Turn 8: Enemy FleesGrunt TeamCharge!
(3)(16)(9)(4)(8)
Sensing victory is close at hand, the one(and only) non-wounded soldier charges out of cover toward the enemy position. Two of the wounded soldiers make a halfhearted attempt to follow him, but the rest of the soldiers stay behind. This impromptu squad kills two more enemy soldiers.
Panic!
(9)(13)(10)
The three soldiers who can still run try to do so, heading for the trees.
Continue to fire on the enemy and watch for any of our guys who go down and see if i can at least drag the wounded to cover.
You aim at the fleeing soldiers and shoot one (10), killing him. The other two manage to escape.
+2 to RiflesSniper TeamGet rid of the people firing shells at us.
whats the observer skill do?
if it does what i think it does, Radio enemy movements to teammates.
Gunfire has ceased, and you don't see anyone firing any sort of shell. (?) You do see those two soldiers running for the trees, and radio their movement in.
Heavy TeamI pick up a heavy object from the ground and throw it in the direction of the noise and wait a few seconds. I also take a quick look around at the surroundings
The nearest heavy object is a tree, still rooted in the ground. (6) You don't manage to lift it, and barely manage to not hurt yourself.
I look around, studying for that sound, then trying to take some sort of cover, so I won't get shot up when I'm already wounded.
You look for the sound and find out that is is, in fact, an animal. (13-2=11) You're not sure what kind of an animal, but you know it isn't a human.
+2 to ObservationGet behind some sort of cover Then take the bullet out and apply pressure to the wound.
You dig around for the bullet, managing to find it and remove it from your body. (13-2=11) You did make quite a mess, and the bleeding seems to have worsened a little... but you should be okay. You rip off a piece of your shirt and hold it on the wound to stop the bleeding.
+2 to MedicineTake cover and do some improptu first aid. Keep weapon within reach.
You also try to heal yourself, though you have slightly less luck. (9-2=7) You find one of the bullets which hasn't penetrated too far thanks to your vest, and remove it. The other bullet stays stuck in, however.
+1 to MedicineGrunt Team:
Sergeant:
Status:
Healthy
Inventory:
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Concealable Vest
x37 10mm Ammunition
Private x12:
Status:
4 Dead Soldiers
3 Fallen Soldiers
4 Wounded Soldiers
1 Healthy Soldier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x18 10mm Ammunition
Status:
Moderately Wounded
Skills:
10/20 Skilled Medic
0/10 Scouting
3/5 Unskilled Rifleman
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- Tube of disinfectant
- Medical brace
x38 10mm Rounds
Heavy Team:
Status:
Lightly Wounded
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
0/10 Pistolier
3/5 Unskilled Trapper
2/5 Unskilled Medic
Inventory:
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x16 10mm Rounds
Status:
Healthy
Skills:
10/20 Skilled Pistolier
0/10 Mechanic
Inventory:
x2 Byor© Semiautomatic Pistol (10mm)
x2 Trench Knife
Stun Grenade
Concealable Vest
Lockpick
x2 Cigarette Pack
x156 10mm Rounds
Status:
Moderately Wounded
Skills:
0/20 Skilled Rifleman
0/10 Shocktrooper
2/10 Pistolier
2/5 Unskilled Melee
1/5 Unskilled Medic
Inventory(Burdened):
Byor© Compact SMG(10mm)
5x Garange Hunting Rifle(.32 Cal)
Trench Knife
Tactical Vest
44x 10mm Rounds
42x 32 Cal Rounds
Status:
Lightly Wounded
Skills:
0/20 Skilled Siege Operator
0/10 Brawler
4/5 Unskilled Rifleman
Inventory:
3 Frag Grenades
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x58 10mm Rounds
Sniper Group:
Status:
Healthy
Skills:
15/20 Skilled Sharpshooter
0/10 Observer
4/5 Unskilled Camouflager
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x37 .303 Cal Rounds
x20 10mm Rounds
Southern Camp:
8 Dead Soldiers
12 Fallen Soldiers
Artillery Camp:
3 Dead Soldiers
1 Fallen Soldier
3 Dead Artillery Gunners
1 Fallen Artillery gunner
12 Healthy Artillery Gunners
Northern Scouting Party:
5 Dead Soldiers