Turn 9: A Small Respite
Grunt Team:Rest
(4)(11)(12)(9)(16)(9)(7)(9)(9)
Wounded and weary, the soldiers put down their weapons and try to recover from their wounds. One fallen soldier ends up dying from blood loss, but the rest partially recover. One of them even has some medical knowledge, and begins treating the wounds of himself and his fallen brothers.
Head to the southern camp with the grunt squad and look for more medical supplies to see if I can heal the wounded (Including myself)
You head into the camp and find a first-aid kit (9+2=11) in one of the enemy's tents. (2) Unfortunately it is mostly empty, containing only a single bandage. You remove your bullet and bandage up your wound, then proceed to help the rest of the wounded.
+2 to MedicineSniper Teamquietly sneak towards the northern camp, initiate scope-spying.
You climb down from your position and move towards the northern camp (?) You look through your scope and see four soldiers in the camp, doing various activities. One appears to be cleaning his rifle. Another is eating food. The last two simply appear bored.
Heavy TeamAnyways, I will resume moving myself and Roderick, (if he wishes), to the edge of the clearing. If Roderick opts to stay behind I'll simply scout the clearing again and report via the handset.
You move to the edge of the clearing (?) The gunners appear to still be hiding behind cover.
I keep moving with him, though I let him drop me close to the clearing, so he can scout out without having to worry about me. I also try and figure out what kind of animal it is.
You crawl over to where you heard the noise. Hmm... those tracks. (15) It must have been a fox.
+5 to TrackingPick up a grunt's weapon, and get into the cover of the trees.
Seeing no nearby grunts, you grab one of the rifles off of an enemy soldier (13) and retreat into the trees.
Shout "MEDIC!"
You call out for a medic (9) and Patch hears you. He runs over to assist. You are healed.
Grunt Team:
Sergeant:
Status:
Healthy
Inventory:
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Concealable Vest
x37 10mm Ammunition
Private x12:
Status:
5 Dead Soldiers
6 Wounded Soldiers
6 Healthy Soldier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x18 10mm Ammunition
Status:Healthy
Skills:
12/20 Skilled Medic
0/10 Scouting
3/5 Unskilled Rifleman
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- Half-Empty tube of disinfectant
- Medical brace
x38 10mm Rounds
Heavy Team:
Status:
Healthy
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
0/10 Pistolier
3/5 Unskilled Trapper
2/5 Unskilled Medic
Inventory:
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Healthy
Skills:
10/20 Skilled Pistolier
0/10 Mechanic
Inventory:
x2 Byor© Semiautomatic Pistol (10mm)
x2 Trench Knife
Stun Grenade
Concealable Vest
Lockpick
x2 Cigarette Pack
x156 10mm Rounds
Status:
Healthy
Skills:
0/20 Skilled Rifleman
0/10 Shocktrooper
2/10 Pistolier
2/5 Unskilled Melee
1/5 Unskilled Medic
Inventory(Burdened):
Byor© Compact SMG(10mm)
5x Garange Hunting Rifle(.32 Cal)
Trench Knife
Tactical Vest
44x 10mm Rounds
42x 32 Cal Rounds
Status:
Lightly Wounded
Skills:
0/20 Skilled Siege Operator
0/10 Brawler
0/10 Tracker
4/5 Unskilled Rifleman
Inventory:
3 Frag Grenades
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x58 10mm Rounds
Sniper Group:
Status:
Healthy
Skills:
15/20 Skilled Sharpshooter
0/10 Observer
4/5 Unskilled Camouflager
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x37 .303 Cal Rounds
x20 10mm Rounds
Southern Camp:
8 Dead Soldiers
12 Fallen Soldiers
Artillery Camp:
3 Dead Soldiers
1 Fallen Soldier
3 Dead Artillery Gunners
1 Fallen Artillery gunner
12 Healthy Artillery Gunners