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Author Topic: Mercenary RTDX: Epilogue  (Read 77386 times)

Zako

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Re: Mercenary RTDX Mercenary RTDX Turn 41: The Siege.
« Reply #585 on: May 10, 2010, 09:20:05 pm »

Uhh Ched... The guys your gonna shoot at are the ones employing you at the moment. You probably want to shoot the Lirosan gunners...
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Cheddarius

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Re: Mercenary RTDX Mercenary RTDX Turn 41: The Siege.
« Reply #586 on: May 10, 2010, 09:23:14 pm »

Oh, yes, them.
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Zako

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Re: Mercenary RTDX Mercenary RTDX Turn 41: The Siege.
« Reply #587 on: May 10, 2010, 10:19:22 pm »

Anyone could make that mistake. I know we've all thought about it...
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Frelock

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Re: Mercenary RTDX Mercenary RTDX Turn 41: The Siege.
« Reply #588 on: May 11, 2010, 02:17:48 pm »

Help Roderick with the Mortar again.

Also, I agree, the rear AA would be best to go after.
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tehstefan

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Re: Mercenary RTDX Mercenary RTDX Turn 41: The Siege.
« Reply #589 on: May 11, 2010, 06:59:59 pm »

Well, I'm almost certain there's at least one we could go after, as for the other two, they might be a bit harder to hit, but I still think it should be possible.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Zako

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Re: Mercenary RTDX Mercenary RTDX Turn 41: The Siege.
« Reply #590 on: May 11, 2010, 07:49:06 pm »

Go for it man! Nail dem gunners!
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Zako

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Re: Mercenary RTDX Mercenary RTDX Turn 41: The Siege.
« Reply #591 on: May 14, 2010, 05:19:03 am »

*cough*
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RandomNumberGenerator

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Re: Mercenary RTDX Mercenary RTDX Turn 42: Breakthrough
« Reply #592 on: May 14, 2010, 02:32:17 pm »


*cough*
Patience. I haven't forgotten about this. Sometimes I'm too busy to update, other times I need some time to play my own games, and sometimes I just can't get to a computer. It will be updated when it is updated. Like now.

Turn 42: Breakthrough


I try to snipe the people manning the gun at the south west gun. The less anti-artillery, the better.
You aim at the gunners on the fort. (7+3) You can't get a good shot, but you shoot anyway. The bullet hits a gunner in the leg.

+1 to Sharpshooting


Localize nearest threat and neutralize it.
You search for the nearest threat. (8) You determine the nearest threat is then enemy fort. You will have trouble neutralizing the entire fort by yourself. You decide to wait until the army breaches it's defenses.

Keep our men alive!

You focus on healing the soldiers who take any damage. (4+3) Unfortunately, your medical skills seem to fail you at this critical moment.

Help Roderick with the Mortar again.

Also, I agree, the rear AA would be best to go after.
You help Frelock with the mortar. (13+1) You correct the angle of the mortar to make it more accurate
Attack the rear anti artillery, if I can reach them.

If I can't, focus on inflicting casualties.

You forgot to bold.

Shame on you.

You move the mortar to attack the rear anti-artillery. (11+2+3) The shell hits dead-on, blowing up the culverin and killing the gunners.

+4 to Siege Engineering
+3 to Siege Engineering


Fire at the Garange Lirosan Gunners

You aim at the rear gunners. (5+2) Your shot goes wide.

Umm, I thought I was hiding near the bomb in case it didn't go off, like just around the West side of the fort.

I'll cover the hole we blew in the fort while who ever decides to go that route get's there.

You pay close attention to the rear wall that was damaged by the bomb. (11) Nothing happens.

+1 to Observation.


Quote from: Garange Gunners
Take those walls down!
The gunners fire on the fort (11)(14)(9)(11) and the walls are breached.

Quote from: Garange Army
Advance!
The soldiers advance on the fort.

Quote from: Lirosan Gunners
Get those artillery!
The defenders try to take out the howitzers. (7)(9) They damage two of the guns.

Quote from: Lirosan Army
Fire!
The Lirosan Army continues to fire on the advancing Garange (14)(5) But few of their shots find their targets.


Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)
Spoiler: Ched(Cheddarius) (click to show/hide)

Spoiler: Garange Army (click to show/hide)

Spoiler: Lirosan Army (click to show/hide)

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Dermonster

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #593 on: May 14, 2010, 02:45:22 pm »

I head to the tree patch directly to the south east and fire upon the two Purple blocks on the wall.
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tehstefan

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #594 on: May 14, 2010, 03:32:23 pm »

I attempt to hit the nearest anti artillery

Booyah. Two down, two to go.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Cheddarius

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #595 on: May 14, 2010, 06:14:16 pm »

Fire at the southeast gunners
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Flintus10

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #596 on: May 14, 2010, 06:46:40 pm »

Observe for the best breach in the fort to focus our attack and suggest it to the troops.
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Zako

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #597 on: May 14, 2010, 08:23:21 pm »

The Lirosan anti-artillery doesn't appear as damaged in the stats. Just letting you know.
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RandomNumberGenerator

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #598 on: May 14, 2010, 08:28:55 pm »

The Lirosan anti-artillery doesn't appear as damaged in the stats. Just letting you know.
How so? They look fine to me.
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Cheddarius

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Re: Mercenary RTDX Mercenary RTDX Turn 42: the Breakthrough.
« Reply #599 on: May 14, 2010, 08:34:39 pm »

I think Zako is pointing out that there are still 2 good culverins and 4 healthy gunners.

Zako, before, there were 7 healthy, and 1 wounded, with 3 culverins (in the right side and bottom left). Now, the mortar hit the bottom left corner. One culverin was destroyed. Two healthy gunners were killed, and one was wounded. But, the mortar didn't get them all, so that's why there are still healthy gunners and culverins.
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