Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 55 56 [57] 58 59 ... 69

Author Topic: Mercenary RTDX: Epilogue  (Read 77118 times)

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Mercenary RTDX Turn 54: A new DaVinci.
« Reply #840 on: August 02, 2010, 12:19:20 pm »

Run over and heal up James
Logged
All generalizations are false....including this one.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Mercenary RTDX Turn 54: A new DaVinci.
« Reply #841 on: August 02, 2010, 12:39:54 pm »

I fire upon both F-Men.

also? Sigged
« Last Edit: August 02, 2010, 12:45:23 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTDX Turn 54: A new DaVinci.
« Reply #842 on: August 02, 2010, 05:11:55 pm »

Yeah... you almost did enough damage to kill him three times over, so that was the result. I imagine it looks something like this:

Logged
The end of the world is more fun then I expected.

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Mercenary RTDX Turn 54: A new DaVinci.
« Reply #843 on: August 02, 2010, 07:58:52 pm »

fire only a few bullets, keep enemies attention on me, let the snipers finish them off
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Mercenary RTDX Turn 54: A new DaVinci.
« Reply #844 on: August 02, 2010, 09:10:40 pm »

MEDIC!

Take cover in the Turret building.

I'm thinking we could use that large turret against the base itself. Check upstairs, and see if theres anyone there.
Logged

S.K. Ren

  • Bay Watcher
  • I disbelieve and jump!!!
    • View Profile
Re: Mercenary RTDX Turn 54: A new DaVinci.
« Reply #845 on: August 02, 2010, 09:23:04 pm »

Climb up quietly and kill any enemy in the control box.
Logged
Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTDX Turn 54: A new DaVinci.
« Reply #846 on: August 05, 2010, 09:56:03 am »

Time for boom? I suggest we coordinate our two attacks-when the turret fires at the south door, we also breach the North door at the same time. Also, lets make sure everyone is in cover before we start firing off the turret...

Take cover in the large turret building, watching the southern door for enemies.

Awww, my smoke grenade didn't do anything?

Choke and die
Wait for the others to breach the door and then move in, firing twice at the most powerful inside targets. If the others don't breach, just fire at the guards.

Run over and heal up James

I fire upon both F-Men.

also? Sigged

fire only a few bullets, keep enemies attention on me, let the snipers finish them off

MEDIC!

Take cover in the Turret building.

I'm thinking we could use that large turret against the base itself. Check upstairs, and see if theres anyone there.

Climb up quietly and kill any enemy in the control box.

That's 7... we need two more. Errol and tehstefan, I think.
Logged
The end of the world is more fun then I expected.

tehstefan

  • Bay Watcher
  • R.I.P Bro. You were too good for this place
    • View Profile
Re: Mercenary RTDX Turn 54: A new DaVinci.
« Reply #847 on: August 05, 2010, 10:41:56 am »

Pull out my grenade launcher, and attempt to shoot the last two guards with it, using only one grenade.
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Mercenary RTDX Turn 54: A new DaVinci.
« Reply #848 on: August 06, 2010, 04:11:48 am »

Move with and a bit in front of the others at team big turret. Apply judicious amounts of boolit if the opponent shows himself.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTDX Turn 55: Overkill
« Reply #849 on: August 06, 2010, 02:17:27 pm »


Time for boom? I suggest we coordinate our two attacks-when the turret fires at the south door, we also breach the North door at the same time. Also, lets make sure everyone is in cover before we start firing off the turret...

Take cover in the large turret building, watching the southern door for enemies.
You walk over to the turret, and proceed inside. (7) you do not see any enemies.

Run over and heal up James
You jaunt over to James and start healing his wounds. (8+2) You extract the bullets and lessen the bleeding.

+1 to Medicine

I fire upon both F-Men.

also? Sigged

You take aim and fire at the two remaining guards. (9+2)(7+2) You hit both of them in the chest, and despite being a rather unimpressive shot it is enough to bring both of them down.

fire only a few bullets, keep enemies attention on me, let the snipers finish them off

You try to keep the enemy's attention (12+2) and fire a burst of bullets at them. It is only after doing so you realize they are already dead.

MEDIC!

Take cover in the Turret building.

I'm thinking we could use that large turret against the base itself. Check upstairs, and see if theres anyone there.

You run over to the turret building. (2+1) You fall into the swamp, and disgusting bog water gets into your wounds. It burns like hell, and they're probably infected now.

Climb up quietly and kill any enemy in the control box.

You head up the ladder (6) making a lot of noise before reaching the controls. Luckily for you, there is nobody inside.

Pull out my grenade launcher, and attempt to shoot the last two guards with it, using only one grenade.

You take aim at the dead corpses on the deck and grab your grenade launcher, (10) but decide mangling already mangled corpses probably isn't very productive.
Move with and a bit in front of the others at team big turret. Apply judicious amounts of boolit if the opponent shows himself.
You head over to the turret. (10) You arrive without incident.

Awww, my smoke grenade didn't do anything?

Choke and die
Wait for the others to breach the door and then move in, firing twice at the most powerful inside targets. If the others don't breach, just fire at the guards.

You run over to the door and wait for your teammates to open it. They don't. (15+2)(13+2) Instead you aim at the dead guards, pop each one in the head, and splatter cranial fluid everywhere.


Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)
Spoiler: Ched(Cheddarius) (click to show/hide)
Spoiler: Aesith(wolfchild) (click to show/hide)

Logged
The end of the world is more fun then I expected.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Mercenary RTDX Turn Turn 55: Overkill
« Reply #850 on: August 06, 2010, 02:19:52 pm »

Head toward the house and kick down the door for no reason other then its cool.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Mercenary RTDX Turn Turn 55: Overkill
« Reply #851 on: August 06, 2010, 03:16:09 pm »

Run into the turret and heal Desmond
Logged
All generalizations are false....including this one.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Mercenary RTDX Turn Turn 55: Overkill
« Reply #852 on: August 06, 2010, 03:16:46 pm »

Wait for the others to breach. Fire twice at the most dangerous targets.
Toss Zako some disinfectant.
« Last Edit: August 07, 2010, 12:48:55 am by Cheddarius »
Logged

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Mercenary RTDX Turn Turn 55: Overkill
« Reply #853 on: August 06, 2010, 06:37:49 pm »

Move up to Chedd's position
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Mercenary RTDX Turn Turn 55: Overkill
« Reply #854 on: August 06, 2010, 09:18:02 pm »

I need some disinfectant! Help!

Climb onto the path and head into the tower, take cover by the door and ask for disinfectant.
Logged
Pages: 1 ... 55 56 [57] 58 59 ... 69