Turn 30: The Aftermath.Go back to the others. Keep an eye out for anything out of the ordinary.
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You emerge from your hiding spot and head to the camp to meet up with the others. (7) You arrive without incident.
I attempt to talk to my captors, again, hopefully I will continuet o give away my position.
You try to talk to your captors, hoping to give away their position. (7) They reluctantly talk a bit, but then fall silent.
Grab my confiscated equipment, and begin shelling the enemy-occupied fort.
By the way, what did I do to get a +7 on that attack?
You find your equipment stashed by the enemy supply crates. (5) You man one of the guns and try to fire a shell at the fort, but mess up loading it and blow up the gun instead. The explosion hurls you backwards and shrapnel lands in your chest.
One quick question, why is it my and Tehstefan's characters are switched in the writeup? Apparently both me and Tehstfan are talking to ourselves.
I will do the Pee Dance and try to convince them to stop and let me do my business.
You squirm and wiggle, trying to get your captors to let you go to the bathroom. (4) They angrily pull you along, telling you to stop moving.
Interrogate our prisoners for any useful information.
You grab the two wounded soldiers and try to squeeze information out of them. (14) They spill their guts, telling you everything they know. You find out that most of the soldiers here left as soon as the fort was captured, but they stayed behind to guard the supplies until reinforcements came to pick them up. You also find out that they were planning on capturing Fort Ember, then launching a pincer attack on the city of Elandir.
+4 to InterrogationThoroughly search camp for loot. Assign grunts to sentry duty.
You search through the packaged supplies. (9) Most of the remaining supplies seems to be quantities of food and water, as well as some artillery rounds. Most of the weapons and ammunition were moved when the soldiers departed to the fort.
Mercenary Squad:
2 Healthy Soldiers
3 Wounded Soldiers
2 Wounded Enemy Soldiers(Captured)
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x15 10mm Ammunition
Status:Healthy
Skills:
10/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Interrogator
4/5 Inspirer
3/5 Unskilled Grenadier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- x2 Bandages
- Medical brace
- Syringe of Morphine
x35 10mm Rounds
Status: Moderately Wounded
Skills:
6/20 Skilled Grenadier
4/10 Trapper
0/10 Mechanic
0/10 Pistolier
0/10 Rifleman
0/10 Medic
0/10 Escape Artist
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
Inventory:
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
0/10 Mechanic
2/5 Unskilled Observer
2/5 Grenadier
Inventory:(Confiscated)
x2 Byor
© Semiautomatic Pistol (10mm)
x2 Trench Knife
Concealable Vest
Lockpick
x2 Cigarette Pack {9}
x137 10mm Rounds
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
Garange Hunting Rifle(.32 Cal)
Garange Pistol(.32 Cal)
Trench Knife
Tactical Vest
20x 10mm Rounds
34x .32 Cal Rounds
Status: Lightly Wounded
Skills:
3/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
0/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory(Confiscated):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Pewter Locket
Mints
Status:
Healthy
Skills:
3/40 Expert Sharpshooter
12/10 Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x34 .303 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
7 Healthy Soldiers
Roderick and Alexi(Captured)