Turn 35: Now what? I pop a few mints and enjoy my freedom. Also try and get some healing for my wounds.
Glad to be free, you decide to do what couldn't be done with a gag in your mouth; have mints. (12) You pop several and savor the minty flavor.
Take out my automatic pistol, and be wary of the surroundings. Head back to base.
Having had enough, you grab your pistol and start heading back to base. (7) Erm... What base?
I will heal the released prisoners of any wounds they recieved.
Even without any official orders, you dutifully resume your healing duties. (11+3=14) You fix up everybody's minor wounds.
+4 to MedicineCall everyone together and convince them to follow my plan.
You decide it is best to head upriver into the forest. You tell everyone else this in an attempt to get them to follow you nd keep the group together. (5) Not that you do a very good job of it. You seem to be wholly unconvincing. Still a few seem to follow you out of loss for anything else to do.
Alright. Since we haven't quite decided yet...
Set up more traps in the forest
What could make a bad situation better? Traps, of course! While the rest of the group is busy discussing silyl things known as plans, you head off to make more traps. (10+1) You set up a log trap that should give someone a nasty blow to the chest when they trigger it.
+1 to TrappingI'll just follow Errol's plan. In the meantime, I'll get a light from someone and smoke a cigarette.
Yeah whatever. You look around for a cigarette. (4) Huh, that odd you could have sworn... Where did they go? Oh geez, you lost your cigarettes. Good thing you have another pack... you light one with Gate's lighter.
Mercenary Squad:
2 Healthy Soldiers
3 Wounded Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x15 10mm Ammunition
Status:Healthy
Skills:
16/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Interrogator
4/5 Inspirer
3/5 Unskilled Grenadier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- x5 Bandages
- Medical brace
- Syringe of Morphine
Crate of 5 Bandages
x35 10mm Rounds
Status:
Healthy
Skills:
6/20 Skilled Grenadier
5/10 Trapper
0/10 Mechanic
0/10 Pistolier
0/10 Rifleman
1/10 Medic
0/10 Escape Artist
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
Inventory:
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
0/10 Mechanic
1/10 Observer
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 Trench Knife
Concealable Vest
Lockpick
x1 Cigarette Pack {9}
x137 10mm Rounds
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
0/10 Negotiator
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
Garange Hunting Rifle(.32 Cal)
Garange Pistol(.32 Cal)
Trench Knife
Tactical Vest
20x 10mm Rounds
34x .32 Cal Rounds
Status:
Healthy
Fresh Breath
Skills:
3/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
0/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Pewter Locket
Mints(17/20)
Status:
Healthy
Skills:
3/40 Expert Sharpshooter
12/10 Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.308 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x34 .308 Cal Rounds
x10 .308 Hollow-point Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes