Turn 13:
Artillery Camp Team:Fire!
(7)(4)(15)(7)
The soldiers continue their relentless assault. One engineers is killed and another one is wounded.
Begin firing on the Engineers from the other side, with my pistol.
You fire on the enemy (6)(7)(6) but you're too far away to accurately hit them. All your shots go wide.
Fire a few shots at who ever shot me as I head for the nearest piece of cover
You start heading behind one of the large artillery guns, using it for shelter. Along the way for fire at the engineers (12)(13)(9) killing two of them.
+2 to PistolsRemove bullets and dissinfect away! (Alexi then the wounded soldiers)
After Alexi gets behind cover you begin to treat his wounds. (8+2) You remove the bullet and apply disinfectant. You would like to help the other soldiers, but they're still fighting and you don't have a Medigun. Wait... what's a Medigun anyway?
+2 to MedicineStep 1: Grab rifle
Step 2: Shoot engineer
You grab the rifle and aim a shot at one of the engineers. (11+2) you hit and kill him.
+2 to Rifles[/b]
From my hiding spot, shoot whoever is nearest, that's not on my side!
You take aim at an engineer and shoot him. (
He drops dead.
+1 to Rifles
Just... just leave.
You sneak out of your hiding spot and head for the artillery camp. (7) You arrive at the artillery camp.
Artillery Camp Team:
Private x12:
Status:
2 Wounded Soldiers
2 Healthy Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x16 10mm Ammunition
Status:Healthy
Skills:
14/20 Skilled Medic
0/10 Scouting
3/5 Unskilled Rifleman
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- Half-Empty tube of disinfectant
- Medical brace
x38 10mm Rounds
Status:
Healthy
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
0/10 Pistolier
0/10 Trapper
2/5 Unskilled Sneaker
2/5 Unskilled Medic
Inventory:
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Wounded
Skills:
15/20 Skilled Pistolier
0/10 Mechanic
Inventory:
x2 Byor© Semiautomatic Pistol (10mm)
x2 Trench Knife
Stun Grenade
Concealable Vest
Lockpick
x2 Cigarette Pack
x150 10mm Rounds
Status:
Healthy
Skills:
3/20 Skilled Rifleman
0/10 Shocktrooper
5/10 Pistolier
2/5 Unskilled Melee
1/5 Unskilled Medic
Inventory(Burdened):
Byor© Compact SMG(10mm)
5x Garange Hunting Rifle(.32 Cal)
Trench Knife
Tactical Vest
36x 10mm Rounds
41x .32 Cal Rounds
Status:
Lightly Wounded
Skills:
0/20 Skilled Siege Operator
0/10 Brawler
0/10 Tracker
0/10 Rifleman
1/5 Unskilled Sneaker
Inventory:
3 Frag Grenades
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Sniper Group:
Status:
Healthy
Skills:
15/20 Skilled Sharpshooter
1/10 Observer
1/10 Camouflager
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x37 .303 Cal Rounds
x20 10mm Rounds
Southern Camp:
10 Dead Soldiers
10 Fallen Soldiers
Artillery Camp:
4 Dead Soldiers
9 Dead Artillery Gunners
1 Wounded Artillery Gunner
7 Healthy Artillery Gunners