Those pictures are pretty awesome.
Get closer to the entrance. Shoot any hostiles that appear.
You head towards the entrance. (14) Absolutely no hostiles appear, so you enter the building.
See if i can snipe anyone still outside the base. If not, head inside with my pistols at the ready.
It looks like all the enemy soldiers have retreated inside the base for fear of artillery blasting them to smithereens. (12) You also head inside without difficulty.
Go with one of the groups that has breached and help them clear the enemy out.
You follow the nearest group of soldiers. (7) As they move down the hallway they stumble across a barricade set up by the enemy troops.
Very well, I will proceed out the south exit of the infirmary, slowly, and clear the next room/hallway/whatever.
You exit into the hallway. (9) Nothing of interest here, except Garange soldiers getting shot at.
Slowly advance with pistol at the ready (Semi-auto)
You advance through the halls (6) and run into the the same barricade.
Okay. So, since the last gun is destroyed, I think I'll pull out my rifle and enter the breach, the closest one.
forgot to bold last time.
You enter the breach. This room seems to have already been cleared out.
Sorry. Been on a submarineesque dive thanks to friend visiting.
Anyway... look for valuable things! And claim them for future hoarding and/or appeasement.
You scrounge about, looking for things to loot. (10) You don't see anything of great value, though you do see a couple electronic machines, a few beds, and a bunch of locked cabinets at the end of the room. Oh, and several wounded and/or dead Lirosan soldiers.'
Sweep from room to room! Clear this- what the?!?
After an easy time taking the fort, the Garange soldiers stumble into unexpected resistance {6}{1} Only 6 soldiers can react, and only 1 manages to wound any Lirosans.
Open Fire!
The Lirosan soldiers fire as soon as the Garange army stumbles out into the hall. {17}{14} They kill 14 of the Garange soldiers right off the bat.
Status:Healthy
Skills:
25/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Unskilled Interrogator
4/5 Unskilled Inspirer
3/5 Unskilled Grenadier
2/5 Unskilled Stealth
2/5 Unskilled Observation
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Bulletproof Vest
Medic Kit:
- x3 Bandages
- Medical brace
- Syringe of Morphine
- x2 Tubes of Disinfectant
- x2 Tubes of Medical Sealant
Crate of 7 Bandages
x2 Medical braces
x3 Tubes of Disinfectant
x3 Tubes of Medical Sealant
x35 10mm Rounds
Status:
Healthy
Skills:
10/20 Skilled Grenadier
5/10 Trapper
3/10 Rifleman
1/10 Medic
0/10 Mechanic
0/10 Pistolier
3/10 Siege Engineer
0/10 Escape Artist
2/5 Unskilled Sneaker
1/5 Explosives
Inventory:
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
16x 10mm Rounds
25x .32 Cal Rounds
2x Tubes of Disinfectant
Tube of Medical Sealant
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
1/10 Mechanic
7/10 Observer
3/5 Stealth
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x2 Trench Knife
Concealable Vest
Lockpick
x1 Cigarette Pack {9}
x2 Cigarette Pack
x137 10mm Rounds
x20 .32 Cal Rounds
x2 Tubes of Disinfectant
x2 Bandage Packs(5)
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
0/10 Negotiator
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver (.32 Cal)
G.N. Micropistol(.32 Cal)
Trench Knife
Tactical Vest
Bandage Pack(5)
Tube of Disinfectant
x2 Frag Grenades
20x 10mm Rounds
34x .32 Cal Rounds
Status:
Healthy
Skills:
12/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Trench Knife
Concealable Vest
x56 10mm Rounds
x5 Mortar Shells
Pewter Locket
Mints(17/20)
Status:
Healthy
Skills:
9/40 Expert Sharpshooter
6/20 Skilled Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.308 Cal)
Byor© Semiautomatic Pistol (10mm)
G.N. Micropistol (.32 Cal)
Trench Knife
Bulletproof Vest
x32 .308 Cal Rounds
x10 .308 Hollow-point Rounds
x20 .32 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
Status:
Healthy
Skills:
7/20 Skilled Sharpshooter
0/10 Siege Engineer
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x39 .308 Cal Rounds
x60 .32 Cal Rounds
x2 Frag Grenades
Morphine Syringe
x3 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints
2 Howitzer Artillery Guns
2 Damaged Howitzer Artillery Guns
6 Healthy Artillery Gunners
2 Wounded Artillery Gunners
38 Healthy Garange Soldiers
3 Wounded Garange Soldiers
Barricade:
23 Healthy Soldiers
1 Wounded Soldier
? Fortress Garrison
Rather uneventful turn, I know. Hopefully the next will be better.
EDIT: I forgot. Position 'a' has Derm, Roderick and Ched. Position 'b' is Frederick, Alexi and Patch. Position 'c' is Errol.