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Author Topic: Mercenary RTDX: Epilogue  (Read 77149 times)

RandomNumberGenerator

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Re: Mercenary RTDX Turn 50: On the road- erm, bog again.
« Reply #780 on: July 22, 2010, 01:19:32 pm »

Well I was going to update today, but...


Stick with the group

i dont have explosives, so yeah

Hmm...Whoever checks the wall, see if those guns on the walls could be turned inward toward the fort, or if they are fixed to fire outside. I'm guessing we could use the turret to facilitate our entrance?

Actions
Stand guard for enemy patrols, can't do much now anyway

That probably would have made things a lot clearer, yes.
New plan.
I try to see If anyone is currently manning the turrets.

Slowly sneak south, towards the tower.

I reckon we could use that large turret on the base. Should we go for it?

Scout ahead with Fred.

Wait, wait, can I do what you suggested Random, and switch out those 12 points for grenades? If not, its cool.

Hang back, and grab my mortar

I wanna be prepared in case we have some turrets to eliminate.

We're three players short. Need S.K. Red, Errol and Cheddarius.

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Cheddarius

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Re: Mercenary RTDX Turn 50: On the road- erm, bog again.
« Reply #781 on: July 22, 2010, 01:58:23 pm »

Look for any important enemies or equipment or whatnot I can shoot through the windows
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Frelock

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Re: Mercenary RTDX Turn 50: On the road- erm, bog again.
« Reply #782 on: July 22, 2010, 03:15:24 pm »

How are the wisdom teeth (or lack thereof) feeling?

I'm also going to be out for the weekend (including Friday) so don't wait up for me.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 50: On the road- erm, bog again.
« Reply #783 on: July 22, 2010, 03:38:07 pm »

How are the wisdom teeth (or lack thereof) feeling?

I'm also going to be out for the weekend (including Friday) so don't wait up for me.

They hurt a lot yesterday, but today they're just a dull ache.
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Errol

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Re: Mercenary RTDX Turn 50: On the road- erm, bog again.
« Reply #784 on: July 23, 2010, 08:17:57 am »

Stay put and examine the southern, larger turret, and it's surroundings.
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S.K. Ren

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Re: Mercenary RTDX Turn 50: On the road- erm, bog again.
« Reply #785 on: July 23, 2010, 11:10:16 am »

I will sneak along with Frelock to the large turret tower. However should we be fired upon, I will begin sprinting to the tower's left side(away from the building)
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Zako

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Re: Mercenary RTDX Turn 50: On the road- erm, bog again.
« Reply #786 on: July 23, 2010, 11:45:06 am »

They are probably gonna shoot at the big man in the bulky armor with the shotgun first, rather than the hard to see sneaky little man. Not that that's a bad thing, when I think it over, especially when the big man is me.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 51: I ROLLED A 5! DID YOU HEAR ME? A 5!!!
« Reply #787 on: July 23, 2010, 10:32:01 pm »

Stick with the group

i dont have explosives, so yeah
You decide to stay close to your companions. (Autosuccess) You do so.

Hmm...Whoever checks the wall, see if those guns on the walls could be turned inward toward the fort, or if they are fixed to fire outside. I'm guessing we could use the turret to facilitate our entrance?

Actions
Stand guard for enemy patrols, can't do much now anyway
You watch the base to see if you see any enemies (6) but the stench of the swamp is very distracting and you can't focus.

That probably would have made things a lot clearer, yes.
New plan.
I try to see If anyone is currently manning the turrets.

You peer through your scope at the turrets. (11+2) You notice that nobody is manning them, and in fact seem to be remotely controlled, probably from somewhere within the base.

+3 to Observer

Slowly sneak south, towards the tower.

You move along the path towards the tower (5) but lose your footing on the damp soil and slip, giving away your position.

I reckon we could use that large turret on the base. Should we go for it?

Scout ahead with Fred.
You follow Frederick, (10) not really sneaking but not waving a bright neon sign over your head either. It doesn't matter, since he already gave away your position.

Wait, wait, can I do what you suggested Random, and switch out those 12 points for grenades? If not, its cool.

Hang back, and grab my mortar

I wanna be prepared in case we have some turrets to eliminate.
You grab your mortar (6+3) but fumble with setting it up, and can't react to the turrets.

Look for any important enemies or equipment or whatnot I can shoot through the windows

You search for enemies (12+4) and notice several guards rushing out to defend the lab. (13+4) You quickly take aim at one and shoot him in the head, killing him instantly.

Stay put and examine the southern, larger turret, and it's surroundings.
You remain in position and look at the large turret. (8) It appears to be a very large gun. It is surrounded by marsh, which would be difficult to traverse, except for a small pathway of dirt leading up to it.

I will sneak along with Frelock to the large turret tower. However should we be fired upon, I will begin sprinting to the tower's left side(away from the building)

You follow Frelock (5+1) though sneaking is out of the question.

Several guards rush out of the building and fire on the group with their pistols. {6/10} Six of them hit, {3/6} though at this range their pistols don't do a lot of damage.

One of the automated turrets on the roof turn to face the attackers. (10) It seems rather inaccurate at this range, but the shots that do hit don't exactly tickle.


Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)
Spoiler: Ched(Cheddarius) (click to show/hide)
Spoiler: Aesith(wolfchild) (click to show/hide)
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 51: I ROLLED A 5! DID YOU HEAR ME? A 5!!!
« Reply #788 on: July 23, 2010, 10:33:50 pm »

Forgot the map.

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wolfchild

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Re: Mercenary RTDX Turn 51: I ROLLED A 5! DID YOU HEAR ME? A 5!!!
« Reply #789 on: July 23, 2010, 10:34:55 pm »

MOve forward to group a, and unleash a 12 bullet burst at the enemy position
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Dermonster

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Re: Mercenary RTDX Turn 51: I ROLLED A 5! DID YOU HEAR ME? A 5!!!
« Reply #790 on: July 23, 2010, 10:35:57 pm »

Move east a bit then Rapid-snipe three people in the head.
« Last Edit: July 23, 2010, 10:45:00 pm by dermonster »
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"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 51: I ROLLED A 5! DID YOU HEAR ME? A 5!!!
« Reply #791 on: July 23, 2010, 10:42:52 pm »

Move south into green area, climb a tree if available, then Rapid-snipe three people in the head.

The green area is 4-foot deep marsh water, possibly coupled with sticky mud. Moving there might not be a good idea.
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Dermonster

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Re: Mercenary RTDX Turn 51: I ROLLED A 5! DID YOU HEAR ME? A 5!!!
« Reply #792 on: July 23, 2010, 10:44:12 pm »

I thought it might be one of those marshes with bog trees. :/

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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

tehstefan

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Re: Mercenary RTDX Turn 51: I ROLLED A 5! DID YOU HEAR ME? A 5!!!
« Reply #793 on: July 23, 2010, 11:18:33 pm »

Show that turret what the might of Roderick can do!
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Cheddarius

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Re: Mercenary RTDX Turn 51: I ROLLED A 5! DID YOU HEAR ME? A 5!!!
« Reply #794 on: July 23, 2010, 11:26:19 pm »

Fire at the guards. Take out as many as I can.
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