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Author Topic: Mercenary RTDX: Epilogue  (Read 76904 times)

Errol

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Re: Mercenary RTDX Turn 64: That's gonna leave a mark
« Reply #975 on: September 11, 2010, 01:47:44 am »

...just disarm Dwarmin and beat him to unconsiousness.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #976 on: September 11, 2010, 05:09:52 pm »

Head south from the intersection quietly and approach the first door on my right (left on the map). I peek inside if the door opens without trouble.

You continue exploring the complex, searching for anything interesting. You go to push the door open (5) and walk right into it.

Interrogate scientists.

Gentlemen. It appears your ploy has somewhat failed. Information now. One of you gets two chances. The other gets one.

You point your rifle at the scientists and try really hard to be intimidating. (15) The scientists panic and start blabbering almost incoherently, (7) and you can't really make out what they're trying to say. You do pick up the words "experimental", "psychic" and "shield".

+5 to Intimidating

lol wut >_>

Guys, I AM INFECTED. No really, I think I whiffed a dose of psychotropic nerve gas which is making me fire on Cheddarius. What my character is doing is not what my action states. Help!

Drop my shotgun and knife to the floor and let Errol or Frelock take a look at me. Try to resist the effects of the GAS!

EDIT: Someone ask if the scientists know about the GAS.
It might also be Cyborg Mind Control. If anyone else starts exhibiting behavior similiar to mine, waste the robots!

/freak out

You stare at the gun in your hands when you come to the realization that you just killed your comrade. Your grip shakes as you bend down to drop your weapons, (Resist 6) but an insatiable rage overcomes you and you pick them back up again. (5) You start firing your shotgun off randomly, which doesn't hit anybody but sure as hell freaks the rest of your team out.

Grumble, continue to walk in.
You head up to the doors, (8) passing through them without incident.

Top left door.  Open and open

You walk up to the hallway and try to enter the room on your left. (5) You also walk directly into the door.

Wake up and advance to group B
fire on anything that moves inside w/pistol.[/b]

You walk over to the group, the first thing you notice being the enraged Desmond. (4) The terrible sight sends shivers down your spine, and you faint.

Alright thats it. Enough shooting our team!

Shake head and then beat desmond into submission. Don't kill him but knock him out. Then confiscate his weapons and ammo and drag him out into the hallway. Tell the mechanical men to stay where they are for now, I will return shortly.

You grab Desmond in an attempt to subdue him, (7) grabbing his arm. (RTD 4) He doesn't really seem to notice you, and you try to stop him from firing his gun. (13) You manage to stop him from shooting up everything.

...just disarm Dwarmin and beat him to unconsiousness.

You rush over to Dwarmin and try to knock him out before he hurts anybody else. (10) You bash him with the butt of your rifle, (RTD 7) sending him sprawling to the floor.

Bleed. Reach out to Dwarmin, whispering with my last breath, "Never... never gonna give you up."
You reach out to Dwarmin, but he doesn't seem to be paying any attention to you. In fact, nobody is. In all the commotion your companions seem to have forgotten you, and you receive no medical aid. Slowly, your life slips from your grasp. You die...

The half-man, half-machine in the center of the lab seems to be amused by this chaos, and a smile spreads across his face.  (14) He rips one of the large computers out from the wall and hurls it at the group. (RTD 6)(RTD 13)(RTD 6)(RTD 5) Roderick quickly jumps out of the way, but Gates, Desmond and James are so preoccupied that they fail too notice the machine as it slams into them.


Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)
Spoiler: Ched(Cheddarius) (click to show/hide)
Spoiler: Aesith(wolfchild) (click to show/hide)

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Dermonster

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #977 on: September 11, 2010, 05:21:48 pm »

A psychic shield generator, or a man with psychic powers and an experimental shielding device? No matter. There are Five computer terminals over there. Pull up a map of the complex. Now. A physical map is also acceptable.
« Last Edit: September 12, 2010, 01:29:13 am by dermonster »
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"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

tehstefan

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #978 on: September 11, 2010, 05:27:32 pm »

Hahaha, I need this!

Equip my grenade launcher, and load up a grenade. If that sucker throws anything else at me, send one right at the bastard, or underneath anything he's throwing at me. Note that if I do not hav ea clear path for the grenade, do not shoot it!

"Buddy, how about you calm down, or you can taste grenade."
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Cheddarius

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #979 on: September 11, 2010, 06:26:56 pm »

Guys, I still got some stuff left, you can loot it.
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Dwarmin

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #980 on: September 11, 2010, 06:51:24 pm »

KILL THE INTRUDERS
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Cheddarius

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #981 on: September 11, 2010, 07:01:02 pm »

Oh, by the way, is that tribes game going to open up after this?
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #982 on: September 11, 2010, 10:31:11 pm »

Oh, by the way, is that tribes game going to open up after this?
Reply hazy, ask again later.

I was planning on starting it up again after this, but school just started and pretty much everyone is saying that the courseload is immense once you get a few weeks in. I don't want to start it up and then have to stop it again a week later.
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wolfchild

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #983 on: September 11, 2010, 10:34:33 pm »

wake up damnit
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Frelock

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #984 on: September 12, 2010, 01:28:32 am »

That tin-foil hat is looking mighty fine right about now.

Open the door using it's designated opening mechanism (likely a handle of some sort), and shoot at anything that moves with my pistol.
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Zako

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #985 on: September 12, 2010, 07:40:44 am »

Thats it. ENOUGH.

Curb stomp desmond repeatedly until he stops moving. Then yell at the mech man to stop moving.
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Dwarmin

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #986 on: September 12, 2010, 07:46:16 am »

OOC: Zako. KILL THE ROBOTS. Everyone do that if you can. They're evil. They need to die.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Errol

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #987 on: September 12, 2010, 08:03:32 am »

Crawl out from under the rubbish and distribute tin-foil hats. Disarm Dwarmin. Be prepared to dodge.

It never hurts to be prepared!
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Zako

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #988 on: September 12, 2010, 12:42:35 pm »

Heh. They DO have a purpose!
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Cheddarius

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Re: Mercenary RTDX Turn 65: That's gonna leave an even bigger mark
« Reply #989 on: September 17, 2010, 12:39:09 am »

Need S. K. Ren and Dermonster.
Spoiler: Turns (click to show/hide)
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