Turn 7: Southern Camp - Clear!(Well, almost...)Grunt TeamFire!
(9)(11)(11)(15)(9)(8)(8)
Most of the soldiers only hit the enemy barricades, but one shoots an enemy soldier in the head when he looks out to take a shot. Oddly enough, the shot doesn't seem to have had much of an effect.
Fight the new threat!
(7)(6)(7)(6)(5)(16)(14)(10)(10)
Suddenly realizing they are under attack from both sides, panic and confusion spreads throughout the ranks. Several of the soldiers realize where the attackers are and fire at them. Fredrick and Gates each take a bullet, and are
moderately wounded.
Take a hunting rifle and some ammunition from one of the dead grunts and take some shots at any enemies I see.
You grab a rifle from one of the dead soldiers and aim at the enemy camp. (11) You graze one of the enemy soldiers, wounding him.
+1 to Rifles
Sniper Teamfrick it, shoot everyone ever except my team mates.
With the gunners under cover, you look back at the southern camp. (9+2=11) You shoot one of the enemy soldiers, though you only wound him.
+1 to SharpshootingHeavy TeamI go back to Roderick. After looting the stun grenade, lockpick, cigarettes and knife off of Alex, I give Roderick my left shoulder, and try to move him closer to the artillery guns. I keep my right hand on my gun... just in case.
You grab the rest of Alexi's equipment and try to help move Roderick closer to the artillery guns though don't manage to go very far. (?) You hear a sound off to your right, and spin around, but don't see anything.
Take the shoulder and follow him, keeping an eye out for anyone who might try and ambush us like last time.
Taking his soldier, you try to move closer to the guns but don't manage to go very far. You hear the same sound, but don't see anything either (?), though you think it might have just been a forest animal fleeing from the area.
Pot Shots de Pistol
Blam! Blam! Blam! You fire three shots at the enemy soldiers (11, 6, 6) though only one shot hits a soldier.
He is wounded, and nothing more. +1 to PistolsEmpty another SMG clip at the enemy soldiers. If they are still fighting back afterwards, take cover and prepare the rifle.
With only a few soldiers remaining, you fire at them with a full clip (16+1=17) and every shot magically hits one of them. Four soldiers fall to the ground, and several others are wounded. About time you did some damage with that thing.
+7 to PistolsGrunt Team:
Sergeant:
Status:
Healthy
Inventory:
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Concealable Vest
x37 10mm Ammunition
Private x12:
Status:
2 Dead Soldiers
5 Fallen Soldiers
4 Wounded Soldiers
1 Healthy Soldier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x19 10mm Ammunition
[/b]
Status:
Moderately Wounded
Skills:
10/20 Skilled Medic
0/10 Scouting
1/5 Unskilled Rifleman
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- Tube of disinfectant
- Medical brace
x40 10mm Rounds
Heavy Team:
Status:
Moderately Wounded
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
0/10 Pistolier
3/5 Unskilled Trapper
Inventory:
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x16 10mm Rounds
Status:
Healthy
Skills:
10/20 Skilled Pistolier
0/10 Mechanic
Inventory:
x2 Byor© Semiautomatic Pistol (10mm)
x2 Trench Knife
Stun Grenade
Concealable Vest
Lockpick
x2 Cigarette Pack
x156 10mm Rounds
Status:
Moderately Wounded
Skills:
0/20 Skilled Rifleman
0/10 Shocktrooper
2/10 Pistolier
2/5 Unskilled Melee
Inventory(Burdened):
Byor© Compact SMG(10mm)
5x Garange Hunting Rifle(.32 Cal)
Trench Knife
Tactical Vest
44x 10mm Rounds
42x 32 Cal Rounds
Status:
Moderately Wounded
Skills:
0/20 Skilled Siege Operator
0/10 Brawler
4/5 Rifleman
Inventory:
3 Frag Grenades
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x58 10mm Rounds
Sniper Group:
Status:
Healthy
Skills:
15/20 Skilled Sharpshooter
0/10 Observer
4/5 Unskilled Camouflager
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x37 .303 Cal Rounds
x20 10mm Rounds
Southern Camp:
3 Dead Soldiers
12 Fallen Soldiers
5 Wounded Soldiers
Artillery Camp:
3 Dead Soldiers
1 Fallen Soldier
3 Dead Artillery Gunners
1 Fallen Artillery gunner
12 Healthy Artillery Gunners
Northern Scouting Party:
4 Dead Soldiers
1 Fallen Soldier