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Author Topic: Mercenary RTDX: Epilogue  (Read 77356 times)

S.K. Ren

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #600 on: May 15, 2010, 02:51:23 pm »

Sneak in through the hole, gun drawn, and start taking out soldiers who pass by.
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Zako

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #601 on: May 15, 2010, 08:46:10 pm »

Oh wait I see what I did wrong. I cvonfused the garange guns with the anti-artillery. Sorry.
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Errol

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #602 on: May 16, 2010, 02:31:25 am »

Sneakily move to Rod & Fred. They might need a bit of an escort. Also, I need to get closer to the hole...
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Frelock

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #603 on: May 17, 2010, 03:31:42 pm »

Continue helping out with the mortar.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 43: Almost There...
« Reply #604 on: May 22, 2010, 06:32:16 pm »

Turn 43: Almost there...


I head to the tree patch directly to the south east and fire upon the two Purple blocks on the wall.
You head to the tree patch to fire on the guards. (12+3) You sneak down and deliver a quick headshot to take them out.

+5 to Sharpshooting

I attempt to hit the nearest anti artillery

Booyah. Two down, two to go.
Continue helping out with the mortar.
Frederick continues to assist Roderick. (3+1) but fails to be of any assistance

Roderick aims for the northeastern gun. (9+2) He barely misses, hitting the side of the tower instead. The gun is still operational, but if the tower takes another blow it should go down.

+1 to Siege Engineering

Fire at the southeast gunners

You try to aim for the southeastern gunners. (9) Unfortunately, there seems to be a large fortress in the way. You start moving to the back of the fort so you can get a better shot.

Observe for the best breach in the fort to focus our attack and suggest it to the troops.
You look intently at the breaches. (9) You can't come up with any good strategy for entering.

Sneak in through the hole, gun drawn, and start taking out soldiers who pass by.

You head for the breach. (11) You quickly circle the fort, but you don't have superpowers and can't enter the fort before your turn expires.

Sneakily move to Rod & Fred. They might need a bit of an escort. Also, I need to get closer to the hole...

You move down to the mortar. (6) You loudly approach the forest. You made it, but there is a good chance the sentries saw you.

Quote from: Garange Gunners
Fire!
Another round of artillery shells goes off. (11)(12)(8)(10) The fort is more damaged than it was before.

Quote from: Garange Army
Advance!
The soldiers are almost at the breach!

Quote from: Lirosan Gunners
Argh!
The gunners shoot at the howitzers. (4)(6) They miss completely.

Quote from: Lirosan Garrison
Stop them before they hit the breach!
The garrison continues firing on the army. {4}{4} Once more they prove almost wholly ineffective.

Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)
Spoiler: Ched(Cheddarius) (click to show/hide)

Spoiler: Garange Army (click to show/hide)

Spoiler: Lirosan Army (click to show/hide)
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Cheddarius

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #605 on: May 22, 2010, 06:34:06 pm »

i can haz map plz?

Fire at guards, or failing that, gunners, or failing that, enemy troops.
« Last Edit: May 22, 2010, 06:36:46 pm by Cheddarius »
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tehstefan

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #606 on: May 22, 2010, 06:55:42 pm »

Destroy the tower or the culvert, whatever proves to be easier to hit.
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Dermonster

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #607 on: May 22, 2010, 07:27:23 pm »

Move closer and Gun down the anti-artillery/infantry
« Last Edit: May 22, 2010, 08:38:27 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #608 on: May 22, 2010, 07:36:21 pm »

Well, buddy, I'm afraid you're on your own from here.

Dash towards the breach in the front wall, and chuck grenades.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #609 on: May 22, 2010, 08:37:26 pm »

i can haz map plz?

Fire at guards, or failing that, gunners, or failing that, enemy troops.

Right. I made it, I just forgot to upload and post it. Here ya go.


EDIT: Quick question - when the army reaches the fort, do you guys want to switch to a close-up infiltration mode and play the capture out, or just have a couple dice rolls determine the outcome(Garange is pretty much guaranteed a win, die would only really determine casualties).
« Last Edit: May 22, 2010, 08:39:57 pm by RandomNumberGenerator »
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Cheddarius

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #610 on: May 22, 2010, 09:18:10 pm »

Infiltration.
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Errol

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #611 on: May 23, 2010, 03:26:17 am »

Infiltration.

Carefully scout the area, to see incoming sentries etc.
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Zako

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #612 on: May 23, 2010, 09:30:34 am »

Infiltration would be best in this situation. A lot more control over what happens and you can get look without anyone noticing! TO THE ARMORY!!

Here's where a shocktrooper or two would really come in handy.  ;)
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Acanthus117

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #613 on: May 23, 2010, 09:42:10 am »

I've read the whole thread, and I love the whole backstory thing that RNG made.

Man, I want to join, but I don't think I can at this point.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 43: Almost there...
« Reply #614 on: May 23, 2010, 11:07:26 am »

you can get look without anyone noticing!
You can generally look without people noticing anyway. Unless you mean loot, which would make more sense.

Hmm... I forgot about your flamethrower. I'll have to add that to the armory after this mission. Any other weapons people want to see? I'll add anything reasonable in (maybe even unreasonable, with a high credit cost, as long as it fits into the pseudo-WWII era).

I've read the whole thread, and I love the whole backstory thing that RNG made.

Hey, somebody actually paid attention to it!  :D

As far as joining, not at the moment. If there is too many people, updating just gets more confusing and I end up putting updating off even longer, so I won't take any more people until someone dies (and in general everyone is being a lot more careful than they were at the beginning, so I don't really see that happening unless someone gets a really bad roll). Even then, there are two more people on the waiting list, though if they don't reply it just skips on down the line.
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