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Author Topic: TBS Experiment: New Hope Survival (Turn 10)  (Read 8478 times)

inteuniso

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #135 on: February 14, 2010, 09:29:17 am »

Thanks for the finale, graphically represented too (in color!)

I'm reverting control to each of us. You control your own peeps.

I suggest we move the buggy behind the cart and the car so it's less likely to be hit, with the trikes on either side of the car.

I shall have my marksman constantly firing his rifle, and my medic will be switching between firing and patching anybody up. Both should stay behind the left trike when firing.

Unload whatever's on the cart and put it to good use.

Give my coil rifle and some shells to the unarmed PoP recruit.

Have everyone eat their (possibly) last meal.
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Lol scratch that I'm building a marijuana factory.

Nirur Torir

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #136 on: February 14, 2010, 09:57:58 am »

Hurray, we get a finale!

I see two options: follow the truck and try to capture it, or unload the car and setup an ambush a bit further up the road.

I'm in favor of setting up an ambush. The car should be unloaded in case it gets exploded, and the food stored somewhere that will be safe for a few days. We might be able to capture a few vehicles to help with the inevitable base attack.

If we try to capture the truck, the rocket launcher might help in our ambush.

The people in my bunker will try to get another buggy built, for reinforcements (and to evacuate me if needed). It should be stripped of all non-essentials for greater personnel carrying capacity.
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inteuniso

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #137 on: February 17, 2010, 06:21:30 pm »

I think our 4 vehicles is all we have nirur.

If not, build a trike at home base and get my instructor, sharpshooter, and one of the recruits out here, equipped with rifles and pistols. Bring the rest of the mags.
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Lol scratch that I'm building a marijuana factory.

EagleV

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #138 on: February 18, 2010, 02:28:41 am »

What in hell.

For some reason, the epic almost-finale post of yesterday doesn't show up in this thread. Guess I just was stupid and didn't post after I checked the preview. If inner rage is cooled down by tonight, will repost it then.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

EagleV

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #139 on: February 20, 2010, 05:22:21 am »

So. Here we go again.

Spoiler: Ambush (click to show/hide)

Spoiler: Hell (click to show/hide)


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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Nirur Torir

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #140 on: February 20, 2010, 09:25:52 am »

I suggest we attack their base while we still have the tactician. We might possibly be able to destroy the tank by crashing into it, but it wouldn't be pretty.

Also, the people at my bunker will complete the fortifications, removing vehicle access. Hopefully they'll be able to destroy anybody filling the moat in from on top of the walls, which might possibly be outside of the tank's firing area.
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Cheddarius

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #141 on: February 21, 2010, 05:34:49 pm »

Watching.
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Rooster

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #142 on: March 03, 2010, 02:24:46 am »

I'm frickin reviving this guys.
under a fantasy setting
You guys in?
Anyone?
For now I'll say it will be almost exactly Avernum, where people got sent to underground prison and have to fend for themselves
Warriors will replace miners, Wizards will replace scientists, Priests will replace Diplomats, crafters will still be there, and with new type of people rogues.

You can start playing right away in about 12 hours if you post the required stuff, then I'll start a new thread
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Cheddarius

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #143 on: March 03, 2010, 02:33:23 am »

Cheddarius
Orange

That all?
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Rooster

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #144 on: March 03, 2010, 02:35:36 am »

 :D no

You have 100 people
you have to pick how many of which you get
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Cheddarius

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Re: TBS Experiment: New Hope Survival (Turn 10)
« Reply #145 on: March 03, 2010, 02:48:20 am »

5 Warriors, 5 Crafters, 5 Rogues, 15 Wizards.
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