Turn 43: Almost there...I head to the tree patch directly to the south east and fire upon the two Purple blocks on the wall.
You head to the tree patch to fire on the guards. (12+3) You sneak down and deliver a quick headshot to take them out.
+5 to Sharpshooting
I attempt to hit the nearest anti artillery
Booyah. Two down, two to go.
Continue helping out with the mortar.
Frederick continues to assist Roderick. (3+1) but fails to be of any assistance
Roderick aims for the northeastern gun. (9+2) He barely misses, hitting the side of the tower instead. The gun is still operational, but if the tower takes another blow it should go down.
+1 to Siege EngineeringFire at the southeast gunners
You try to aim for the southeastern gunners. (9) Unfortunately, there seems to be a large fortress in the way. You start moving to the back of the fort so you can get a better shot.
Observe for the best breach in the fort to focus our attack and suggest it to the troops.
You look intently at the breaches. (9) You can't come up with any good strategy for entering.
Sneak in through the hole, gun drawn, and start taking out soldiers who pass by.
You head for the breach. (11) You quickly circle the fort, but you don't have superpowers and can't enter the fort before your turn expires.
Sneakily move to Rod & Fred. They might need a bit of an escort. Also, I need to get closer to the hole...
You move down to the mortar. (6) You loudly approach the forest. You made it, but there is a good chance the sentries saw you.
Fire!
Another round of artillery shells goes off. (11)(12)(
(10) The fort is more damaged than it was before.
Advance!
The soldiers are almost at the breach!
Argh!
The gunners shoot at the howitzers. (4)(6) They miss completely.
Stop them before they hit the breach!
The garrison continues firing on the army. {4}{4}
Once more they prove almost wholly ineffective.
Status:Healthy
Skills:
20/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Unskilled Interrogator
4/5 Unskilled Inspirer
3/5 Unskilled Grenadier
2/5 Unskilled Stealth
2/5 Unskilled Observation
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Bulletproof Vest
Medic Kit:
- x5 Bandages
- Medical brace
- Syringe of Morphine
- x2 Tubes of Disinfectant
- x2 Tubes of Medical Sealant
Crate of 7 Bandages
x2 Medical braces
x3 Tubes of Disinfectant
x3 Tubes of Medical Sealant
x35 10mm Rounds
Status:
Healthy
Skills:
6/20 Skilled Grenadier
5/10 Trapper
3/10 Rifleman
1/10 Medic
0/10 Mechanic
0/10 Pistolier
3/10 Siege Engineer
0/10 Escape Artist
2/5 Unskilled Sneaker
1/5 Explosives
Inventory:
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
16x 10mm Rounds
25x .32 Cal Rounds
2x Tubes of Disinfectant
Tube of Medical Sealant
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
1/10 Mechanic
7/10 Observer
3/5 Stealth
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x2 Trench Knife
Concealable Vest
Lockpick
x1 Cigarette Pack {9}
x2 Cigarette Pack
x137 10mm Rounds
x20 .32 Cal Rounds
x2 Tubes of Disinfectant
x2 Bandage Packs(5)
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
0/10 Negotiator
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver (.32 Cal)
G.N. Micropistol(.32 Cal)
Trench Knife
Tactical Vest
Bandage Pack(5)
Tube of Disinfectant
x2 Frag Grenades
20x 10mm Rounds
34x .32 Cal Rounds
Status:
Healthy
Skills:
11/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Trench Knife
Concealable Vest
x56 10mm Rounds
x5 Mortar Shells
Pewter Locket
Mints(17/20)
Status:
Healthy
Skills:
9/40 Expert Sharpshooter
6/20 Skilled Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.308 Cal)
Byor© Semiautomatic Pistol (10mm)
G.N. Micropistol (.32 Cal)
Trench Knife
Bulletproof Vest
x32 .308 Cal Rounds
x10 .308 Hollow-point Rounds
x20 .32 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
Status:
Healthy
Skills:
6/20 Skilled Sharpshooter
0/10 Siege Engineer
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x39 .308 Cal Rounds
x60 .32 Cal Rounds
x2 Frag Grenades
Morphine Syringe
x3 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints
2 Howitzer Artillery Guns
2 Damaged Howitzer Artillery Guns
6 Healthy Artillery Gunners
2 Wounded Artillery Gunners
53 Healthy Garange Soldiers
2 Wounded Garange Soldiers
2 Anti-Artillery Culverins
4 Healthy Artillery Gunners
2 Wounded Artillery Gunner
7 Healthy Sentries
1 Wounded Sentry
? Fortress Garrison