Turn 12: Storming The CampArtillery Camp Team:Attack!
(5)(9)(7)(12)
The soldiers storm the barricade, attacking the encamped gunmen. Two shots hit, leaving one engineer wounded and another fallen. A third bullet grazes one of the engineers, but it only rips his clothes.
I'll conceal myself and wait for the grunts to engage the enemy.
Seeing the grunts charge in, you forget concealing yourself and attack along with them (10, 15, 12). You fire off three shots, killing an engineer.
+3 to PistolsSee if i can pick off a soldier thats away from the group, decreasing their numbers but staying hidden
You try and find a target that you can shoot without alarming the enemy, but fail to find one. (?) All you see is the four soldiers, all sitting around the center. If you shot one, the others would surely notice.
Stay behind cover and fire some shots towards the artillery camp to try and draw out the enemy. Move in to the artillery camp cautiously and order a surrender if they refuse then cap their brains out..
You yell at the engineers to surrender (6) but they can't hear you over getting shot.
I crawl slowly forward, making sure to stay hidden.
You slowly crawl forward, and nobody notices you at all (9) though that might have more to do with all the gunfire than your sneaking skills.
+1 to StealthGiving the artillery camp a wide berth, sneak around to the northern side.
You manage to sneak to the northern side of the camp (9) though once again this may be due to the fighting.
+1 to StealthMove in the camp, SMG drawn, kidnap someone, use him as a human shield and politely demand the inhabitants to surrender.
DON'T MOVE OR THE ENGINEER GETS IT
You move into the camp, but decide that running up to the engineers and kidnapping one of them is a bad idea when your teammates are shooting in their direction. Since they're likely to return fire, you decide to shoot at them as well (9). One of the engineers falls, and another is wounded.
+1 to Pistols Return Fire!
(
(13)(
(2)(9)(13)(13)(13)(12)
The engineers try and fight back, shooting their pistols at the attackers. 5 shots hit, wounding two soldiers and Alexi. One engineer has no idea how to aim and shoots one of his allies, wounding him.
Artillery Camp Team:
Private x12:
Status:
2 Wounded Soldiers
2 Healthy Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x16 10mm Ammunition
Status:Healthy
Skills:
12/20 Skilled Medic
0/10 Scouting
3/5 Unskilled Rifleman
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- Half-Empty tube of disinfectant
- Medical brace
x38 10mm Rounds
Status:
Healthy
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
0/10 Pistolier
0/10 Trapper
2/5 Unskilled Sneaker
2/5 Unskilled Medic
Inventory:
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Wounded
Skills:
13/20 Skilled Pistolier
0/10 Mechanic
Inventory:
x2 Byor© Semiautomatic Pistol (10mm)
x2 Trench Knife
Stun Grenade
Concealable Vest
Lockpick
x2 Cigarette Pack
x153 10mm Rounds
Status:
Healthy
Skills:
1/20 Skilled Rifleman
0/10 Shocktrooper
5/10 Pistolier
2/5 Unskilled Melee
1/5 Unskilled Medic
Inventory(Burdened):
Byor© Compact SMG(10mm)
5x Garange Hunting Rifle(.32 Cal)
Trench Knife
Tactical Vest
36x 10mm Rounds
42x 32 Cal Rounds
Status:
Lightly Wounded
Skills:
0/20 Skilled Siege Operator
0/10 Brawler
0/10 Tracker
4/5 Unskilled Rifleman
1/5 Unskilled Sneaker
Inventory:
3 Frag Grenades
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x58 10mm Rounds
Sniper Group:
Status:
Healthy
Skills:
15/20 Skilled Sharpshooter
1/10 Observer
1/10 Camouflager
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x37 .303 Cal Rounds
x20 10mm Rounds
Southern Camp:
10 Dead Soldiers
10 Fallen Soldiers
Artillery Camp:
3 Dead Soldiers
1 Fallen Soldier
3 Dead Artillery Gunners
1 Fallen Artillery gunner
12 Healthy Artillery Gunners