I move far to the east and snipe the two rightmost guys.
You take off your Errol mask and move slightly to the east so you can line up a better shot on two of the guards. (6+2)(13+2) Your first shot misses, but the second hits the guardsman's cranium. The bullet hits at such an angle that the man's head explodes, and you have actually created some sort of mural on the back of the wall depicting someone's brains getting blown out, in the medium of blood and brains.
Rodrick, cover me. I'm going for our boys down by the tower.
Run down and heal Alexi.
You run across the soft land to reach the group that is in trouble (7+2) Your own wounds still fresh in your mind, you are able to ease the pain and seal several of the wounds to prevent blood loss, though you will still probably need to remove the bullets later. You are now running low on medical supplies, however.
+1 to MedicineWell they are fixed in place, so unless they are shooting at you, it should be realitivly easy. Desmond, throw your pulse grenades at it!!!
Fire at the Autogun! Get rid of that thing! Take cover where I can!
You run up to the autogun and fire a shotgun blast at it. (7+2) Most of the pellets miss the gun, though a couple do manage to hit and they damage it considerably.
+1 to ShotgunsGet in front ov everyone in my group and let the enemies at F eat 8 Bulets, making it seem like i can just take my time
You push your way to the front of the group to protect your teammates, and fire another 8 bullets at the guards. (12+2)(9+2) You finish off the two heavily wounded guards, and wound the healthy one.
+3 to Heavy WeaponryDrat.
Fire twice at the guards.
Smoke three packs of cigarettes at once, thus shielding me and my comrades in a smoky haze and preventing the autoturret guy from seeing us.
You fire at the guards (9+2)(12+2) scoring one bodyshot and one headshot. Unfortunately, it seems that your bullets were defective or something, as one bounced harmlessly of the bodyguard's bulletproof vest, while the other guard now has a broken nose instead of a broken brain. You then stuff all of the cigarettes you are carrying into your mouth, and light them all at once.
Well, well well. I now move forward until I have good position to fight against the turret, and hit that one with my mortar.
You advance towards the compound and fire a round at the turret (8+3) The shell lands somewhat north of the turret, but it creates such a large explosion that the turret is completely annihilated. Several pieces of shrapnel fly at James, who was probably standing a little too close, but they bounce harmlessly off his powerful armor.
+2 to Siege EngineeringHelp whoever got the worst wounds from the last autoturret round. Medically.
You move in to help James (7) and sort of reduce the bleeding, maybe.
Attempt to get close enough to the tower so that it can't shoot me. Then apply first aid to myself. If I cant get close enough then Ill roll into the swamp when the big gun fires again. I can deal with infections later.
You run to the large gun tower, (11) and rush inside the door. There is a small ladder which leads up to the turret's controls.
0 grenade skill gogogog
I lob pulse grenades at the southwestern turret...I spread out from the group of three, so the turret can't hit us all at once again.
You pull out one of your pulse grenades (7) but then decide that using valuable resources on that is essentially debris is rather wasteful, even if it was shooting at you seconds earlier.
Status:
Healthy
Skills:
0/40 Expert Grenadier
0/20 Skilled Pistolier
2/20 Skilled Medic
5/10 Trapper
3/10 Siege Engineer
3/10 Rifleman
0/10 Mechanic
0/10 Escape Artist
Inventory:
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
x5 Frag Grenades
x2 Napalm Grenades
Sheer Grenade
x16 10mm Rounds
x22 .32 Cal Rounds
Tube of Disinfectant
Half-Empty Tube of Medical Sealant
Status:
Moderately WoundedAbilities:
GunslingerSkills:
Legendary Pistolier7/10 Observer
1/10 Mechanic
0/10 Stealth
0/10 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x5 Frag Grenades
x1 Napalm Grenade
x2 Trench Knife
Concealable Vest
Lockpick
x134 10mm Rounds
x20 .32 Cal Rounds
x2 Tubes of Disinfectant
x2 Bandage Packs(5)
Status:
Healthy
Skills:
1/40 Expert Rifleman
5/20 Skilled Pistolier
0/10 Negotiator
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
3/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Veld-2 Autogun (8mm)
G.N. Revolver (.32 Cal)
Military Sabre
Trench Knife
Tactical Headgear
Tactical Vest
x3 Tinfoil Hats
Bandage Pack(5)
Tube of Disinfectant
x232 .8mm Rounds
Status:
Healthy
Skills:
16/40 Expert Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
2/5 Unskilled Pistolier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Grenade Launcher
Trench Knife
Concealable Vest
x53 10mm Rounds
x2 Mortar Shells
x10 Frag Grenades
Pewter Locket
Status:
Healthy
Skills:
Legendary Sharpshooter
9/20 Skilled Observer
0/20 Skilled Camoflauge
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
G.N. Covert Sniper Rifle (.303 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Bulletproof Vest
x114 .303 Cal Rounds
x20 .32 Cal Rounds
Status:
Healthy
Skills:
Legendary Sharpshooter
0/10 Siege Engineer
2/5 Unskilled Grenadier
1/5 Unskilled Pistolier
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x32 .308 Cal Rounds
x57 .32 Cal Rounds
x1 Frag Grenades
x3 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints
Status: Moderately Wounded
Skills:
1/20 Skilled Tactician
1/20 Skilled Shotgunner
Inventory:
Veld-2 Combat Shotgun
Combat Knife
Combat Helmet
Tactical Vest
x2 Pulse Grenades
x28 Shotgun Shells
Status:
Healthy
Skills:
5/20 Skilled Heavy Weapons
Enduring
Inventory:
Sanguine Minigun(8mm)
Sanguine 'Juggernaught' Composite Armor
208 8mm Rounds
Status:
Heavily Wounded
Skills:
1/20 Skilled Shotgunner
0/10 Shocktrooper
2/5 Unskilled Pistolier
Inventory:
Veld-2 Combat Shotgun
G.N. Revoler
Combat Knife
Combat Helmet
Sanguine 'Juggernaught' Composite Armor
Syringe of Morphine
x39 Shotgun Shells
x40 .32 Rounds