Torir Hegemony
1 scientist-tactician will man the command center.
5 farmers will tend the crops.
3 scientists and 3 crafters will work on the drill.
8 crafters will build more crossbows, but not bolts.
8 crafters will build spud guns.
8 scientists will design a tripwire trap. I want it to alert the bunker that something's wrong and raise a net to delay the invaders.
7 scientists will use allied vehicle knowledge, trying to improve designs.
6 traders will guard the bunker with crossbows.
Miners will search for more seeds, carrying whatever weapons haven't been assigned yet.
Vehicle assignments, sent to SMA bunker:
Buggy:
1 trader
9mm gun with 3 magazines
Space suit
1 trader
9mm gun with 3 magazines
2 belts of ammo
Car:
1 crafter
Crossbow
1 scientist
Crossbow
50 metal-tipped bolts
10 9mm magazines
121 food
110 water, from an allied bunker.
2 space suits. Each allied vehicle will be loaned one.
Upon their arrival, all mission participants are to be given double rations for one day.
The car is of critical importance to the mission, and is to try hard to not get shot up. The traders are to act as redshirts if needed, while the scientist and crafter are to minimize their own risk. (I'm going to feel bad if/when traders become important for recruiting.)
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I'll bring the food. My intended food production will be around twice what I need.
My space suits are tweaked for communication with the command station, allowing the tactician to remain at home.