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Author Topic: Mercenary RTDX: Epilogue  (Read 77353 times)

S.K. Ren

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #615 on: May 23, 2010, 12:43:14 pm »

Hmm... I forgot about your flamethrower. I'll have to add that to the armory after this mission. Any other weapons people want to see? I'll add anything reasonable in (maybe even unreasonable, with a high credit cost, as long as it fits into the pseudo-WWII era).

Aww, I can't build a Rail Gun... :-[ I mean the science for it came out in 1918 so It predates WWII but it's highly inefficient. It would be one of those One Shot/Kill/Use that we'd save to take out the enemy's super tank or something. Of course we'd practically have to build it ourselves. I'm actually looking forward to our next peaceful section so I can modify my weapons, better grip, bigger magazine, larger calibur, etc. (if that's allowed...)

Anyways  I'll continue my previous action, gunning down troops I see from the breach, while using the wall as cover.
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Cheddarius

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #616 on: May 23, 2010, 12:57:14 pm »

How about a My First Trench Warfare kit? You throw a trench kit and - kapow! - you have a trench, ready for use! Machinegun, 300 meatshields not included.
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Dermonster

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #617 on: May 23, 2010, 01:05:27 pm »

WW2 era you say?

THE NUKES SHALL OBLITERATE ALL...
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"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #618 on: May 23, 2010, 04:00:43 pm »

How about a My First Trench Warfare kit? You throw a trench kit and - kapow! - you have a trench, ready for use! Machinegun, 300 meatshields not included.
If you can figure out how such a kit would realistically function using available technology, then sure. Otherwise, no.

WW2 era you say?

THE NUKES SHALL OBLITERATE ALL...

Haven't been developed yet. I mean, airplanes barely exist; the first flyer was made maybe ~5 years ago.

« Last Edit: May 23, 2010, 04:54:19 pm by RandomNumberGenerator »
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Cheddarius

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #619 on: May 23, 2010, 04:04:56 pm »

Uh.... a wizard did it?
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Acanthus117

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #620 on: May 23, 2010, 08:50:47 pm »

What about bouncing betty style mines that jump up and own a person, or a LMG, like a MG-42?

Also, what about a carbine rifle that uses 10mm rounds?
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Zako

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #621 on: May 23, 2010, 09:14:30 pm »

I wonder if claymores were invented baack then...
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Flintus10

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #622 on: May 24, 2010, 02:27:21 am »

Assist any of our men who go down injured.
If nobody does then fire on any defenders I can see.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #623 on: May 29, 2010, 01:50:17 pm »

Still working on making the map for the fort. It's taking a while, but I'm aiming for having the turn up on Monday.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 44: Infiltration
« Reply #624 on: May 31, 2010, 01:08:37 pm »

Turn 44: Infiltration


Fire at guards, or failing that, gunners, or failing that, enemy troops.
You take aim at one of the guards. (7+2) Your aim is off, and you hit him in the shoulder. It must hurt, but he is far from dead.

+1 to Sharpshooting

Destroy the tower or the culvert, whatever proves to be easier to hit.
You aim the mortar to take out the tower. (9+2) It won't get any points in the Siege Gunner's Tourney, but you finish off the already damaged tower, sending it and it's occupants to the ground.

+1 to Siege Engineering


Move closer and Gun down the anti-artillery/infantry

You move closer and aim at the remaining gunners. (6+3) It's a difficult shot however, and you don't hit them.


Well, buddy, I'm afraid you're on your own from here.

Dash towards the breach in the front wall, and chuck grenades.
You hurtle towards the breach and throw grenades through the opening. (12+2) Several loud explosions later, you follow through the breach to see the results of your work. When the dust settles you stare at the result.

Congratulations, you successfully blew up part of the medical ward and killed several of the injured patients.

+4 to Grenades


Infiltration.

Carefully scout the area, to see incoming sentries etc.
You search the premises before determining that it will be unlikely to see any sentries outside. You head inside to look for sentries there. You see two dead sentries and two injuried sentries in the hospital ward.
I'll continue my previous action, gunning down troops I see from the breach, while using the wall as cover.
You enter through the same breach, being the closest one.  You don't see any troops to gun down aside from the injured ones lying in the beds, but they've already been gunned down earlier.

Assist any of our men who go down injured.
If nobody does then fire on any defenders I can see.

You stand by to assist the soldiers. (12+3) You fully heal all the soldier's wounds.

+5 to Medicine

Quote from: Garange Gunners
One last round!
The artillery lets off a final round before the infantry reaches the fort. {12}{13}{15}{7} They damage the last artillery turret to the point where it can no longer fire on them.

Quote from: Garange Army
Advance on the fort!
The troops reach the fort. They split up into 6 squads to infiltrate said fort.

Quote from: Lirosan Army
We can't hold the breach! Fall back into the fort!
The Lirosan soldiers retreat further into the fort.


Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)
Spoiler: Ched(Cheddarius) (click to show/hide)

Spoiler: Garange Army (click to show/hide)

Spoiler: Lirosan Army (click to show/hide)
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Cheddarius

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Re: Mercenary RTDX Turn 44: Infiltration
« Reply #625 on: May 31, 2010, 01:26:11 pm »

Shoot a healthy sentry.
« Last Edit: May 31, 2010, 02:19:23 pm by Cheddarius »
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 44: Infiltration
« Reply #626 on: May 31, 2010, 01:51:34 pm »

Dangit, I forgot to post the pictures again, didn't I?






Frederick, Gates and Alexi are in the hospital ward on the left. 27 Garange troops are in the barracks. Another 28 are in the mess hall. No hostiles are in sight.
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Cheddarius

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Re: Mercenary RTDX Turn 44: Infiltration
« Reply #627 on: May 31, 2010, 02:19:09 pm »

Those pictures are pretty awesome.
Get closer to the entrance. Shoot any hostiles that appear.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 44: Infiltration
« Reply #628 on: May 31, 2010, 02:22:09 pm »

I think I made the one of the fort inside a bit too small. Looks better if you blow it up to 200% size.
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Dermonster

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Re: Mercenary RTDX Turn 44: Infiltration
« Reply #629 on: May 31, 2010, 02:27:19 pm »

See if i can snipe anyone still outside the base. If not, head inside with my pistols at the ready.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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