Thank you, but I prefer to roll my own dice.
Turn 24: We need a miracle...Create a cunning plan by which to escape.
The officer takes your radio back and then leaves you alone. You try and figure out how to escape. (
You can't come up with any plan, and even if you did get your bonds off you don't think you would be able to make it very far unless you had some help.
I will continue with my guerrilla tactics and try to take out the new gunners in the enemy camp.
You sneak up near the artillery and ambush the gunners. (14+3) You fire three well-placed shots, hitting killing one of the gunners and wounding two so bad they can't fire anymore. The sentries in the camp take note of their fallen comrades and rush towards your position.
+7 to Pistols"I hate my life."
I try and locate some comrades, I don't wanna be left by myself with all the mooks!
You run away from the destroyed gun and try to find some allies. (13) It seems most, if not all of your fellow mercenaries have moved into the forest. There are several groups of soldiers attempting to guard the fortress nearby, but they seem to be fighting a losing battle.
\
Meanwhile I will order the Mercenary squad to actually help me this time and take some shots at the enemy troops before retreating into the forest.
You shoot at another one of the enemy soldiers. (13+1) You hit and kill one of the two remaining missile launchers.
+4 to Rifles.Shoot the officers tent.
You shoot at the officer's tent. (10+2) You hit and the bullet tears right through. Nobody seems to be injured, and the sentries continue advancing towards you and Alexi.
+1 to Rifles
You decide to do absolutely nothing. (7) You continue sleeping.
Kill Them
The squad fires another round at the attackers. (5) They kill three of the attackers.
Don't let them take the fort!
Though outnumbered, the fortress guard continues to try and defend against the invaders. {16} Three of the attackers are killed and 7 are wounded.
Get to the fortress!
Ignoring the mercenaries in the forest, the invaders continue pushing towards the fortress. {12} Seven soldiers are killed.
Get those bastards in the trees!
Swoosh! Another rocket is let loose, but this time it is in the opposite direction. (
It hits one of the trees and explodes, but sends shrapnel and splinters everywhere. Two of the mercenaries are killed and one is wounded.
Attack the defenders!
With a huge gap in the fortress wall, the remaining gunner focuses on the troops instead. (16) The shot lands directly in the middle of one of the squads, killing five and injuring two.
Mercenary Squad:
7 Healthy Soldiers
1 Wounded Soilder
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x15 10mm Ammunition
1st Fortress Guard
6 Healthy Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x20 10mm Ammunition
2nd Fortress Guard
5 Wounded Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Status:Healthy
Skills:
8/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Inspirer
3/5 Unskilled Grenadier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- x3 Bandages
- Medical brace
- Syringe of Morphine
x35 10mm Rounds
Status:Healthy
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
0/10 Pistolier
4/10 Trapper
0/10 Medic
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
1/5 Unskilled Observer
Inventory(Confiscated):
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
0/10 Mechanic
2/5 Unskilled Observer
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 Trench Knife
Concealable Vest
Lockpick
x2 Cigarette Pack
x137 10mm Rounds
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
0/10 Shocktrooper
9/10 Pistolier
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
Inventory:
Byor© Compact SMG(10mm)
Garange Hunting Rifle(.32 Cal)
Garange Pistol(.32 Cal)
Trench Knife
Tactical Vest
20x 10mm Rounds
34x .32 Cal Rounds
Status:Healthy
Skills:
3/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
0/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Pewter Locket
Mints
Status:
Healthy
Skills:
2/40 Expert Sharpshooter
12/10 Observer
1/10 Camouflager
4/5 Unskilled Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x35 .303 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
Artillery Camp:
3 Artillery Guns
13 Healthy Soldiers
- 1 acting as a gunner
2 Wounded SOldiers
1 Wounded Officer
2 Healthy Guards
1 Captured Mercenary(Frederick)
Attacking:
1 Wounded Demolition Expert
19 Wounded Soldiers
7 Healthy Soldiers