Turn 17: Hasty Retreat
Snipe at anyone who seems to be the leader or who seems to be carrying heavier weaponry.
if no such persons exist, rapid fire into enemy ranks.
Unable to see anyone of importance, Derm fires his sniper rifle as fast as he can into the enemy's general direction (4) Not surprisingly, none of his shots hit anything.
Grenade and then fall bad back..
You throw a grenade as far as you can towards your pursuers, then fall back into the trees (13) The enemy was pretty far away, but you still manage catch them at the edge of the blast radius. You wound two of your pursuers.
+3 to GrenadesI use my stun grenade on the enemy - throwing with my right hand-, and proceed to retreat with the rest of the troops.
You hurl your stun grenade towards the other side of the clearing. (12) It goes off, stunning two of the advancing soldiers.
+2 to GrenadesRun to the trees, and pull that bullet out again.
You take cover in the forest and try to remove the bullet from your chest. (4) Unfortunately you can't find it, and all your poking around only made the wound worse. It's probably going to become infected now, too.
Retreat, retreat right away! My vest is only so good after all, and I have no more time. 5 out of 8 is a very good amount.
Thinking you've done enough, you sprint into the trees (9) and get away from any enemy fire.
Retreat under the cover of a SMG round!
Spraying a round of bullets after you, you run into the trees. (11+1) You hit a few of the enemy soldiers, and make a clean break.
+2 to PistolsArtillery Camp Team:
2x Garange Hunting Rifle(.32 Cal)[Held by one Private]
Private x4:
Status:
2 Wounded Soldiers
2 Healthy Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x16 10mm Ammunition
Status:Healthy
Skills:
14/20 Skilled Medic
0/10 Scouting
3/5 Unskilled Rifleman
3/5 Unskilled Grenadier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- x3 Bandages
- Half-Empty tube of disinfectant
- Medical brace
- Syringe of Morphine
x38 10mm Rounds
Status:
Moderately Wounded
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
0/10 Pistolier
1/10 Trapper
2/5 Unskilled Sneaker
2/5 Unskilled Medic
2/5 Unskilled Siege Engineer
Inventory:
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Lightly Wounded
Right Hand: Wounded
Skills:
12/20 Skilled Pistolier
0/10 Mechanic
2/5 Unskilled Observer
2/5 Grenadier
Inventory:
x2 Byor© Semiautomatic Pistol (10mm)
x2 Trench Knife
Concealable Vest
Lockpick
x2 Cigarette Pack
x149 10mm Rounds
Bloody Garange National Army uniform
Status:
Healthy
Skills:
3/20 Skilled Rifleman
0/10 Shocktrooper
7/10 Pistolier
2/5 Unskilled Melee
1/5 Unskilled Medic
Inventory(Strained):
Byor© Compact SMG(10mm)
3x Garange Hunting Rifle(.32 Cal)
2x Garange Pistol(.32 Cal)
Trench Knife
Tactical Vest
28x 10mm Rounds
35x .32 Cal Rounds
Status:
Lightly Wounded
Skills:
2/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
0/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Pewter Locket
Mints
Status:
Healthy
Skills:
15/20 Skilled Sharpshooter
3/10 Observer
1/10 Camouflager
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x37 .303 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes