Right, well... there still seems to be a lot of uncertainty and confusion about switching sides. It does seem that most plan on sticking with Lirosa, though.
Turn 23: Erring on the (un)safe side of caution.
Hmm... I don't care who I work for as long as I get paid and not double crossed. Especially the latter, I already had to deal with that once...
I decide to not continue guerrilla tactics and instead don the Garange uniform I grabbed - inflicting small wounds with my knife, where the tears in the uniform are, where appropriate - to complete the disguise. I will then proceed to infiltrate the artillery camp. I don't know which side is the best choice but this seems like a safe bet at the moment.
Oh yeah, check the uniform for either a rank insignia, a name, or personal information of the previous owner.
*flips a coin* Heads: Lirosa, Tails: Garange
Heads..., looks like I'm stickig with Lirosa for now...
Unsure about what to do in light of recent events, you decide to remain fighting for Lirosa, if only out of uncertainty. (5) Gates seems to be sticking with Lirosa too, so you decide to follow him.
Well, if the opponent has the ordinance, I can still take it from their cold, dead hands. So, for now, no, not really. But I smell a double-cross coming in. Who knows, perhaps our side backstabs us. Could be something like that, I wouldn't cross the possibility out for these crafty bastards. Or, worse, perhaps they take away my rifle and urge me to buy one of their overpriced pieces of work. I'm already paying for ammo so no thanks.
Keep in mind, tho - truth's the first casuality in any war. Unless I see it, I ain't believing it.
Tl;dr: We need more intel. Reliable intel. For now I don't want to make me yet another enemy.
You close in on the enemy camp. (11) You flank around the left side, getting closer to the remaining artillery guns and officer's shelter.
OOC: Being a mercenary Patch is fine going for the side offering the most money so I won't be switching sides.
"Like hell I am gona start healing the guys who have been shooting at us all this time and with a pay cut aswell? They are dreaming."
Angry at the Garange for shooting you, you continue to carry out your raid against the Garange soldiers. (9+2) You shoot and kill one of the attacking soldiers.
+2 to RiflesI don't really care.
Thinking about the offer, you decide that you don't care which side you fight for. (3) In fact, you realize you don't care about anything. Why should you go out of your way to do something? You shouldn't! Except sleep, maybe. A nap sounds nice. *Yawn*
I stick with the troop, I'm not about to shoot at my fellow mercenaries. At least, not yet.
You decide to stay at your gun, and fire an other shot off towards the camp. (4+2) At least it appears that you're fighting against the Garange. That shell landed about 500 yards from the camp. Geez, you're a really bad shot!
So gentlemen, our decision is?
Listening in on the radio, it seems that while a few are considering the offer, most plan on sticking with Lirosa, at least for now. You tell this to the officer, who replies "Well, that is... unfortunate. And you? What are you doing?"
Repel the invaders!
The soldiers fire upon the advancing Garange soldiers. (12) Finding it difficult to fight while wounded, they still manage to kill 4 enemy soldiers and wound 7.
Take the fortress!
The enemy streams forward, firing as they near the walls. (29) Their luck seems to hold as they kill 8 more Lirosan soldiers. Oddly enough, nobody was wounded.
Destroy that last cannon!
Swoosh! Two more missiles head for the artillery camp. (13) They destroy the remaining cannon and wound it's gunner(Roderick).
Mercenary Squad:
10 Healthy Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x15 10mm Ammunition
1st Fortress Guard
8 Healthy Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x20 10mm Ammunition
2nd Fortress Guard
3 Healthy Soldiers
14 Wounded Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Status:Healthy
Skills:
8/40 Expert Medic
0/10 Scouting
2/10 Rifleman
4/5 Inspirer
3/5 Unskilled Grenadier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- x3 Bandages
- Medical brace
- Syringe of Morphine
x36 10mm Rounds
Status:Healthy
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
0/10 Pistolier
4/10 Trapper
0/10 Medic
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
1/5 Unskilled Observer
Inventory(Confiscated):
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Healthy
Abilities:
GunslingerSkills:
0/40 Expert Pistolier
0/10 Mechanic
2/5 Unskilled Observer
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 Trench Knife
Concealable Vest
Lockpick
x2 Cigarette Pack
x140 10mm Rounds
Bloody Garange National Army uniform
Status:
Healthy
Skills:
4/20 Skilled Rifleman
0/10 Shocktrooper
9/10 Pistolier
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
Inventory:
Byor© Compact SMG(10mm)
Garange Hunting Rifle(.32 Cal)
Garange Pistol(.32 Cal)
Trench Knife
Tactical Vest
20x 10mm Rounds
35x .32 Cal Rounds
Status:Healthy
Skills:
3/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
0/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Pewter Locket
Mints
Status:
Healthy
Skills:
2/40 Expert Sharpshooter
12/10 Observer
1/10 Camouflager
4/5 Unskilled Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x35 .303 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
Artillery Camp:
3 Artillery Guns
16 Healthy Soldiers
- 4 acting as gunners
1 Wounded Officer
2 Healthy Guards
1 Captured Mercenary(Frederick)
Attacking:
2 Healthy Demolition Experts
22 Wounded Soldiers
13 Healthy Soldiers