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Author Topic: Mercenary RTDX: Epilogue  (Read 76987 times)

RandomNumberGenerator

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The end of the world is more fun then I expected.

Frelock

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #901 on: August 19, 2010, 01:47:50 pm »

Check out door on other side of hallway; lead with grenades.
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All generalizations are false....including this one.

Zako

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #902 on: August 19, 2010, 04:44:54 pm »

Alright alright, its now bolded. Go check last page again.
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tehstefan

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #903 on: August 19, 2010, 06:49:27 pm »

Robo-hitler. AWWW YEAH!
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

S.K. Ren

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #904 on: August 20, 2010, 01:03:31 am »

Blow a hole in the upper left hand corner.
Really?! Not the lower left instead?

Unless tehstefan decides to change where the hole is going, Im heading in with everyone else.
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Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

RandomNumberGenerator

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #905 on: August 21, 2010, 10:54:06 am »

Point My revolver at the (Scientists?).

"Gentelmen. It appears that we have a slight... problem. You see, It appears that Me and My companions do not have a map, List of personel, and Security trap locations for this complex. In about seven minutes, we might just have two more casualties than neccesary. Of course, Solving one problem might just solve the other." Smile. "So how about we solve that problem, eh?" Prod gun in air.

Blow a hole in the upper left hand corner.

Proceed to the right hand turn and look down the right corridor for traps and sensors.

Fire at the sensor Zako found, and any new ones found this turn.

Enter computer room, search it carefully for any info that might help our planning. And valueables.

Check out door on other side of hallway; lead with grenades.

Okay, so that's 6... where are the other 3? Come on guys, don't bail on me now!
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Dwarmin

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #906 on: August 21, 2010, 11:13:00 am »

Aroo! I'm half expecting Hitler in a Mecha-Suit to be the final boss, what about you guys?

Go to cheddarius and back him up, watching his for traps and enemies.

Actions in bold. I didn't bail. Don't modkill me bro!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

RandomNumberGenerator

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #907 on: August 21, 2010, 11:41:40 am »

Ah, I guess I missed that. Sorry.
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S.K. Ren

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #908 on: August 21, 2010, 02:47:11 pm »

I didnt bail either. Its at the end of my last post and bolded.
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Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

RandomNumberGenerator

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #909 on: August 21, 2010, 03:14:38 pm »

Well I guess I'm just blind then.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #910 on: August 22, 2010, 09:07:54 am »

We're still missing wolfchild, right? Or did he post his action somewhere I'm oblivious to as well?
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wolfchild

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #911 on: August 22, 2010, 06:02:02 pm »

Advance slowly, keeping alert
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RandomNumberGenerator

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Re: Mercenary RTDX Turn 60: Two Steps Forward, One Back
« Reply #912 on: August 23, 2010, 11:03:28 am »

Point My revolver at the (Scientists?).

"Gentelmen. It appears that we have a slight... problem. You see, It appears that Me and My companions do not have a map, List of personel, and Security trap locations for this complex. In about seven minutes, we might just have two more casualties than neccesary. Of course, Solving one problem might just solve the other." Smile. "So how about we solve that problem, eh?" Prod gun in air.
You casually threaten the scientists, knowing these noncombatants wouldn't possibly challenge you, right? Right? (5) Wrong. They seem completely unimpressed by your speech, and one of them quickly pulls out a remote and pushes a few buttons. Sections of the walls slide back to reveal more automated turrets, and a large orb rises from the ground, crackling with electricity.

Blow a hole in the upper left hand corner.

You aim the turret just so you can blow a hole in the upper right part of the building. (7+3) The shell lands on the wall and explodes, creating a small hole in the corner of the room. Not a terribly impressive shot, but it should suffice.

+1 to Siege Engineering.


Proceed to the right hand turn and look down the right corridor for traps and sensors.

You head down the hall until you reach the branching corridor, then peer down. (?) You don't see any traps or sensors, just some wide steel doors at the far end.

Fire at the sensor Zako found, and any new ones found this turn.
As Zako points out the sensor, you take quick aim and shoot at it. (9+4) The bullet strikes the mechanism, disabling it.

Enter computer room, search it carefully for any info that might help our planning. And valueables.

You head for the computer room, (15) but quickly realize that walking inside would mean almost certain death. You wisely stay outside of the room.

Check out door on other side of hallway; lead with grenades.
You slam into the opposite door, (7) but it doesn't open.

Go to cheddarius and back him up, watching his for traps and enemies.

You head over to Cheddarius. (?) You also find no traps or enemies.

Im heading in with everyone else.

You walk into the building. (16) Your acute senses quickly take in everything that is happening(+2 to next turn's roll).

Advance slowly, keeping alert

You advance, (10) but then notice that Derm seems to have wandered into a hostile situation.

Several of the automated turrets shoot at Derm. (6)(4)(13) The one opposite him lands two hits, but the others miss by a wide margin

Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)
Spoiler: Ched(Cheddarius) (click to show/hide)
Spoiler: Aesith(wolfchild) (click to show/hide)

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Dermonster

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Re: Mercenary RTDX Turn 60: Two Steps Forward, One Back
« Reply #913 on: August 23, 2010, 12:43:00 pm »

Shoot the orb then Roll to the side.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

tehstefan

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Re: Mercenary RTDX Turn 60: Two Steps Forward, One Back
« Reply #914 on: August 23, 2010, 12:46:16 pm »

Well, I guess there's only one thing left to do.

Aim for the left middle of the building, and blast one more hole!

I'm having too much fun with this.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.
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