Turn 21: The AssaultTry to increase my hiding capabilities, snipe the officer.
You try and find a better spot to hide, then line up a shot on the officer. (13+2) You shoot him in the head, but your
bullet is somehow defective and only wounds him. Still, the shot doesn't go unnoticed and the camp is now Alarmed. The sentries spread out looking for you.
+2 to Sharpshooting
+2 to CamouflageThat's what I get for rolling a 3 and a 2 at the same time. If I had rolled a 1, they would have killed me, right? So I'll count myself lucky.
Be a cooperative captive(but give them somewhat false information if they ask for it), who also happens to notice everything around him.
Your captors lead you farther into the woods, and you pass by several other squads. (7) You notice that they seem to be getting ready to attack the fort soon, bu-
wait is that a missile launcher?!?+1 to ObservationSuggest we take the 10 man Mercenary squad into the forest to counter any enemy patrols, I will volunteer to go with them.
The
mercenaries don't really want to go back in there, (14) but you rouse them with an excellent speech and they prepare to set off again.
+4 to InspirationRaeg, that's horrible.
I fume about having my spot taken, and move over, waiting for a gunner to get wounded so I can take his spot. Got nothing better to do.
You sit on an ammunition crate and fume. (
You do an average job fuming.
I begin sneaking my way towards the artillery clearing.
Seeing Patch and the other mercenaries sneaking into the forest, you decide you will probably be safer with them than by yourself and join up.
Distract Frey's escort with a single rifle shot aimed at their general direction, and then prepare to gtfo or ambush depending on how many of them attack. Ask for support.
You shoot at one of the trees nearby to see their reaction. (10) After a few looks and hushed whispers, four of them split off and start searching for where the shot came, while the other 4 continue heading to camp. You radio in your position to the others and
ask for help.
+1 to RiflesFire!
The gunners fire another round of shells into the forest. (12) Another sentry is wounded and the damaged gun destroyed. (11)
Hit something this time!
The enemy gunners fire another salvo out of the three remaining guns (10) and hit the fortress. The fortress is now damaged.
Bring him back!
The 4 remaining soldiers take Frederick into the enemy camp. (10) They tie him up and confiscate his equipment.
Take those guns out!
Swoosh! Several soldiers emerge from the trees and fire missiles at the artillery cannons! (13)
Kaboom! Two of the guns are destroyed and several of the gunners wounded.
Attack!
A large force of enemy soldiers, probably around 40, charge out of the forest and begin to cross the river. They fire shots as they cross and
(29) several of the personnel are wounded.
Mercenary Squad:
10 Healthy Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x15 10mm Ammunition
1st Fortress Guard
14 Healthy Soldiers
5 Wounded Soldiers
1 Fallen Soldier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x20 10mm Ammunition
2nd Fortress Guard
18 Healthy Soldiers
2 Wounded Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Artillery Squad
8 Healthy Artillery Gunners
4 Stoic Artillery Cannons
12 Howitzer Shells
Status:Healthy
Skills:
8/40 Expert Medic
0/10 Scouting
4/5 Inspirer
3/5 Unskilled Rifleman
3/5 Unskilled Grenadier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- x3 Bandages
- Medical brace
- Syringe of Morphine
x38 10mm Rounds
Status:Healthy
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
0/10 Pistolier
4/10 Trapper
0/10 Medic
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
1/5 Unskilled Observer
Inventory:
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Healthy
Skills:
13/20 Skilled Pistolier
0/10 Mechanic
2/5 Unskilled Observer
2/5 Grenadier
Inventory:
x2 Byor© Semiautomatic Pistol (10mm)
x2 Trench Knife
Concealable Vest
Lockpick
x2 Cigarette Pack
x149 10mm Rounds
Bloody Garange National Army uniform
Status:
Healthy
Skills:
4/20 Skilled Rifleman
0/10 Shocktrooper
7/10 Pistolier
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
Inventory:
Byor© Compact SMG(10mm)
Garange Hunting Rifle(.32 Cal)
Garange Pistol(.32 Cal)
Trench Knife
Tactical Vest
28x 10mm Rounds
35x .32 Cal Rounds
Status:Healthy
Skills:
2/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
0/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Pewter Locket
Mints
Status:
Healthy
Skills:
0/40 Expert Sharpshooter
12/10 Observer
1/10 Camouflager
4/5 Unskilled Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x36 .303 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes