Turn 3: Pitched Combat
Grunt Team:Attack!
(8)(3)(5)(5)(12)(15)(8)(13)(2)(13)(8)(9)(9)
One of the soldiers shoots a sentry right in the head, killing him instantly.
Three more hit the other sentries right on, dealing heavy damage to two of the sentries. They hit the ground.
Four shots hit the other sentry, and he falls down.
Two shots miss, flying into the trees.
Two soldiers shoots themselves in the foot. They fall over.
The sergeant shoots one of the soldiers as he comes out of his tent. He is wounded.
Return Fire!
(13)(3)(11)(12)(9)(10)(5)(8)(12)(13)(12)(5)(16)(3)(11)(6)
Most of the enemy soldiers wake up and start streaming out of their tents.
One shoots a soldier in the head, killing him.
Seven shoot at the soldiers. Five are heavily wounded and fall down. Two remain standing.
Two fire at the soldiers and graze them. They are wounded.
Six remain asleep. Don't ask me how they can sleep through this.
Tell the grunt squad we should move to a defensible location and pick off some enemy troops hopefully drawing them away and attempt to ambush them. Personally I will just keep cover and help anybody on our side who goes down.
(9+2=11) You tend to the wounds of several fallen grunts, stopping the bleeding and stabilizing them.
+3 to Medicine
Sniper Team:Once attacks are made, pick off anyone holding the most dangerous looking weapons, turrets ant the like.
(7+3=10) Since there are no turrets, you shoot at one of the enemy soldiers. You hit him in the chest, and he falls.
+2 to Sharpshooting
Stealth Team: I try and find a place to stay until the fighting starts preferably somewhere where I can shoot from safety.
You hide in the trees, watching the artillery encampment. Soon your hear shots to your south, and you know the fighting has started (8) You hear something behind you, and spin around to find two men attempting to sneak up on you. You fire at them (11-1=10) and hit one in the chest, slightly wounding him. He fires back (4+1=5) but misses.
+3 to Riflesget into position in some sort of cover, then wait fer the right moment to strike.
You also hear the men behind you (8) and turn around as well. You shoot at the other one (10-1=9) and hit him, moderately wounding him. He fires back (3+1=4) but misses as well.
+2 to PistolsFire!
The other two sentries in the artillery camp fire on you. (5)(15) One misses, but the other shoots Dragnar in the back of the head, nearly killing him. He needs urgent medical attention.
(The hidden roll your previous turn was a 4 on your sneak roll. They knew you were there.)
Heavy Team:Frederick quickly hides in the bushes (8) as some troops from the northern camp start marching south to check on what is happening(2)(3)(1)(3)(3)(4). They remain completely oblivious to the heavy team's presence until they step on Frederick's grenade traps. One detonates, killing the soldier who stepped on it. Another explodes, killing both the soldier who triggered it and a nearby one. The third is faulty, and doesn't explode.
Commence operations
(13-1=12) You shoot at one of the three remaining soldiers, hitting him in the chest. He remains standing.
+4 to PistolsI move to some cover at the edge of the clearing and wait for the commotion to start before attacking the nearest enemy. On my approach I try and see if there is any cover in the camp I can use if I'm chased out of the trees.
(12+2=14) You shoot at the soldier who's trap didn't trigger, hitting him. He goes down.
+6 to PistolsCamo and wait for orders or similar.
(3+1=4) You shoot at the soldiers as they pass, but spray your shots in a wide arc over the soldiers.
Return Fire!
(9)(12)
Both standing soldiers shoot at Gates, as a wide spray of bullets tends to draw attention. His armor completely deflects one shot, and blunts the impact of another.
Grunt Team:
Sergeant:
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Concealable Vest
x39 10mm Ammunition
Private x12:
Status:
1 Dead Soldier
4 Fallen Soldier
7 Wounded Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x19 10mm Ammunition
Status:
Healthy
Skills:
3/20 Skilled Medic
0/10 Scouting
Inventory:
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- Tube of disinfectant
- x2 Bandages
- Medical brace
x40 10mm Rounds
Heavy Team:
Status:
Healthy
Skills:
0/20 Skilled Grenadier
0/10 Mechanic
4/5 Unskilled Pistolier
3/5 Unskilled Trapper
Inventory:
x2 Frag Grenades
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x19 10mm Rounds
Status:
Healthy
Skills:
6/20 Skilled Pistolier
0/10 Mechanic
Inventory:
x2 Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
Cigarette Pack
x79 10mm Rounds
Status:
Lightly Wounded
Skills:
0/20 Skilled Rifleman
0/10 Shocktrooper
Inventory:
Byor© Compact SMG(10mm)
Trench Knife
Tactical Vest
52x 10mm Rounds
Sniper Group:
Status:
Healthy
Skills:
2/20 Skilled Sharpshooter
0/10 Observer
4/5 Unskilled Camouflager
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x39 .303 Cal Rounds
x20 10mm Rounds
Stealth Group:
Status:
Healthy
Skills:
0/20 Skilled Siege Operator
0/10 Brawler
Inventory:
3 Frag Grenades
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x59 10mm Rounds
Status:
Critically Wounded
Skills:
0/20 Skilled Sneaker
0/10 Lockpicker
Inventory:
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
Stun Grenade
Cigarette Pack
Lockpick
x79 10mm Rounds
Southern Camp:
1 Dead Soldier
4 Fallen Soldiers
1 Wounded Soldier
8 Healthy Soldiers
6 Sleeping Soldiers
Artillery Camp:
2 Wounded Soldiers
2 Healthy Soldiers
16 Healthy Artillery Gunners
Northern Scouting Party:
3 Dead Soldiers
1 Fallen Soldier
1 Wounded Soldier
1 Healthy Soldier