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Author Topic: Mercenary RTDX: Epilogue  (Read 77169 times)

RandomNumberGenerator

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Re: Mercenary RTD Turn 15: Time Limit Reached.
« Reply #195 on: February 01, 2010, 01:00:24 am »


I forgot to ask what kind of artillery is this? I am assuming it's a Howitzer type artillery gun.

Except bigger. And heavier.
Quote
Also, are those .32s revolvers? If so can someone grab me a few if we are forced to retreat next round.
Yes.
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S.K. Ren

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Re: Mercenary RTD Turn 15: Time Limit Reached.
« Reply #196 on: February 01, 2010, 01:15:33 am »

Yep, Howitzer  >:D
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Frelock

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Re: Mercenary RTD Turn 15: Time Limit Reached.
« Reply #197 on: February 01, 2010, 02:19:54 am »

Help the others set up an ingenious trap which will destroy the artillery when the enemy reaches it, using loaded artillery shells.
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Flintus10

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Re: Mercenary RTD Turn 15: Time Limit Reached.
« Reply #198 on: February 01, 2010, 03:47:20 am »

Toss a grenade towards the Enemy unless I am too far then just retreat with the grunts and find cover.
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Errol

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Re: Mercenary RTD Turn 15: Time Limit Reached.
« Reply #199 on: February 01, 2010, 10:47:22 am »

Commence retreat so that I'm going to be outta there when shit hits the fan. Even when Strained. Oh, and if it is possible, I'd inquire a comrade to carry a few of these arms.
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RandomNumberGenerator

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Re: Mercenary RTD Turn 16: Mission in danger?
« Reply #200 on: February 01, 2010, 06:41:43 pm »

Turn 16: Mission in danger?

climb up a tre to the south, try to OBSERVE what the movements are.
You climb up one of the southern trees to try and keep an eye on the enemy (10+1) You can't see them very well, but you can tell they're getting close. You can tell they must be at least 50 of them, if not more.

+2 to Observation


Positioning myself so that I have cover between me and the north-west part of the clearing, I will begin to remove the firing pins from the artillery guns.
You start getting in one of the guns, messing around with the firing mechanism. (3+1) You get yourself caught on a piece of metal and struggle to get free. You tear some skin off of your hand, but on the bright side, you mess up the mechanism of the gun pretty good.

Right Hand: Wounded


See if I can't blow up a few artillery units, before we have to skedaddle. Lets not wait around to see what kind of troops are coming.

You decide that the guns can't fire if they don't have a barrel, and drop a a grenade down two guns. (10) You then seal the barrel off. The two barrels explode, disabling the guns.

+2 to Siege Engineering

Help the others set up an ingenious trap which will destroy the artillery when the enemy reaches it, using loaded artillery shells.
You drop three shells down the barrel of two more guns. (10) When fired, the extra shells will block the projectile and destroy the gun. You hope.

+2 to Siege Engineering

Toss a grenade towards the Enemy unless I am too far then just retreat with the grunts and find cover.
You don't see the enemy yet, though you can tell they're coming. (13) you retreat out of the clearing and into cover.

Commence retreat so that I'm going to be outta there when shit hits the fan. Even when Strained. Oh, and if it is possible, I'd inquire a comrade to carry a few of these arms.

Struggling with all your equipment, you unload some of it on one of the grunts. (8) Then you get out of there.
Quote from: Enemy Reinforcements
Clear them out!
The first of the enemy troops arrives at the edge of the clearing. Several shots are fired. (12)(5)(6)(10). Two shots hit. One moderately wounds Frederick. Roderick is completely unfazed.

Out of the eight artillery guns, three are destroyed. Two are trapped. Three remain functional.


Artillery Camp Team:
Spoiler: Platoon (click to show/hide)

Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)

Sniper Group:
Spoiler: Derm(dermonster) (click to show/hide)

Spoiler: Enemy Troops (click to show/hide)
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Dermonster

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Re: Mercenary RTD Turn 16: Mission in danger?
« Reply #201 on: February 01, 2010, 07:24:01 pm »

Snipe at anyone who seems to be the leader or who seems to be carrying heavier weaponry.

if no such persons exist, rapid fire into enemy ranks.
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Flintus10

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Re: Mercenary RTD Turn 16: Mission in danger?
« Reply #202 on: February 01, 2010, 09:14:20 pm »

Grenade and then fall bad back..
« Last Edit: February 02, 2010, 06:41:16 am by Flintus10 »
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S.K. Ren

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Re: Mercenary RTD Turn 16: Mission in danger?
« Reply #203 on: February 01, 2010, 09:25:10 pm »

I use my stun grenade on the enemy - throwing with my right hand-, and proceed to retreat with the rest of the troops.

In hindsight, we should have just removed one of the wheels and tipped the guns over. No fuss, no mess.
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Frelock

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Re: Mercenary RTD Turn 16: Mission in danger?
« Reply #204 on: February 02, 2010, 12:01:27 am »

Run to the trees, and pull that bullet out again.
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Cheddarius

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Re: Mercenary RTD Turn 16: Mission in danger?
« Reply #205 on: February 02, 2010, 12:18:56 am »

Can I get in on this?

Name: Cheddarius
Gender: Male
Primary Specialty: Artillery Engineering/Repair
Secondary Specialty: Grenadier
Other: Tough. Never gives up, as long as it's profitable not to.
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RandomNumberGenerator

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Re: Mercenary RTD Turn 16: Mission in danger?
« Reply #206 on: February 02, 2010, 01:47:33 am »

Can I get in on this?

Name: Cheddarius
Gender: Male
Primary Specialty: Artillery Engineering/Repair
Secondary Specialty: Grenadier
Other: Tough. Never gives up, as long as it's profitable not to.

There is already someone on the waiting list who will join up as soon as the group returns to town, but you can get in after them if you want.
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Cheddarius

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Re: Mercenary RTD Turn 16: Mission in danger?
« Reply #207 on: February 02, 2010, 01:48:25 am »

That would be great, thanks!
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tehstefan

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Re: Mercenary RTD Turn 16: Mission in danger?
« Reply #208 on: February 02, 2010, 11:08:12 am »

Retreat, retreat right away! My vest is only so good after all, and I have no more time. 5 out of 8 is a very good amount.
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Errol

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Re: Mercenary RTD Turn 16: Mission in danger?
« Reply #209 on: February 02, 2010, 02:43:32 pm »

Retreat under the cover of a SMG round!
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