the medic have a pistol as a sidearm.

Have them attach the cart to the trike, and load it up with 35 coil shells, 25 mossena cartridges, and 1 mossena rifle. For food and water, bring 20 food and 20 water (These supplies should be able to feed 2 people for 10 turns.)

When everyone is ready, leave to head south. If split up at the beginning, RV at the substation, then continue south. Continue south for two turns, or until they encounter the city or any civilians still alive.

Have the 5 privates and the other sharpshooter go out to gather scrap. Take a rifle, three coil rifles, and a pistol.

Have 10 crafters build the workshop.

Have 5 crafters and 8 traders begin digging trenches around the trade depot. Leave space for a vehicle to get through.

Have 15 scientists begin designing the dual-barrel coil-rifle turret that can be mounted on a swivel turret in fixed emplacements.

Have another 5 scientists begin researching basic propellants. How to manufacture them, what to manufacture them from, etc. Try to see if there is any fuel left in the jetpack to examine.

Have 30 miners begin digging more farm plots.

Have 8 miners begin planting corn.

Have 2 of the traders care for the 4 HW miners.


Alright, so we set out today. If you need to, refill your food and water from my stocks. Keep in mind a person eats one food and drinks 1 water per turn. If you take 20 f/w, you can feed 2 people for 10 turns, or 4 people for 5.

My plan is this: We continue south for 1 turn less than half of our supplies, or until we encounter the city. We explore until we reach the limit of our rations. So say we have enough rations for 10 turns. It takes us 3 turns to reach the city. That gives us 4 turns to explore, and 3 turns to head back. If everyone suits up, we have one extra day. If you don't have enough suits, use mine, attuned to Nirur Torir's signal.

We should have enough ammo to get through the expedition. On the chance that we don't, scavenge any from dead policemen/raiders/abandoned structures. I'm sure any police stations or corporate security offices will have armories.
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inteuniso

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #108 on: January 17, 2010, 12:08:11 pm »

So... Nirur, x2? You guys ready?
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x2yzh9

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #109 on: January 17, 2010, 12:38:53 pm »

Populus of Palus\

Have 13 crafters work on refining scrap.

Have 19 scientists plant all seeds

Have everyone else help refine scrap

And finally have my 2 miners at the SMA base suit up from a borrowed intuenso suit.

Nirur Torir

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #110 on: January 17, 2010, 04:30:29 pm »

Torir Hegemony

Oops. The problem with reading the turn, then posting a response slightly later. Sorry.

My away team will need to borrow three suits if we're all getting suited up.

5 farmers will watch the current crops and plant seeds.

1 tactician will man the command center.

20 miners will mine aluminum from the bunker map.

8 traders stand guard

10 miners will gather wood.

Remaining miners will look for Frank's group while armed.

Crafters will craft more crossbows. One can never have enough crossbows.

Scientists will work on an improved water purifier plan.
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EagleV

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #111 on: January 18, 2010, 08:13:34 am »

I'm working on the next turn inbetween studying - have one hell of an exam next week. Don't know when next update will be ready, though it will be a biggie :p
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

inteuniso

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #112 on: January 18, 2010, 09:13:48 am »

SQUEEEEE! Thank you, oh kind and might overlord!
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EagleV

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #113 on: January 18, 2010, 10:31:33 am »

Wait, what?
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

EagleV

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #114 on: January 18, 2010, 10:35:03 am »

Spoiler: Expedition (click to show/hide)

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Spoiler: Nirur Torir (click to show/hide)

Spoiler: Shared knowledge (click to show/hide)

Spoiler: Current map (click to show/hide)
« Last Edit: January 18, 2010, 12:58:00 pm by EagleV »
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Nirur Torir

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #115 on: January 18, 2010, 11:11:39 am »

Torir Hegemony

(Hurray, my people will soon have lots of fresh pineapples to feast upon. The people in the car aren't suited up. Also, I think there was a variable overload or something with my water supply.)

Do I even need to say that the farmers will farm? Because they will. Every single turn.

1 tactician will continue watching the expedition.

3 crafters will scrap the broken drill.

20 miners will mine iron.

20 miners will mine aluminum.

5 miners will gather wood while armed.

6 crafters will use wood to reinforce the new mining operations.

10 crafters will build the water filter.

8 traders stand guard.

10 scientists will work on the coil rifle blueprints, modifying the design so two can be stuck on a vehicle.

9 scientists will cook the boar.
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EagleV

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #116 on: January 18, 2010, 11:32:24 am »

I don't recall there being something with water in your bunker... Correct me if I'm wrong, but a quick scan of the logs doesn't bring up anything.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

inteuniso

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #117 on: January 18, 2010, 12:19:41 pm »

Alright, I'm wondering how this expedition should work. Will it be semi-autonomous, with the tactician merely guiding them? Who should control them?

It's a question to ponder.
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Nirur Torir

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #118 on: January 18, 2010, 12:38:17 pm »

Quote from: Most recent turn
2899 water
Quote from: The turn before that
2009 water

I must uncover the secret behind it! Alternatively, whoever is keeping track of my water supply needs to be replaced.

Alright, I'm wondering how this expedition should work. Will it be semi-autonomous, with the tactician merely guiding them? Who should control them?

It's a question to ponder.
I don't want to lead it, and I don't feel that it particularly matters where it goes, since we don't know where anything is.
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EagleV

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #119 on: January 18, 2010, 12:57:24 pm »

Alright, I'm wondering how this expedition should work. Will it be semi-autonomous, with the tactician merely guiding them? Who should control them?

It's a question to ponder.

If you want me to put it on autopilot, just say so. Otherwise, whoever feels like controlling can controll it, or you could each choose your crew's actions, or whatever.

I must uncover the secret behind it! Alternatively, whoever is keeping track of my water supply needs to be replaced.

Heh. I'll tell you the mystical secret behind it, lest you want to replace me. I forgot to change the 2 of 2000 to a 1. Fixed now :p
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.
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