Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 10

Author Topic: TBS Experiment: New Hope Survival (Turn 10)  (Read 8722 times)

Rooster

  • Bay Watcher
  • For Chaos!!!
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #75 on: January 10, 2010, 10:28:47 pm »

Right
Logged

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #76 on: January 11, 2010, 04:52:14 am »

(Heh. I just realized this one thread already caused 2 other games.)

Edit to previous edit: more time than I would have thought. It's alive!

Behold, for it is the new scrap system! To gice it a start, everyone will get 80% of his scrap as scrappy and 20% as nice.

Blueprints and construction plans are shared (right?), so the complete list is added in a seperate spoiler.

Furthermore, I increased plot digging speed.

Also...
Quote from: Nirur Torir
farm plots, planted a day apart
It took me 5 minutes to figure out you didn't want them planted a days' travel apart.

Spoiler: inteuniso (click to show/hide)

Spoiler: x2yzh9 (click to show/hide)

Spoiler: Nirur Torir (click to show/hide)

Spoiler: Shared knowledge (click to show/hide)

Spoiler: Current map (click to show/hide)

x2yzh9 - I feel almost sorry for that roll.
Nirur Torir - watch your scrap ;)
Inteuniso - I think you're hacking my dice. You lucky bastard :p
« Last Edit: January 11, 2010, 07:11:49 pm by EagleV »
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #77 on: January 11, 2010, 05:04:10 pm »

I are Hacker. w00t.

Anyways, it's amazing how good I'm doing.

x2, I'm sorry to say, but if you don't have a vehicle next turn that can carry people and supplies, we're going to have to leave you behind. We need to leave soon.

Have 10 crafters build a 2x3 smelter/furnace in the southern room, and another 2x3 workshop above it if they have enough time.

Have the last 5 crafters make basic armor.

Have 17 scientists work on designing heavy-duty suspension, axles made out of iron, a coil rifle swivel turret, and a transport buggy chassis that can fit 5 people. It shall use the improved electric engine.

Have the 3 scientists try to teach the medic the advanced stuff again. Use literal examples on whatever is left of the wolf's organs.

Have the two sharpshooters both be promoted to corporals and have them train leading squads in War Games. 1 of the privates will rotate in after every round. Use sticks and stones. Wear heavy clothing.

Have 50 miners dig plots to increase my farm size. Make it as big as possible.

Have 11 traders go to the farm on the trike, with the pistols and coil rifles, and retrieve MAGNIFICENT LASOR OF DEATH whatever they can. Be safe!


Logged
Lol scratch that I'm building a marijuana factory.

x2yzh9

  • Bay Watcher
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #78 on: January 11, 2010, 05:17:32 pm »

Populus of Palus

Have 10 scientists in the base work on a trike design, and if i already have one then build a trike using 7 craftsmen

Have 9 scientists work on the rifle blueprint, and if i already have one have 6 craftsmen make one and ammo for it.

By the way, inteuniso, i thought we were going on foot? You guys never said anything about needing vehicles.
« Last Edit: January 11, 2010, 05:24:12 pm by x2yzh9 »
Logged

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #79 on: January 11, 2010, 05:21:43 pm »

x2yzh9, I seriously suggest you get yourself a vehicle. We will cover much more ground if we are just using vehicles. I would suggest a buggy, truck, or trike. Design it this turn and build it the next, and we'll set out then.

I did.

Besides, it's just a smarter idea. We can haul more, we can carry more manpower, and we can cover more ground. I'll need it with only my guys being skilled in military tactics.

Also, I seriously suggest you get some weaponry. Right now, you have hammers. And picks. That's about it. You have a stationary turret as well.
Logged
Lol scratch that I'm building a marijuana factory.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #80 on: January 11, 2010, 06:54:05 pm »

Torir Hegemony

23 miners and 4 farmers will plow the fields.

1 farmer will tend the plants.

Remaining miners build a garage. With 9 crafters if they are needed.

1 crafter examines the drill.

19(10) crafters work on the car. It doesn't need to be armed, but I'll be using it to hold cargo.

10 scientists will design a specialized ore smelter

10 scientists will try to figure out tactics that the scouting party will use.

Traders stand watch again.

---

Why is my car still labeled a wreck? It's got an engine and moves.
Low scrap? That's what the metal's for.
Question: Are metal bars all turned into scrappy scrap?
Logged

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #81 on: January 11, 2010, 07:14:50 pm »

The car is fixed. The metal bars can either be thrown directly on the scrappy scrap pile (2 for low value, like copper, 3 for medium, like iron, 4 for high, like aluminium) or they can be made into custom components. This will require smithing (roll) but it will double the worth in scrap. Of course, customizing requires you to know what you want to make with it.

You can't make nice scrap with the tools you have now.
« Last Edit: January 12, 2010, 09:54:51 am by EagleV »
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #82 on: January 12, 2010, 10:20:14 am »

Spoiler: inteuniso (click to show/hide)

Spoiler: x2yzh9 (click to show/hide)

Spoiler: Nirur Torir (click to show/hide)

Spoiler: Shared knowledge (click to show/hide)

Spoiler: Current map (click to show/hide)

x2yzh9 - Try doing a bit more every turn. you always have half of your people doing nothing, and lots of metal and seeds that can be turned into parts and food.
Nirur Torir - Not much to say, really :)
Inteuniso - Not so lucky anymore. You didn't score a crit fail, but I figured that 3 rolls out of 5 that score <10 give you some nice bonus ;)
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #83 on: January 12, 2010, 02:17:39 pm »

The coilgun turret still has the same practical issues as before, and has been scrapped.

What? I have plastics!
Logged
Lol scratch that I'm building a marijuana factory.

x2yzh9

  • Bay Watcher
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #84 on: January 12, 2010, 03:11:29 pm »

The coilgun turret still has the same practical issues as before, and has been scrapped.

What? I have plastics!
What base are we departing from?

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #85 on: January 12, 2010, 03:29:21 pm »

What base are we departing from?

Mine. It's easier for both of you to get there.
Logged
Lol scratch that I'm building a marijuana factory.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #86 on: January 12, 2010, 04:14:49 pm »

How many people is everybody bringing? I'll send food for 10 days, but I don't have any excess water. I'll bring two in my buggy, and another two in the car.
Logged

x2yzh9

  • Bay Watcher
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #87 on: January 12, 2010, 04:20:52 pm »

I'll bring 2. One with a gun, we need your tally now inteuniso so i can see if i can pump that much water to your base within this turn.

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #88 on: January 12, 2010, 05:00:30 pm »

The coilgun turret still has the same practical issues as before, and has been scrapped.

What? I have plastics!

You're right. Yet, your rolls weren't high enough to get a weapon system. The continous, static magnetic coilfield would disturb the delicate insides of the electric engine, and acoording to your scientists, you're better safe than sorry...
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: TBS Experiment: New Hope Survival (Turn 4)
« Reply #89 on: January 12, 2010, 07:28:12 pm »

I'll bring 5.  I'll also bring food and water.
Logged
Lol scratch that I'm building a marijuana factory.
Pages: 1 ... 4 5 [6] 7 8 ... 10