Good News; I can do it today. Except... we're missing two people. Ah well, screw it, I guess I'll just auto them. I don't want to put this off another week.
Enter carefully. Fire at any dangerous targets.
You enter the complex, (16+2) carefully sneaking through the hallways without giving away your position. You actually manage to notice a well-hidden sensor in the wall that probably activates a hidden gun turret, but shoot it out before it can detect you.
+3 to Stealth
+3 to Observation
I Kick the door to the left.
You charge in the complex and try kicking down additional doors. (5) You try to kick down a door to your left, but this one appears to be locked and reinforced. You end up hurting your foot.
Move into the lab. Open first door on right and lead with grenades.
You proceed to enter the lab and head towards the door on your right. (8+3) As you open the door you notice movement inside, and hurl a grenade in. There is a stiffled boom behind you as the grenade goes off.
+2 to GrenadesJust to be safe I use the turret to try and take out the other two on the top of the lab.
You take control of the turret and swing it over to the building. (14+2)(4+2) You fire two shells from the cannon, one of which hits the turret directly and completely demolishes it, the other one landing some distance short
+6 to Siege EngineeringBlast open the door locks with my shotgun and enter the lab proper
You run up to the lab and shoot the doors with your shotgun. (6) You have created several holes in the door, but it doesn't open. Several bullets ricochet, but luckily none of them seem to have hit anybody.
I will go and help people operate the large turret and suggest we renovate some new windows into the building.
You proceed to the large turret, (9) but notice a more-experienced Roderick is already manning the controls.
Nevermind, head into the large turret and see if I can get rid of my infection.
You proceed inside the turret and try to heal your infection. (
Unfortunately your medical skill is too poor to heal something so deep in your wounds.
Head into the lab.
I also head into the lab.
The two soldiers head towards the lab, (12)(10) opening the doors and walking inside.
Status:
Healthy
Skills:
2/40 Expert Grenadier
0/20 Skilled Pistolier
4/20 Skilled Medic
5/10 Trapper
3/10 Siege Engineer
3/10 Rifleman
0/10 Mechanic
0/10 Escape Artist
Inventory:
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
x4 Frag Grenades
x2 Napalm Grenades
Sheer Grenade
x16 10mm Rounds
x22 .32 Cal Rounds
Tube of Disinfectant
Half-Empty Tube of Medical Sealant
Status:
Healthy
Abilities:
GunslingerSkills:
Legendary Pistolier7/10 Observer
1/10 Mechanic
0/10 Stealth
0/10 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x5 Frag Grenades
x1 Napalm Grenade
x2 Trench Knife
Concealable Vest
Lockpick
x134 10mm Rounds
x20 .32 Cal Rounds
x1.75 Tubes of Disinfectant
x2 Bandage Packs (4)
Status:
Healthy
Skills:
1/40 Expert Rifleman
5/20 Skilled Pistolier
0/10 Negotiator
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
3/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Veld-2 Autogun (8mm)
G.N. Revolver (.32 Cal)
Military Sabre
Trench Knife
Tactical Headgear
Tactical Vest
x3 Tinfoil Hats
Bandage Pack(5)
Tube of Disinfectant
x232 .8mm Rounds
Status:
Healthy
Skills:
24/40 Expert Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
2/5 Unskilled Pistolier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Grenade Launcher
Trench Knife
Concealable Vest
x53 10mm Rounds
x2 Mortar Shells
x10 Frag Grenades
Pewter Locket
Status:
Wounded Foot(-1 to Running and Kicking)
Skills:
Legendary Sharpshooter
9/20 Skilled Observer
0/20 Skilled Camoflauge
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
G.N. Covert Sniper Rifle (.303 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Bulletproof Vest
x112 .303 Cal Rounds
x20 .32 Cal Rounds
Status:
Healthy
Skills:
Legendary Sharpshooter
0/10 Siege Engineer
3/5 Unskilled Stealth
3/5 Unskilled Observation
2/5 Unskilled Grenadier
1/5 Unskilled Pistolier
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x28 .308 Cal Rounds
x57 .32 Cal Rounds
x1 Frag Grenades
x2 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints
Status: Moderately Wounded
Skills:
1/20 Skilled Tactician
1/20 Skilled Shotgunner
Inventory:
Veld-2 Combat Shotgun
Combat Knife
Combat Helmet
Tactical Vest
x2 Pulse Grenades
x27 Shotgun Shells
Status:
Healthy
Skills:
5/20 Skilled Heavy Weapons
Enduring
Inventory:
Sanguine Minigun(8mm)
Sanguine 'Juggernaught' Composite Armor
204 8mm Rounds
Status:
Infected
Skills:
1/20 Skilled Shotgunner
0/10 Shocktrooper
2/5 Unskilled Pistolier
Inventory:
Veld-2 Combat Shotgun
G.N. Revoler
Combat Knife
Combat Helmet
Sanguine 'Juggernaught' Composite Armor
Syringe of Morphine
x39 Shotgun Shells
x40 .32 Rounds