Turn 6: Mop-UpGrunt TeamEngage in trench warfare... sans the trenches.
(6)(11)(3)(8)(2)(11)(5)
With both sides behind cover, the combatants take turns peaking out and taking potshots at each other. The two enemy soldiers who remained out in the open fell quickly, but nobody else was wounded.
Continue Fighting
(9)(8)(7)(9)(10)(11)(8)(6)(6)(6)
The enemy also takes occasional shots at the grunt's position, but only one person hits. A hand, in this case. Though not in mortal danger, it is unlikely that soldier will be able to aim at anything.
Well I guess I will just keep covering the grunt squad and be ready to heal anyone who goes down.
You try and heal the wounds of the soldiers,(5+2=7) but running low on medical supplies you can only do so much. One soldier recovers.
+1 to MedicineSniper Teamshoot at the /quote 14 Healthy Artillery Gunners
Without any high-profile targets, you decide to take shots at the artillery engineers who have little more than self-defense training.(11+2=13) You pop one, and surprise, he dies.
+2 to Sharpshooting
Heavy TeamLoot the concealable vest from him, as well as his pistol. Heartless it may be, but when it comes to life, I'd hate to die.
I'll let it slide this time, but
please bold your actions.
Anyway, you take his concealable vest and pistol. Not exactly a difficult task.I take a fresh box of Alex's ammo (x20) and leave the rest with Roderick before I check the nearby surroundings for enemies, and take them out.
You take the ammunition and search for any nearby threats. (8) With the sentries gone and the escort squads tied up elsewhere, all that is left is the artillery gunners. You shoot at one of them and hit him in the leg. He falls, and the other gunners run for cover.
+1 to PistolsMove towards the southern camp, and blow up anything that gets in my way.
15+2=17: Like an explosive whirlwind, you tear through the forest. As you come up upon a tree, you suddenly realize that it is
in your way! With a well-aimed grenade, you tear the tree to splinters before realizing that probably wasn't the most effective use of explosive. You decide to save the other one for enemy combatants, and upon arriving at the southern camp, find a suitable target; three soldiers shielding themselves behind some sandbags. You toss your last grenade at them, killing one and putting another out of commission. The third is badly wounded.
+6 to GrenadesFollow Frelock and give him all the cover fire he needs. However, if there's a chance I'd hit my teammates, I'd prefer to not fire.
Usage of appropiate force might be a given, too. If I surprise a single soldier in the woods, disarm and knife. If I spot a small amount of enemies in the woods, sniper them with the rifle. If there's all out combat, go for some SMG action.
Also coming upon the rear of the enemy camp, you decide that seeing 8 soldiers cramped close together might be an effective target for your SMG. (5+1=2) Most of your bullets miss, but a few find their mark. One soldier falls, and two others are wounded.
Grunt Team:
Sergeant:
Status:
Healthy
Inventory:
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Concealable Vest
x37 10mm Ammunition
Private x12:
Status:
2 Dead Soldiers
5 Fallen Soldiers
4 Wounded Soldiers
1 Healthy Soldier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x19 10mm Ammunition
Status:
Moderately Wounded
Skills:
10/20 Skilled Medic
0/10 Scouting
Inventory:
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- Tube of disinfectant
- Medical brace
x40 10mm Rounds
Heavy Team:
Status:
Healthy
Skills:
6/20 Skilled Grenadier
0/10 Mechanic
4/5 Unskilled Pistolier
3/5 Unskilled Trapper
Inventory:
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x19 10mm Rounds
Status:
Healthy
Skills:
10/20 Skilled Pistolier
0/10 Mechanic
Inventory:
x2 Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
Cigarette Pack
x97 10mm Rounds
Status:
Lightly Wounded
Skills:
0/20 Skilled Rifleman
0/10 Shocktrooper
2/5 Unskilled Melee
Inventory:
Byor© Compact SMG(10mm)
5x Garange Hunting Rifle(.32 Cal)
Trench Knife
Tactical Vest
44x 10mm Rounds
42x 32 Cal Rounds
Status:
Moderately Wounded
Skills:
0/20 Skilled Siege Operator
0/10 Brawler
4/5 Rifleman
Inventory:
3 Frag Grenades
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x58 10mm Rounds
Sniper Group:
Status:
Healthy
Skills:
14/20 Skilled Sharpshooter
0/10 Observer
4/5 Unskilled Camouflager
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x37 .303 Cal Rounds
x20 10mm Rounds
Status:
Dead
Inventory:
Trench Knife
Stun Grenade
Cigarette Pack
Lockpick
x59 10mm Rounds
Southern Camp:
3 Dead Soldiers
8 Fallen Soldiers
5 Wounded Soldier
4 Healthy Soldiers
Artillery Camp:
3 Dead Soldiers
1 Fallen Soldier
3 Dead Artillery Gunners
1 Fallen Artillery gunner
12 Healthy Artillery Gunners
Northern Scouting Party:
4 Dead Soldiers
1 Fallen Soldier