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Author Topic: Mercenary RTDX: Epilogue  (Read 77227 times)

RandomNumberGenerator

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You can't go slow with the ammo. It's automatic, not SA. If I understand this correctly, you will be forced to fire 72 shots per round.

No, you can fire up to 72 shots per round. It uses the same rounds as assault rifles, so even a 12-round burst will pack quite a punch. That's 25 turns there, which should last quite a while, and if you use them strategically maybe the whole last mission.

If anyone doesn't need all 300 of their credits, they can loan some to you as well.
« Last Edit: July 11, 2010, 12:23:33 am by RandomNumberGenerator »
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RandomNumberGenerator

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They were listed as .308 before, so I wasn't sure -
Quote
Skills:
7/20 Skilled Sharpshooter
0/10 Siege Engineer
2/5 Unskilled Grenadier
1/5 Unskilled Pistolier

Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)

Trench Knife
Tactical Vest
x39 .308 Cal Rounds

Hmmm, all right.
Oh. That was my bad. Those were supposed to be .303, though since I only even did calculations on one type of sniper ammo it never made any difference anyway. In fact, I never noticed until now.
Quote
Why is the Juggernaught better if you're using a gun? Is it more effective at long-range but ineffective at short-range?
I haven't played Fallout 3, but it's not really like this. In the last fort, for example, we were on the offensive. The enemy was heavily entrenched, behind sandbags, and they never moved forward, or at all. So we would not be able to lure them...

Suggestions:
Ballistic shield
Ballistic face mask
Battering ram
Breaching rounds (also known as Hatton rounds) for shotguns
Smoke/flash grenades
Tear gas grenades
Anti-matériel weapons
Juggernaught armor better resists rifle rounds and other long-range weapons, but only covers the body. The plate mail covers just about everything, but can be pierced by a rifle easily, though pistol rounds are more likely to just ricochet off the plate. 

Shield would only really work with a pistol, but I guess I can add it if someone wants to use it. How is the face mask different from a combat helm though?
Battering Ram... sure. Same with breaching rounds.
Smoke grenades and tear gas can be added. Not flash bangs though.
Not sure what advantage there could be with anti-materiel weapons over anti-personnel. Casualties aren't a concern here.
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wolfchild

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ok im keeping minigun and jugernaought armour, and still requesting ammo if people dont need thier moneyz, also is "taking hits" a fair enough skill?
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RandomNumberGenerator

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ok im keeping minigun and jugernaought armour, and still requesting ammo if people dont need thier moneyz, also is "taking hits" a fair enough skill?
Yeah, that will work. I'm not sure if there is any way you can gain levels in it like you would with a normal skill, but I will take it into account whenever you take damage.
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Cheddarius

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The face mask covers the whole face. In terms of the game, it's not very different. However it is in excess of twelve times more awesome because it looks cool (see Army of Two). Science proves it.

Anti-materiel is kind of useless too, I guess. :/
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Zako

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I reckon we will need more open combat specialised guys, life auto rifle users or shotgunners. How's this:

Name: James 'JK' garden
Sex: Male
Primary Speciality: Shotgunner
Secondary Speciality: Shocktrooper

Shotgun to skilled (175)
Shocktrooper to unskilled (25)
Veld-2 Combat Shotgun (45)
30 x Shotgun shells (45)
Bulletproof vest

I would really like some points if you guys can spare any.
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RandomNumberGenerator

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I reckon we will need more open combat specialised guys, life auto rifle users or shotgunners. How's this:

Name: James 'JK' garden
Sex: Male
Primary Speciality: Shotgunner
Secondary Speciality: Shocktrooper

Shotgun to skilled (175)
Shocktrooper to unskilled (25)
Veld-2 Combat Shotgun (45)
30 x Shotgun shells (45)
Bulletproof vest

I would really like some points if you guys can spare any.

Good, though you do start with one skilled and one standard skill by default, so you don't need to spend those 200 credits on them. You only need to spend credits on training if you want your skills higher than that.
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S.K. Ren

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Ok here's my loadout...

Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)

So that leaves 45 Crd to who ever needs it.
Unless, could there be a skill called Run 'n' Gun? If there is, Ill take 5 points in that for 25Crd leaving 20 for people to use.
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wolfchild

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well assuming that you take run and gun, thats 20, mind getting me minigun bullets?
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You really can both sig it.
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Cheddarius

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53 Sharpshooter skill points: 265
Covert Sniper Rifle: Free
Give Syringe of Morphine to Patch
Keep 35 points to be given away at my discretion

Can we sell skill levels?

I forgot something I wanted to suggest.
I DEMAND CIGARETTES/GUM/MINTS! AN ARMY FIGHTS ON ITS MINTY FRESH BREATH!
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Zako

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Oh, I didn't realise that we had preleveled skills. Thanks.

Name: James 'JK' garden
Sex: Male
Primary Speciality: Shotgunner
Secondary Speciality: Shocktrooper

Veld-2 Combat Shotgun (45)
40 x Shotgun shells (60)
Juggernaut armor (100)
Combat Helmet (30)
G.N revolver
40 x .32 rounds
Combat knife
Morphine (40)

Give the last 25 to wolfchild. Get a helmet dude, you need to protect your head. Any changes that you guys think I should make?
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RandomNumberGenerator

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53 Sharpshooter skill points: 265
Covert Sniper Rifle: Free
Give Syringe of Morphine to Patch
Keep 35 points to be given away at my discretion

Can we sell skill levels?

I forgot something I wanted to suggest.
I DEMAND CIGARETTES/GUM/MINTS! AN ARMY FIGHTS ON ITS MINTY FRESH BREATH!
Covert Snipers aren't free, they cost 20 CR.
You can't sell skill levels.
I have abstracted cigarettes and mints. You now have them if you want them, but you don't have so many you can build a wall of mints to shield you from incoming fire.
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Cheddarius

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A Covert Sniper essentially is a sniper rifle with a silencer built in, so that is free.
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wolfchild

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Give the last 25 to wolfchild. Get a helmet dude, you need to protect your head. Any changes that you guys think I should make?

well thats one tinfoil hat i guess and 5 credits left over
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheddarius

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Tinfoil hats do not do anything.
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