*cough*
Patience. I haven't forgotten about this. Sometimes I'm too busy to update, other times I need some time to play my own games, and sometimes I just can't get to a computer. It will be updated when it is updated. Like now.
Turn 42: BreakthroughI try to snipe the people manning the gun at the south west gun. The less anti-artillery, the better.
You aim at the gunners on the fort. (7+3) You can't get a good shot, but you shoot anyway. The bullet hits a gunner in the leg.
+1 to SharpshootingLocalize nearest threat and neutralize it.
You search for the nearest threat. (8) You determine the nearest threat is then enemy fort. You will have trouble neutralizing the entire fort by yourself. You decide to wait until the army breaches it's defenses.
Keep our men alive!
You focus on healing the soldiers who take any damage. (4+3) Unfortunately, your medical skills seem to fail you at this critical moment.
Help Roderick with the Mortar again.
Also, I agree, the rear AA would be best to go after.
You help Frelock with the mortar. (13+1) You correct the angle of the mortar to make it more accurate
Attack the rear anti artillery, if I can reach them.
If I can't, focus on inflicting casualties.
You forgot to bold.
Shame on you.
You move the mortar to attack the rear anti-artillery. (11+2+3) The shell hits dead-on, blowing up the culverin and killing the gunners.
+4 to Siege Engineering
+3 to Siege EngineeringFire at the Garange Lirosan Gunners
You aim at the rear gunners. (5+2) Your shot goes wide.
Umm, I thought I was hiding near the bomb in case it didn't go off, like just around the West side of the fort.
I'll cover the hole we blew in the fort while who ever decides to go that route get's there.
You pay close attention to the rear wall that was damaged by the bomb. (11) Nothing happens.
+1 to Observation.Take those walls down!
The gunners fire on the fort (11)(14)(9)(11) and the walls are breached.
Advance!
The soldiers advance on the fort.
Get those artillery!
The defenders try to take out the howitzers. (7)(9) They damage two of the guns.
Fire!
The Lirosan Army continues to fire on the advancing Garange (14)(5) But few of their shots find their targets.
Status:Healthy
Skills:
20/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Unskilled Interrogator
4/5 Unskilled Inspirer
3/5 Unskilled Grenadier
2/5 Unskilled Stealth
2/5 Unskilled Observation
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Bulletproof Vest
Medic Kit:
- x5 Bandages
- Medical brace
- Syringe of Morphine
- x2 Tubes of Disinfectant
- x2 Tubes of Medical Sealant
Crate of 7 Bandages
x2 Medical braces
x3 Tubes of Disinfectant
x3 Tubes of Medical Sealant
x35 10mm Rounds
Status:
Healthy
Skills:
6/20 Skilled Grenadier
5/10 Trapper
3/10 Rifleman
1/10 Medic
0/10 Mechanic
0/10 Pistolier
3/10 Siege Engineer
0/10 Escape Artist
2/5 Unskilled Sneaker
1/5 Explosives
Inventory:
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
16x 10mm Rounds
25x .32 Cal Rounds
2x Tubes of Disinfectant
Tube of Medical Sealant
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
1/10 Mechanic
7/10 Observer
3/5 Stealth
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x2 Trench Knife
Concealable Vest
Lockpick
x1 Cigarette Pack {9}
x2 Cigarette Pack
x137 10mm Rounds
x20 .32 Cal Rounds
x2 Tubes of Disinfectant
x2 Bandage Packs(5)
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
0/10 Negotiator
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver (.32 Cal)
G.N. Micropistol(.32 Cal)
Trench Knife
Tactical Vest
Bandage Pack(5)
Tube of Disinfectant
x2 Frag Grenades
20x 10mm Rounds
34x .32 Cal Rounds
Status:
Healthy
Skills:
10/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Trench Knife
Concealable Vest
x56 10mm Rounds
x6 Mortar Shells
Pewter Locket
Mints(17/20)
Status:
Healthy
Skills:
4/40 Expert Sharpshooter
6/20 Skilled Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.308 Cal)
Byor© Semiautomatic Pistol (10mm)
G.N. Micropistol (.32 Cal)
Trench Knife
Bulletproof Vest
x33 .308 Cal Rounds
x10 .308 Hollow-point Rounds
x20 .32 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
Status:
Healthy
Skills:
6/20 Skilled Sharpshooter
0/10 Siege Engineer
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x39 .308 Cal Rounds
x60 .32 Cal Rounds
x2 Frag Grenades
Morphine Syringe
x3 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints
2 Howitzer Artillery Guns
2 Damaged Howitzer Artillery Guns
6 Healthy Artillery Gunners
2 Wounded Artillery Gunners
55 Healthy Garange Soldiers
2 Wounded Garange Soldiers
2 Anti-Artillery Culverins
4 Healthy Artillery Gunners
2 Wounded Artillery Gunner
7 Healthy Sentries
1 Wounded Sentry
? Fortress Garrison