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Author Topic: Mercenary RTDX: Epilogue  (Read 76966 times)

RandomNumberGenerator

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #45 on: January 04, 2010, 10:37:17 am »

-----
Alright. Waiting for Errol's post, and for those who have not confirmed their action in bold, please do so. It caused quite a bit of confusion in Arcanum Octet, so I would rather not go through that again.
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Frelock

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #46 on: January 04, 2010, 02:57:45 pm »

Alright, do as you guys will.

Get in position, after preparing a few traps in the way of the northern platoon.
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tehstefan

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #47 on: January 04, 2010, 04:21:22 pm »

For now I simply assist Frelock, setting whatever traps I can, and then wait for the fireworks to go down.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

dragnar

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #48 on: January 04, 2010, 04:42:49 pm »

Go with Frelock's plan. Try to get a hold of some enemy uniforms.
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Dermonster

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #49 on: January 04, 2010, 05:13:50 pm »

Boom, Headshot.

Spoiler (click to show/hide)
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

S.K. Ren

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #50 on: January 04, 2010, 05:18:13 pm »

I will Go with Fredrick and wait to engage the enemy
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Errol

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #51 on: January 05, 2010, 09:20:45 am »

Get in position with the rest of the heavies team.
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RandomNumberGenerator

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Re: Mercenary RTD Turn 2: A Wrench in the Plan
« Reply #52 on: January 05, 2010, 11:58:59 am »

Turn 2: A Wrench in the Plan

Under the cover of night, your group departs from the fortress. They head downstream and cross the river, then split up into groups. They locate the southern platoon, and each group each heads off to take care of their part of the plan.

Derm, the entirety of the sniper team, if the first to split from the group. He finds a tall tree nearby, and climbs to the top with ease (13-1=12). Once in position, he camouflages himself to remain hidden from prying eyes, and looks through his scope at the enemy camp. Most of the men are asleep, but 4 sentries patrol the encampment.
Derm:
+4 to Camouflaging

Patch heads off with the Sergeant and the rest of his troops, forming a 13-man squad. (?) They remain in the trees just west of the encampment. Derm radios in that as far as he can tell, the enemy didn't notice anything.

The Heavy team, consisting of Frederick, Gates and Alexi heads north-west, between the two enemy encampments. (9) Frederick sets up several explosive traps between the two encampments, (6) while his team-mates realize they have nothing to make a trap with and hide in the trees.
Frederick:
+2 to Trapping

Finally, the stealth team of Roderick and Alex D. heads north-west, through the trees. As they reach the artillery encampment, they suddenly stop, staring at what awaits them. (?) A voice crackles in on the radio.

"Uhh.... guys? I don't think Roderick and I can take this on by ourselves. There is well over 20 guys here. 2 manning each gun, and a couple sentries."

Grunt Team:
Spoiler: Platoon (click to show/hide)

Heavy Team:
Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)

Sniper Group:
Spoiler: Derm(dermonster) (click to show/hide)

Stealth Group:
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Alex D.(dragnar) (click to show/hide)

 
« Last Edit: January 06, 2010, 12:42:37 am by RandomNumberGenerator »
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Frelock

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #53 on: January 05, 2010, 01:08:12 pm »

"Alright remain in position.  If the guns turn towards us, have Frederick lob a few grenades to sow confusion and then get the hell out of there.  A good idea is to get a long stick, and use it like a catapult with your hands to throw the grenades; greatly increases your range.  Turn around and fire a few shots too.  That'll sow confusion and hopefully get them into the trenches and away from the guns.  After the northern enemy group passes, move around to the north side, and wait for the full assault by everyone else."

Commence operations
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Dermonster

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #54 on: January 05, 2010, 03:38:46 pm »

Once attacks are made, pick off anyone holding the most dangerous looking weapons, turrets ant the like.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

S.K. Ren

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #55 on: January 05, 2010, 04:17:00 pm »

"I suggest the Grunt Squad use Guerrilla tactics to distract the enemy. Once the main force starts to move from the guns, then throw the grenades to further disorient them. Unfortunately this leaves the Grunts unsupported. Until they advance to the clearing, Derm won't have a chance to help them out; But thats just my two cents." Alexei puts out the bud of his cigarette on a nearby tree and waits for concensus on the next course of action.
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tehstefan

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #56 on: January 05, 2010, 04:28:47 pm »

I dunno how I got in the steath squad, as I figured I'd be a heavy, but, whatever.

I try and find a place to stay until the fighting starts preferably somewhere where I can shoot from safety.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

dragnar

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #57 on: January 05, 2010, 06:16:37 pm »

...We might be in trouble. Tehstefan's frag grenades might take down a few, but I don't see any way we could take them all out without getting killed. Anyone else have any ideas?
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S.K. Ren

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #58 on: January 05, 2010, 08:00:04 pm »

"You have a stun grenade you know. If we cause them to panic with the frags, that should cause the survivors to group for safety. Then we hit them with your stun grenade and blitz them. Once the grenades go off, should we use them, the grunts should begin to advance towards the center. Either way, the grenades should be used so that your location isn't discovered. That should allow you to pick off the enemy from the shadows while the rest of us draw their main attention. Damn, I need another cig." Alexei finished, lighting up another.
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dragnar

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Re: Mercenary RTD Turn 1: Covert Operations
« Reply #59 on: January 05, 2010, 08:21:10 pm »

Sounds good to me. get into position in some sort of cover, then wait fer the right moment to strike.

Also, your sig is hilarious. All hail the random number god!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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