Turn 44: Infiltration
Fire at guards, or failing that, gunners, or failing that, enemy troops.
You take aim at one of the guards. (7+2) Your aim is off, and you hit him in the shoulder. It must hurt, but he is far from dead.
+1 to SharpshootingDestroy the tower or the culvert, whatever proves to be easier to hit.
You aim the mortar to take out the tower. (9+2) It won't get any points in the Siege Gunner's Tourney, but you finish off the already damaged tower, sending it and it's occupants to the ground.
+1 to Siege EngineeringMove closer and Gun down the anti-artillery/infantry
You move closer and aim at the remaining gunners. (6+3) It's a difficult shot however, and you don't hit them.
Well, buddy, I'm afraid you're on your own from here.
Dash towards the breach in the front wall, and chuck grenades.
You hurtle towards the breach and throw grenades through the opening. (12+2) Several loud explosions later, you follow through the breach to see the results of your work. When the dust settles you stare at the result.
Congratulations, you successfully blew up part of the medical ward and killed several of the injured patients.
+4 to GrenadesInfiltration.
Carefully scout the area, to see incoming sentries etc.
You search the premises before determining that it will be unlikely to see any sentries outside. You head inside to look for sentries there. You see two dead sentries and two injuried sentries in the hospital ward.
I'll continue my previous action, gunning down troops I see from the breach, while using the wall as cover.
You enter through the same breach, being the closest one. You don't see any troops to gun down aside from the injured ones lying in the beds, but they've already been gunned down earlier.
Assist any of our men who go down injured.
If nobody does then fire on any defenders I can see.
You stand by to assist the soldiers. (12+3) You fully heal all the soldier's wounds.
+5 to MedicineOne last round!
The artillery lets off a final round before the infantry reaches the fort. {12}{13}{15}{7} They damage the last artillery turret to the point where it can no longer fire on them.
Advance on the fort!
The troops reach the fort. They split up into 6 squads to infiltrate said fort.
We can't hold the breach! Fall back into the fort!
The Lirosan soldiers retreat further into the fort.
Status:Healthy
Skills:
25/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Unskilled Interrogator
4/5 Unskilled Inspirer
3/5 Unskilled Grenadier
2/5 Unskilled Stealth
2/5 Unskilled Observation
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Bulletproof Vest
Medic Kit:
- x3 Bandages
- Medical brace
- Syringe of Morphine
- x2 Tubes of Disinfectant
- x2 Tubes of Medical Sealant
Crate of 7 Bandages
x2 Medical braces
x3 Tubes of Disinfectant
x3 Tubes of Medical Sealant
x35 10mm Rounds
Status:
Healthy
Skills:
10/20 Skilled Grenadier
5/10 Trapper
3/10 Rifleman
1/10 Medic
0/10 Mechanic
0/10 Pistolier
3/10 Siege Engineer
0/10 Escape Artist
2/5 Unskilled Sneaker
1/5 Explosives
Inventory:
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
16x 10mm Rounds
25x .32 Cal Rounds
2x Tubes of Disinfectant
Tube of Medical Sealant
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
1/10 Mechanic
7/10 Observer
3/5 Stealth
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x2 Trench Knife
Concealable Vest
Lockpick
x1 Cigarette Pack {9}
x2 Cigarette Pack
x137 10mm Rounds
x20 .32 Cal Rounds
x2 Tubes of Disinfectant
x2 Bandage Packs(5)
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
0/10 Negotiator
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver (.32 Cal)
G.N. Micropistol(.32 Cal)
Trench Knife
Tactical Vest
Bandage Pack(5)
Tube of Disinfectant
x2 Frag Grenades
20x 10mm Rounds
34x .32 Cal Rounds
Status:
Healthy
Skills:
12/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Trench Knife
Concealable Vest
x56 10mm Rounds
x5 Mortar Shells
Pewter Locket
Mints(17/20)
Status:
Healthy
Skills:
9/40 Expert Sharpshooter
6/20 Skilled Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.308 Cal)
Byor© Semiautomatic Pistol (10mm)
G.N. Micropistol (.32 Cal)
Trench Knife
Bulletproof Vest
x32 .308 Cal Rounds
x10 .308 Hollow-point Rounds
x20 .32 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
Status:
Healthy
Skills:
7/20 Skilled Sharpshooter
0/10 Siege Engineer
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x39 .308 Cal Rounds
x60 .32 Cal Rounds
x2 Frag Grenades
Morphine Syringe
x3 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints
2 Howitzer Artillery Guns
2 Damaged Howitzer Artillery Guns
6 Healthy Artillery Gunners
2 Wounded Artillery Gunners
55 Healthy Garange Soldiers
0 Anti-Artillery Culverins
5 Healthy Sentries
2 Wounded Sentries
? Fortress Garrison