Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 69

Author Topic: Mercenary RTDX: Epilogue  (Read 77310 times)

Flintus10

  • Bay Watcher
    • View Profile
Re: Mercenary RTD Turn 24: We need a miracle...
« Reply #330 on: February 19, 2010, 06:37:08 pm »

Actually with reinforcements apparently on their way I think I will continue to pick of as many enemies attacking the fort as possilbe.
Logged

S.K. Ren

  • Bay Watcher
  • I disbelieve and jump!!!
    • View Profile
Re: Mercenary RTD Turn 24: We need a miracle...
« Reply #331 on: February 19, 2010, 07:41:18 pm »

Hey, mod. How many sentries are coming at us?

12

Right,

Switch to dual pistols and fire at the sentries that have already or are currently aiming to fire their weapons (in that order) as we fall back into the trees

There, a bit more sensible.
Logged
Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Mercenary RTD Turn 24: We need a miracle...
« Reply #332 on: February 20, 2010, 05:06:58 am »

Action change:

Use the SMG to pick off the enemies in the largest cluster, while retreating with SK.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #333 on: February 20, 2010, 12:25:45 pm »

Turn 25: Fort Lost

DREAM ABOUT SHOOTING PRACTICE!
You dream about scoring headshots. (8) A loud boom wakes you up.

Move to the forest, try to do so without direct myself to fire. Should anything come by that isn't on my side, shoot!
You escape from the major battle between the Lirosan soldiers and the Garange invaders, and rush into the forest. (15) You travel with great speed, and come upon Alexi and Gates, who seem to be retreating from battle.

Crawl under some sort of cover.

You crawl into the back of a supply truck. (12) Nobody notices you in the confusion, but it's not very good cover either.

Actually with reinforcements apparently on their way I think I will continue to pick of as many enemies attacking the fort as possilbe.
You fire at the soldiers who are advancing upon the fort. (7+1) You miss the soldiers.

Switch to dual pistols and fire at the sentries that have already or are currently aiming to fire their weapons (in that order) as we fall back into the trees
You run backwards while firing at the advancing sentries. (7-1) All of your shots go astray, hitting mostly trees.

Use the SMG to pick off the enemies in the largest cluster, while retreating with SK.
You fire your SMG at the advancing soldiers. (13+1) You strike several of them, killing one and wounding two.

+4 to Pistols

Quote from: Mercenary Grunts
Fire on the invaders!
The mercenaries fire on the Garange soldiers. {1} They fail spectacularly, and shoot themselves. 2 soldiers are killed and 3 wounded.

Quote from: Fortress Guard
Take them down!
The guard tries to prevent the enemy from taking the fort. {4} They kill three and wound one.

Quote from: Enemy Artillery
Another round!
The lone gunner fires another shell towards the defenders. (4) He accidentally hits his own soldiers. 4 soldiers are killed.

Quote from: Enemy Ordinance
Finish them off!
Swoosh! Another missile flies towards the defenders. (9) It hits the defenders and kills 6.

Quote from: Enemy Invaders
Take the fort!
The enemy troops storm the fort. {10} They reach the breach and kill 4 of the defenders.


Spoiler: Allied Personnel (click to show/hide)


Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)

Spoiler: Enemy Personnel (click to show/hide)
Logged
The end of the world is more fun then I expected.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #334 on: February 20, 2010, 12:58:19 pm »

I kill the last gunner
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

S.K. Ren

  • Bay Watcher
  • I disbelieve and jump!!!
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #335 on: February 20, 2010, 12:59:06 pm »

Since both Errol and Tehstefan have rifles I suggest they try picking off the enemy from a distance.

After reloading and putting away one of my pistols, I will sneak a little distance counter clockwise around the camp. If come face to face with an enemy, I'll knife 'em. Otherwise I'll shoot any enemies I come across. Also, light myself a damn cigarette. >:D

You gotta love guerrilla tactics.

Edit: I just realized how far back we are into the woods at the moment. Rifles are useless lol.
« Last Edit: February 20, 2010, 01:17:39 pm by S.K. Ren »
Logged
Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #336 on: February 20, 2010, 01:49:28 pm »

Oh man.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #337 on: February 20, 2010, 01:59:33 pm »

Spoiler: Map. AVERT THINE EYES (click to show/hide)
Logged

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #338 on: February 20, 2010, 02:03:05 pm »

We really should've destroyed all the guns before -.-'

changing my action to Retreat to wherever we were before this thing started

wait we need to get fred out of there.

I shoot people in the camp to cover Freds escape.
« Last Edit: February 20, 2010, 02:09:43 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

S.K. Ren

  • Bay Watcher
  • I disbelieve and jump!!!
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #339 on: February 20, 2010, 02:22:05 pm »

Allright, lets decide right now. Do we...

Go spring Frederick and then try and retake the fort

or

Go deal with the fort right now and hope Frederick is still alive or even there when were done.
Logged
Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #340 on: February 20, 2010, 02:34:57 pm »

Get Fred. There's less people there too.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

tehstefan

  • Bay Watcher
  • R.I.P Bro. You were too good for this place
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #341 on: February 20, 2010, 03:46:32 pm »

Honestly I care more about fred than some fort. and I don't care much about fred.

I try and shoot anything within range, otherwise stay behind cover and not get killed.
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #342 on: February 20, 2010, 03:55:53 pm »

Yeah, the fort's done for. They've got 20 guys storming it and all the guards are dead.
Logged

Flintus10

  • Bay Watcher
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #343 on: February 20, 2010, 11:47:00 pm »

Fall back with the remaining mercenaries and try to heal as many as I can.

And yeah may aswell save Fred since we don't have much hope of taking the fort.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Mercenary RTD Turn 25: Fort Lost
« Reply #344 on: February 21, 2010, 01:04:11 am »

((I'm guessing we don't get paid now...good job guys! How am I going to fund my caffeine addiction now? huh, HUH?!))
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
Pages: 1 ... 21 22 [23] 24 25 ... 69