Sorry about the late update. As I mentioned in Arcanum Octet, I've been playing dragon age. I'll take Derm's action because it would be stupid to make my first post in two days be "bold please", but next un-bolded action will be ignored. You have been warned.
Turn 22: That can't be good. Prepare ambush with SMG drawn.
I need just one guy as a reinforcement, max. The others should handle the bazooka troopers probably.
You grab your gun and lie in ambush for the 4 men who are searching for you. (9+2) They stumble upon you, and you seize your only chance to get a first strike in. You kill two of them and wound one;
nice shooting.
+2 to PistolsSwear, fire again, and run.
You mutter a profanity under your breath and fire another shot into the camp. (10+3) The officer is already behind cover, so you shoot one of the gunners instead, wounding him.
+2 to SharpshootingNow's my chance!
Take over for one of the wounded gunners, and use my super skills to bring shelling death upon them!
You push one of the wounded men to the ground and eagerly grab the gun. (8+2) You fire a round towards the clearing and hit it, probably wounding several enemy soldiers.
+1 to Siege EngineeringCautiously test my bonds, and figure out (but do not execute) a way to undo them. Watch for a moment of intense confusion.
You test your bonds. (12) You could probably wiggle out of them risking slight damage from them cutting into you, but it wouldn't be too difficult to escape. At least, it wouldn't have been before the soldiers brought you into the commander's shelter. There are two guards on either side of you now, both protecting the officer and watching you.
Pick off as many of the attacking soldiers as possible and retreat back into the forest.
You take your squad of mercenaries and fire at the attacking soldiers from the trees. (12) They are surprised to be flanked (6) and can't react. (8) of the 10 shots hit, and a soldier and one of the missile launchers are killed.
+2 to RiflesUtilize guerrilla tactics to attack the enemy troops.
You rush to the aid of Gates and gun down the remaining attackers. (14+2) With a pistol in each hand, you fire a salvo at each of the remaining soldiers. Both are killed.
+6 to PistolsNew Ability: GunslingerShell the camp!
Another shot is fired, (7) but the gun's damage messed up the shot. It manages to blow up a tree, and nothing else.
Return Fire!
The soldiers guarding the fort fire on their attackers.
(28) The soldiers hit quite a few of the enemy attackers, killing 5 and wounding 19.
Keep Pressing!
The enemy presses their attack. (33) They deal a heavy blow to the fort's defenders, and... erm,
wound 24 of them and kill 9.
Finish the artillery!
Swoosh! The demolition soldiers fire another rocket at the guns. (7) One of the guns is damaged.
Bring down the fort!
The remaining cannons fire another salvo at the fort, (15) and do heavy damage. The north wall is blasted open, allowing the enemy soldiers to steam through. It also destroys one of the cannons and kills several defenders.
Mercenary Squad:
10 Healthy Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x15 10mm Ammunition
1st Fortress Guard
8 Healthy Soldiers
5 Wounded Soldiers
1 Fallen Soldier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x20 10mm Ammunition
2nd Fortress Guard
3 Healthy Soldiers
17 Wounded Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Artillery Squad
1 Damaged Stoic Artillery Cannons
10 Howitzer Shells
Status:Healthy
Skills:
8/40 Expert Medic
0/10 Scouting
0/10 Rifleman
4/5 Inspirer
3/5 Unskilled Grenadier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- x3 Bandages
- Medical brace
- Syringe of Morphine
x37 10mm Rounds
Status:Healthy
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
0/10 Pistolier
4/10 Trapper
0/10 Medic
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
1/5 Unskilled Observer
Inventory(Confiscated):
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Healthy
Abilities:
GunslingerSkills:
0/40 Expert Pistolier
0/10 Mechanic
2/5 Unskilled Observer
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 Trench Knife
Concealable Vest
Lockpick
x2 Cigarette Pack
x140 10mm Rounds
Bloody Garange National Army uniform
Status:
Healthy
Skills:
4/20 Skilled Rifleman
0/10 Shocktrooper
9/10 Pistolier
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
Inventory:
Byor© Compact SMG(10mm)
Garange Hunting Rifle(.32 Cal)
Garange Pistol(.32 Cal)
Trench Knife
Tactical Vest
20x 10mm Rounds
35x .32 Cal Rounds
Status:Healthy
Skills:
3/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
0/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Pewter Locket
Mints
Status:
Healthy
Skills:
2/40 Expert Sharpshooter
12/10 Observer
1/10 Camouflager
4/5 Unskilled Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x35 .303 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
Artillery Camp:
3 Artillery Guns
16 Healthy Soldiers
- 4 acting as gunners
1 Wounded Officer
2 Healthy Guards
1 Captured Mercenary(Frederick)
Attacking:
3 Healthy Demolition Experts
19 Wounded Soldiers
20 Healthy Soldiers