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Author Topic: Mercenary RTDX: Epilogue  (Read 77487 times)

RandomNumberGenerator

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #525 on: April 20, 2010, 02:04:20 pm »

I suppose, since everyone is making a list, I should combine my requests into one:

I will take:
6x Frag Grenades (and any team grenades remaining)
1x G.N. Revolver
1x .32 Cal Ammo Cartons
1x Tactical Vest
2x Disinfectant
1x Medical sealant

Team Mortar and Shells
(to be given to thestefan when he shows)

I have 75Cr left.  Anyone want to pool for something big?

You don't have credits...
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tehstefan

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #526 on: April 20, 2010, 03:37:34 pm »

So, yeah, is there a way to get credits? Cause We should buy a mortar and shells, that seems best.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

RandomNumberGenerator

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #527 on: April 20, 2010, 05:20:40 pm »

So, yeah, is there a way to get credits? Cause We should buy a mortar and shells, that seems best.

You get credits for completing missions. You get 1 free mortar and 10 shells this time though.
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Cheddarius

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #528 on: April 20, 2010, 05:38:22 pm »

I have 120 credits. I have spent 10 on a weapon and frittered 95 more on other things. I can give either 40 or 95 credits away to someone who needs them more.
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Frelock

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #529 on: April 20, 2010, 11:06:13 pm »

Ah, "Upon succesful completion of a mission"  Missed that part.  Where'd Chedderius get his from?

Also, former post edited.
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Cheddarius

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #530 on: April 20, 2010, 11:33:48 pm »

Because I just joined, I get credits. It would be unfair to fling me into an enemy fortress, armed only with my fists, wearing nothing but a smile.
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RandomNumberGenerator

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #531 on: April 21, 2010, 12:56:30 am »

Because I just joined, I get credits. It would be unfair to fling me into an enemy fortress, armed only with my fists, wearing nothing but a smile.
Yep. Everyone else got credits when they started. They also got a little extra because they had to wait so long to join(which I feel partially to blame for), and never got a chance to loot anybody.

Also, I just got a message from Dwarmin that he won't be able to play at the moment, so I'll start working on the next turn. I'm moving to a new place tomorrow though, and it might take a while to get everything unpacked and settled in, so there might be a delay.
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tehstefan

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #532 on: April 21, 2010, 03:00:10 pm »

Sounds good. and Yeah, I'll take control of the mortar. I'm good with blowing stuff up. and brawling. Oh yeah.
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Nimitz

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #533 on: April 22, 2010, 12:14:53 am »

I'm wondering, is this game still open? If it isn't, that's okay. I've only recently been introduced to RtD style RPs, so I'm browsing.
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Zako

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #534 on: April 22, 2010, 01:23:30 am »

I would like to join this, it seems good and I like the mercenary mindset!

Problem though, what would you guys like me to be? I was thinking you need more tank characters, as well as close combat capability so I was thinking a shotgun stormtrooper, but I would be happy to change.

Heres the gear I was thinking of taking in case you were wondering:

Veld-2 Combat Shotgun
Tactical Vest
(3) x10 Shotgun Shell
G.N. Revolver
(2) 20x .32 Cal Ammunition
(3) Disinfectant
(2) Bandage Pack x5
(3) Medical Sealant

And if Cheddarius can spare 35 points I'll also take 2 grenades.
« Last Edit: April 22, 2010, 01:43:58 am by Zako »
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Cheddarius

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #535 on: April 22, 2010, 09:04:44 am »

You can join, but I think you just go on the waiting list.
Also we have 4 spare grenades, I think.
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Nimitz

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #536 on: April 22, 2010, 01:53:23 pm »

I'm fine with that. I can wait. :) Here's my sheet. I'm not listing my equipment yet, because I don't know how many credits I start out with.

Name: Daryl "Hollow" Almahdi
Gender: Male
Primary Specialty: Shotguns, SMGs
Secondary Specialty: Explosives
Other: An imposing man, one could easily tell that Daryl has seen some serious action in his life just by looking at him. Despite his intimidating appearance, Daryl maintains a calm, focused attitude. He rarely loses his cool, indicating that he's more disciplined than he looks. Daryl is bald, but he sports a goatee. His skin tone is dark and he speaks with a light Arabic accent.
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Zako

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #537 on: April 22, 2010, 05:06:24 pm »

Ok, just some revision since you lot seem to be getting an assault dude already:

Name: Jackson "Swifty" Steel
Gender: Male
Primary Specialty: Machinegunner
Secondary Specialty: Stormtrooper/Shock and Awe
Other: A solid looking man, he has a scar running from his right eye to his chin and is a experienced trooper made in the fires of war. Faster than he looks.
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Errol

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #538 on: April 23, 2010, 06:54:37 am »

My wishlist:

1x Micropistol
1x Cigarette Pack
5x Mints
1x Bandage Pack x5
1x Disinfectant
2x Frag Grenade


Other than that, yeah, I am not partial to any plan this time.
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tehstefan

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Re: Mercenary RTDX Turn 38: A Plan
« Reply #539 on: April 23, 2010, 10:34:41 am »

Well, if roderick is on any team, its going to be the blowing stuff up team. He's good at that.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.
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