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Author Topic: Mercenary RTDX: Epilogue  (Read 77027 times)

Cheddarius

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Re: Mercenary RTDX Turn 57: Progress
« Reply #885 on: August 14, 2010, 02:48:16 pm »

Hold the grenade in my teeth by the pin. Move forwards slowly, inching up to the corridor to my right. Quickly leap into the corridor. If there is a barricade with several soldiers, hurl the grenade into it. If there are only two soldiers or less, quickly fire at one and then retreat.
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tehstefan

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Re: Mercenary RTDX Turn 57: Progress
« Reply #886 on: August 14, 2010, 02:50:07 pm »

Finish off the last turret!

Edit: Emboldened!
« Last Edit: August 16, 2010, 11:54:59 pm by tehstefan »
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Cheddarius

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Re: Mercenary RTDX Turn 57: Progress
« Reply #887 on: August 14, 2010, 03:08:58 pm »

It would be awesome if someone could breach that wall to find a corridor or something and we could just gun down everyone there.
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Zako

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Re: Mercenary RTDX Turn 57: Progress
« Reply #888 on: August 14, 2010, 11:26:05 pm »

Ah well, I'll handle the infection later.

Proceed inside and provide cover fire if needed. Watch for traps/sensors.
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S.K. Ren

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Re: Mercenary RTDX Turn 57: Progress
« Reply #889 on: August 15, 2010, 02:26:41 am »

Ask Roderick to blow open a hole in the side of the building and head down and wait for a new opening.
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Errol

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Re: Mercenary RTDX Turn 57: Progress
« Reply #890 on: August 16, 2010, 04:44:05 am »

FUUUU DAMNIT. Stupid stupid stupid. It's not like I want to forget.

Boink nearest door with the butt of my rifle. Then stop being silly and start being watchful.
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wolfchild

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Re: Mercenary RTDX Turn 57: Progress
« Reply #891 on: August 16, 2010, 05:04:38 am »

Stay with group, stay alert
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You really can both sig it.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #892 on: August 18, 2010, 08:46:00 pm »

Bum Rush door at the end of the hall, then when/if the doors down roll to the side.

You charge the door (14) smashing it will a well aimed strike. You appear to have burst into some sort of computer room. Two men in white lab coats are inside.

Move into the room, pistol at the ready.

You move into the room, (10) and a quick glance reveals nothing alive. There seems to be a lot of mechanical parts though, several assembled into what looks like small tanks. They must have been what you saw moving, but they're destroyed now.

I *sneak* down the hallway, looking for traps not set off and warning others if I see one. If a hidden gun goes off, I throw a pulse grenade to silence it.


You quietly sneak down the hall. (13) you notice no traps or anything of that sort, and are fairly sure the hall is clean.

+3 to Observation

Hold the grenade in my teeth by the pin. Move forwards slowly, inching up to the corridor to my right. Quickly leap into the corridor. If there is a barricade with several soldiers, hurl the grenade into it. If there are only two soldiers or less, quickly fire at one and then retreat.

You bite on a grenade (12) pin, and quickly look down the corridor. You see double doors made from steel.

Finish off the last turret!

You aim the gun, (10+3) firing right at the turret. It is thoroughly destroyed.

+3 to Siege Engineering

Ah well, I'll handle the infection later.

Proceed inside and provide cover fire if needed. Watch for traps/sensors.

You walk inside. (16) Amazingly, you spot a small sensor way down at the other end of the hall. Go you, Mr. Eagle Eyes.

+6 to Observation

Ask Roderick to blow open a hole in the side of the building and head down and wait for a new opening.

Roderick seems to be busy, and you wait impatiently by the wall.

Boink nearest door with the butt of my rifle. Then stop being silly and start being watchful.

You thud the rifle into the door, (9) Which makes a thud noise but doesn't do much else.

Stay with group, stay alert

You stick with the group. (9) You succeed at sticking with the group. 

Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)
Spoiler: Ched(Cheddarius) (click to show/hide)
Spoiler: Aesith(wolfchild) (click to show/hide)


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Dermonster

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #893 on: August 18, 2010, 09:09:11 pm »

Point My revolver at the (Scientists?).

"Gentelmen. It appears that we have a slight... problem. You see, It appears that Me and My companions do not have a map, List of personel, and Security trap locations for this complex. In about seven minutes, we might just have two more casualties than neccesary. Of course, Solving one problem might just solve the other." Smile. "So how about we solve that problem, eh?" Prod gun in air.
« Last Edit: August 18, 2010, 09:36:23 pm by dermonster »
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Moved to SufficientVelocity / Spacebattles.

tehstefan

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #894 on: August 18, 2010, 09:23:15 pm »

Blow a hole in the upper left hand corner.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Zako

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #895 on: August 18, 2010, 10:53:54 pm »

Proceed to the right hand turn and look down the right corridor for traps and sensors.
« Last Edit: August 19, 2010, 04:44:21 pm by Zako »
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Cheddarius

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #896 on: August 19, 2010, 02:52:17 am »

Fire at the sensor Zako found, and any new ones found this turn.
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Errol

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #897 on: August 19, 2010, 04:13:47 am »

Enter computer room, search it carefully for any info that might help our planning. And valueables.
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Dwarmin

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #898 on: August 19, 2010, 08:47:06 am »

Aroo! I'm half expecting Hitler in a Mecha-Suit to be the final boss, what about you guys?

Go to cheddarius and back him up, watching his for traps and enemies.
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Errol

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Re: Mercenary RTDX Turn 58: More Progress
« Reply #899 on: August 19, 2010, 09:27:15 am »

Ninja Zombie Robo-Hitler in a mecha suit?
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