Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 43 44 [45] 46 47 ... 69

Author Topic: Mercenary RTDX: Epilogue  (Read 77311 times)

Flintus10

  • Bay Watcher
    • View Profile
Re: Mercenary RTDX Turn 46: Shooting Blind
« Reply #660 on: June 17, 2010, 08:21:47 pm »

Take aim with my rifle and see how many of the enemy i can take out.
Logged

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Mercenary RTDX Turn 46: Shooting Blind
« Reply #661 on: June 18, 2010, 09:38:50 am »

his is awesome; posting to keep track of it, also to join waiting list in vain hope of getting in, mainly to keep track
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

tehstefan

  • Bay Watcher
  • R.I.P Bro. You were too good for this place
    • View Profile
Re: Mercenary RTDX Turn 46: Shooting Blind
« Reply #662 on: June 18, 2010, 03:55:32 pm »

Pull out my rifle, and start rifling them!

Also, I will be gone for the next two weeks, just control my character wisely plz?
« Last Edit: June 23, 2010, 01:11:04 pm by tehstefan »
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #663 on: June 26, 2010, 08:15:56 pm »

Sorry for the long wait. Had a pretty rough week.

Run up to that large blue block, and start dual wielding pistols onto the enemy.
You approach your allies and start firing into the enemy barricade (10-4)(9-4)(9-4)(6-4)(6-4)(11-4) but seem to be rusty on your dual-wield pistol use, and all of your bullets embed themselves in tough, plastery wall instead of soft human flesh.

Curse, whip out SMG, get somewhere near cover, fire a salvo at opponents, then hide behind said cover.

You grab your SMG and fire a salvo of rounds (5)(10)(4)(8)(4)(10)(9)(11) and wound three soldiers.

+2 to Pistol(ish)


Errol, my friend, toss in a grenade, ah've only got one left.
Grab crotch, perform several pelvic thrusts.
Shoot at the enemy soldiers.

You grab your crotch with one hand and your revolver with the other, and attempt to fire at the enemy soldiers while making motions suggesting of you raping them. (8-1)(12-2)(10-1) Your rythmic thrusting movement makes it difficult to aim however, and you only hit one soldier.

+1 to Pistols
Well that could have gone better. I was hoping it would be another hallway of some sort.
I'll reenter the hallway staying low against the right wall and move towards the next door. If any enemies pop their heads out from around the barricade, I'll cap 'em.
You slip out of the room and advance towards the next one, (16) swinging open the door with great heroism and storm the room, catching all of it's occupants off guard. All one of them. Which is a mouse.

Continue target practice on enemy troops.
You fire at the enemy troops (8)(9)(2) but accidentally shoot one of your own by accident. Woops.
Take aim with my rifle and see how many of the enemy i can take out.
You grab your rifle and fire at the enemy soldiers, (7)(7)(9) but miss all of the enemy troops.

Pull out my rifle, and start rifling them!

Also, I will be gone for the next two weeks, just control my character wisely plz?
You fire into the enemy (7)(8)(14), hitting one of the soldiers and killing him.

The Garange soldiers fire at the barricade, {3}{3} killing three of the enemy.
The other squadron busts down the cafeteria door and storms the barricade {11}{5} finishing off the rest of the soldiers.

Down the main hall, another barricade of Lirosan soldiers fires on the newly arrived Garange soldiers, {16}{5} killing 5.



Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)
Spoiler: Ched(Cheddarius) (click to show/hide)

Spoiler: Garange Army (click to show/hide)

Spoiler: Lirosan Army (click to show/hide)

« Last Edit: June 26, 2010, 08:25:57 pm by RandomNumberGenerator »
Logged
The end of the world is more fun then I expected.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #664 on: June 26, 2010, 08:43:23 pm »

Turn the corner and snipe at people through the barricade
Logged

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #665 on: June 26, 2010, 10:20:00 pm »

I open the door to the south, and charge in with my trusty semi-automatic pistol. Demand that all occupants to drop their weapons and surrender.

My logic is thus: The entire gray area is unexplored base. The hallway with the enemy has no doors, and the rooms to the south-left don't have any southward leading doors. Therefore this last room will have another door leading south where some people may have fled or something. The spell check auto corrected my surrender typo into surrealism. Someone should check out that north room too.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #666 on: June 26, 2010, 10:39:30 pm »

Commandeer some grenades off the friendly Garange troops, and chuck them down the hallway.
Logged
All generalizations are false....including this one.

Flintus10

  • Bay Watcher
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #667 on: June 26, 2010, 11:36:57 pm »

HEAL! (our troops)
Logged

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #668 on: June 27, 2010, 12:19:08 am »

My logic is thus: The entire gray area is unexplored base. The hallway with the enemy has no doors, and the rooms to the south-left don't have any southward leading doors. Therefore this last room will have another door leading south where some people may have fled or something. The spell check auto corrected my surrender typo into surrealism. Someone should check out that north room too.

Oh, woops. That was my bad, actually. That new hallway is supposed to have two doors, I just forgot to draw them in...
Logged
The end of the world is more fun then I expected.

S.K. Ren

  • Bay Watcher
  • I disbelieve and jump!!!
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #669 on: June 27, 2010, 05:22:18 am »

How strong are these walls? Can we blow through them with grenades or just shoot through them?
Logged
Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #670 on: June 27, 2010, 10:17:54 am »

How strong are these walls? Can we blow through them with grenades or just shoot through them?
:o

2-3 grenades could destroy an interior wall. I'm not sure what you mean by shooting through them though... this isn't TF2.
Logged
The end of the world is more fun then I expected.

S.K. Ren

  • Bay Watcher
  • I disbelieve and jump!!!
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #671 on: June 27, 2010, 08:13:38 pm »

I will search for grenades from the fallen enemy troops and storm the last remaining room on the right. If it's empty and I found grenades, I will use the grenades on the wall on the bottom right.

Also, that Motar Shell Bomb I detonated at the rear, could i have climbed through that hole?
« Last Edit: June 28, 2010, 03:05:23 am by S.K. Ren »
Logged
Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #672 on: June 27, 2010, 08:25:10 pm »

Wait, are we allowed to take stuff from troops?
Logged

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #673 on: June 27, 2010, 09:14:05 pm »

Wait, are we allowed to take stuff from troops?
I suppose, but they don't actually have grenades. They got pretty much a rifle and ammuniton, so... If you have no ammo, you could borrow some, but if you try to take their gun they might get mad since that's the only weapon they have.
Logged
The end of the world is more fun then I expected.

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Mercenary RTDX Turn 47: Spectacular Entrance
« Reply #674 on: June 28, 2010, 11:39:22 am »

Give grenades to Frelock and organize some cover.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.
Pages: 1 ... 43 44 [45] 46 47 ... 69