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Author Topic: Mercenary RTDX: Epilogue  (Read 77044 times)

RandomNumberGenerator

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I need some disinfectant! Help!

Climb onto the path and head into the tower, take cover by the door and ask for disinfectant.

Wtf man...

Nevermind, head into the large turret and see if I can get rid of my infection.

You also got (mostly) healed. Having an infection won't kill you. At least not for a while.
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The end of the world is more fun then I expected.

Zako

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Ehhh, I don't like the evil green color of the infected text. And I currently cannot get inside from here anyway, so I might as well look at it and try to fix it.

Nevermind, head into the large turret and see if I can get rid of my infection.

Maybe you didn't see it because it wasn't bolded last turn.
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S.K. Ren

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Hehe, Infection eh? I can cure that for you Zako...

*chambers a round in his pistol*

What do you say?
 
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Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

Zako

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*chambers round in shotgun*

My gun is bigger.
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S.K. Ren

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Yes but I can 'cure' you from much farther away and with much greater precision. Besides, Shotguns are messy and I don't want to have to deal with that mess if you decide to cure yourself :P
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Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

Zako

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Keep in mind that I have one too and I have better armor. Don't push your luck boi.
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S.K. Ren

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It doesn't matter how much armor you have. All I need to find is a 9mm diameter hole to administer the 'cure'.
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Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

Zako

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And all i have to do is just shoot you on your fully exposed body. I win.

When is the turn coming?
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RandomNumberGenerator

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Yeah, sorry about the delay, busy week. I'll try to get the turn up tomorrow, but if I can't it will have to wait until Friday.
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The end of the world is more fun then I expected.

Dermonster

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... Isn't Today Friday?
but then... when.. if... uh...
*Brain Fart*
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RandomNumberGenerator

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Next Friday.
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The end of the world is more fun then I expected.

RandomNumberGenerator

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Re: Mercenary RTDX Turn 57: Progress
« Reply #881 on: August 14, 2010, 09:27:37 am »

Good News; I can do it today. Except... we're missing two people. Ah well, screw it, I guess I'll just auto them. I don't want to put this off another week.

Enter carefully. Fire at any dangerous targets.
You enter the complex, (16+2) carefully sneaking through the hallways without giving away your position. You actually manage to notice a well-hidden sensor in the wall that probably activates a hidden gun turret, but shoot it out before it can detect you.

+3 to Stealth
+3 to Observation

I Kick the door to the left.

You charge in the complex and try kicking down additional doors. (5) You try to kick down a door to your left, but this one appears to be locked and reinforced. You end up hurting your foot.

Move into the lab.  Open first door on right and lead with grenades.

You proceed to enter the lab and head towards the door on your right. (8+3) As you open the door you notice movement inside, and hurl a grenade in. There is a stiffled boom behind you as the grenade goes off.

+2 to Grenades


Just to be safe I use the turret to try and take out the other two on the top of the lab.

You take control of the turret and swing it over to the building. (14+2)(4+2) You fire two shells from the cannon, one of which hits the turret directly and completely demolishes it, the other one landing some distance short

+6 to Siege Engineering


Blast open the door locks with my shotgun and enter the lab proper


You run up to the lab and shoot the doors with your shotgun. (6) You have created several holes in the door, but it doesn't open. Several bullets ricochet, but luckily none of them seem to have hit anybody.

I will go and help people operate the large turret and suggest we renovate some new windows into the building.
You proceed to the large turret, (9) but notice a more-experienced Roderick is already manning the controls.

Nevermind, head into the large turret and see if I can get rid of my infection.
You proceed inside the turret and try to heal your infection. (8) Unfortunately your medical skill is too poor to heal something so deep in your wounds.

Quote from: Aesith
Head into the lab.
Quote from: Gates
I also head into the lab.
The two soldiers head towards the lab, (12)(10) opening the doors and walking inside.

Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)
Spoiler: Ched(Cheddarius) (click to show/hide)
Spoiler: Aesith(wolfchild) (click to show/hide)

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The end of the world is more fun then I expected.

Dermonster

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Re: Mercenary RTDX Turn 57: Progress
« Reply #882 on: August 14, 2010, 10:42:06 am »

Bum Rush door at the end of the hall, then when/if the doors down roll to the side.
« Last Edit: August 14, 2010, 02:50:21 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Re: Mercenary RTDX Turn 57: Progress
« Reply #883 on: August 14, 2010, 01:33:44 pm »

Move into the room, pistol at the ready.
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All generalizations are false....including this one.

Dwarmin

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Re: Mercenary RTDX Turn 57: Progress
« Reply #884 on: August 14, 2010, 01:43:19 pm »

Dermonster, your probably gonna...die..but at least you'll tell us where the hidden traps are lol
Thanks for your sacrifice!

I *sneak* down the hallway, looking for traps not set off and warning others if I see one. If a hidden gun goes off, I throw a pulse grenade to silence it.

Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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