Head south from the intersection quietly and approach the first door on my right (left on the map). I peek inside if the door opens without trouble.
You continue exploring the complex, searching for anything interesting. You go to push the door open (5) and walk right into it.
Interrogate scientists.
Gentlemen. It appears your ploy has somewhat failed. Information now. One of you gets two chances. The other gets one.
You point your rifle at the scientists and try
really hard to be intimidating. (15) The scientists panic and start blabbering almost incoherently, (7) and you can't really make out what they're trying to say. You do pick up the words "experimental", "psychic" and "shield".
+5 to Intimidating
lol wut >_>
Guys, I AM INFECTED. No really, I think I whiffed a dose of psychotropic nerve gas which is making me fire on Cheddarius. What my character is doing is not what my action states. Help!
Drop my shotgun and knife to the floor and let Errol or Frelock take a look at me. Try to resist the effects of the GAS!
EDIT: Someone ask if the scientists know about the GAS.
It might also be Cyborg Mind Control. If anyone else starts exhibiting behavior similiar to mine, waste the robots!
/freak out
You stare at the gun in your hands when you come to the realization that you just killed your comrade. Your grip shakes as you bend down to drop your weapons, (Resist 6) but an insatiable rage overcomes you and you pick them back up again. (5) You start firing your shotgun off randomly, which doesn't hit anybody but sure as hell freaks the rest of your team out.
Grumble, continue to walk in.
You head up to the doors, (
passing through them without incident.
Top left door. Open and open
You walk up to the hallway and try to enter the room on your left. (5) You also walk directly into the door.
Wake up and advance to group B
fire on anything that moves inside w/pistol.[/b]
You walk over to the group, the first thing you notice being the enraged Desmond. (4) The terrible sight sends shivers down your spine, and you faint.
Alright thats it. Enough shooting our team!
Shake head and then beat desmond into submission. Don't kill him but knock him out. Then confiscate his weapons and ammo and drag him out into the hallway. Tell the mechanical men to stay where they are for now, I will return shortly.
You grab Desmond in an attempt to subdue him, (7) grabbing his arm. (RTD 4) He doesn't really seem to notice you, and you try to stop him from firing his gun. (13) You manage to stop him from shooting up everything.
...just disarm Dwarmin and beat him to unconsiousness.
You rush over to Dwarmin and try to knock him out before he hurts anybody else. (10) You bash him with the butt of your rifle, (RTD 7) sending him sprawling to the floor.
Bleed. Reach out to Dwarmin, whispering with my last breath, "Never... never gonna give you up."
You reach out to Dwarmin, but he doesn't seem to be paying any attention to you. In fact, nobody is. In all the commotion your companions seem to have forgotten you, and you receive no medical aid. Slowly, your life slips from your grasp. You die...
The half-man, half-machine in the center of the lab seems to be amused by this chaos, and a smile spreads across his face. (14) He rips one of the large computers out from the wall and hurls it at the group. (RTD 6)(RTD 13)(RTD 6)(RTD 5) Roderick quickly jumps out of the way, but Gates, Desmond and James are so preoccupied that they fail too notice the machine as it slams into them.
Status:
Healthy
Skills:
2/40 Expert Grenadier
0/20 Skilled Pistolier
4/20 Skilled Medic
5/10 Trapper
3/10 Siege Engineer
3/10 Rifleman
0/10 Mechanic
0/10 Escape Artist
Inventory:
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
x3 Frag Grenades
x2 Napalm Grenades
Sheer Grenade
x16 10mm Rounds
x22 .32 Cal Rounds
Tube of Disinfectant
Half-Empty Tube of Medical Sealant
Status:
Healthy
Abilities:
GunslingerSkills:
Legendary Pistolier7/10 Observer
1/10 Mechanic
0/10 Stealth
0/10 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x5 Frag Grenades
x1 Napalm Grenade
x2 Trench Knife
Concealable Vest
Lockpick
x133 10mm Rounds
x20 .32 Cal Rounds
x1.75 Tubes of Disinfectant
x2 Bandage Packs (4)
Status:
Moderately Wounded
Skills:
4/40 Expert Rifleman
5/20 Skilled Pistolier
0/10 Negotiator
0/10 Medic
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Intimidator
Inventory:
Veld-2 Autogun (8mm)
G.N. Revolver (.32 Cal)
Military Sabre
Trench Knife
Tactical Headgear
Tactical Vest
x3 Tinfoil Hats
Bandage Pack(5)
Tube of Disinfectant
x224 .8mm Rounds
Status:
Healthy
Skills:
32/40 Expert Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
2/5 Unskilled Pistolier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Grenade Launcher
Trench Knife
Concealable Vest
x53 10mm Rounds
x2 Mortar Shells
x10 Frag Grenades
Pewter Locket
Status:
Moderately Wounded
Skills:
Legendary Sharpshooter
9/20 Skilled Observer
0/20 Skilled Camoflauge
0/10 Sneaker
0/10 Intimidator
2/5 Unskilled Thrower
Inventory:
G.N. Covert Sniper Rifle (.303 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Bulletproof Vest
x112 .303 Cal Rounds
x20 .32 Cal Rounds
Status:
Dead
Skills:
Legendary Sharpshooter
0/10 Siege Engineer
3/5 Unskilled Stealth
3/5 Unskilled Observation
2/5 Unskilled Grenadier
1/5 Unskilled Pistolier
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x26 .308 Cal Rounds
x57 .32 Cal Rounds
x1 Frag Grenades
x2 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints
Status:
Heavily Wounded
Skills:
1/20 Skilled Tactician
5/20 Skilled Shotgunner
3/5 Unskilled Observer
Inventory:
Veld-2 Combat Shotgun
Combat Knife
Combat Helmet
Tactical Vest
x2 Pulse Grenades
x26 Shotgun Shells
Status:
Unconscious
Splinted Right Arm(-1 Accuracy)
Skills:
5/20 Skilled Heavy Weapons
Enduring
Inventory:
Sanguine Minigun(8mm)
Sanguine 'Juggernaught' Composite Armor
196 8mm Rounds
Status:
Moderately Wounded
Infected
Skills:
1/20 Skilled Shotgunner
0/10 Shocktrooper
1/10 Observer
2/5 Unskilled Pistolier
Inventory:
Veld-2 Combat Shotgun
G.N. Revoler
Combat Knife
Combat Helmet
Sanguine 'Juggernaught' Composite Armor
Syringe of Morphine
x39 Shotgun Shells
x40 .32 Rounds