Stick with the group
i dont have explosives, so yeah
You decide to stay close to your companions. (Autosuccess) You do so.
Hmm...Whoever checks the wall, see if those guns on the walls could be turned inward toward the fort, or if they are fixed to fire outside. I'm guessing we could use the turret to facilitate our entrance?
Actions
Stand guard for enemy patrols, can't do much now anyway
You watch the base to see if you see any enemies (6) but the stench of the swamp is very distracting and you can't focus.
That probably would have made things a lot clearer, yes.
New plan.
I try to see If anyone is currently manning the turrets.
You peer through your scope at the turrets. (11+2) You notice that nobody is manning them, and in fact seem to be remotely controlled, probably from somewhere within the base.
+3 to ObserverSlowly sneak south, towards the tower.
You move along the path towards the tower (5) but lose your footing on the damp soil and slip, giving away your position.
I reckon we could use that large turret on the base. Should we go for it?
Scout ahead with Fred.
You follow Frederick, (10) not really sneaking but not waving a bright neon sign over your head either. It doesn't matter, since he already gave away your position.
Wait, wait, can I do what you suggested Random, and switch out those 12 points for grenades? If not, its cool.
Hang back, and grab my mortar
I wanna be prepared in case we have some turrets to eliminate.
You grab your mortar (6+3) but fumble with setting it up, and can't react to the turrets.
Look for any important enemies or equipment or whatnot I can shoot through the windows
You search for enemies (12+4) and notice several guards rushing out to defend the lab. (13+4) You quickly take aim at one and shoot him in the head, killing him instantly.
Stay put and examine the southern, larger turret, and it's surroundings.
You remain in position and look at the large turret. (
It appears to be a very large gun. It is surrounded by marsh, which would be difficult to traverse, except for a small pathway of dirt leading up to it.
I will sneak along with Frelock to the large turret tower. However should we be fired upon, I will begin sprinting to the tower's left side(away from the building)
You follow Frelock (5+1) though sneaking is out of the question.
Several guards rush out of the building and fire on the group with their pistols. {6/10} Six of them hit, {3/6} though at this range their pistols don't do a lot of damage.
One of the automated turrets on the roof turn to face the attackers. (10) It seems rather inaccurate at this range, but the shots that do hit don't exactly tickle.
Status:
Moderately Wounded
Skills:
0/40 Expert Grenadier
0/20 Skilled Pistolier
0/20 Skilled Medic
5/10 Trapper
3/10 Siege Engineer
3/10 Rifleman
0/10 Mechanic
0/10 Escape Artist
Inventory:
G.N. Hunting Rifle(.32 Cal)
G.N. Revolver(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Bulletproof Vest
x5 Frag Grenades
x2 Napalm Grenades
Sheer Grenade
x16 10mm Rounds
x22 .32 Cal Rounds
x2 Tubes of Disinfectant
Tube of Medical Sealant
Status:
Healthy
Abilities:
GunslingerSkills:
Legendary Pistolier7/10 Observer
1/10 Mechanic
0/10 Stealth
0/10 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 G.N. Micropistols (.32 Cal)
x5 Frag Grenades
x1 Napalm Grenade
x2 Trench Knife
Concealable Vest
Lockpick
x1 Cigarette Pack {9}
x2 Cigarette Pack
x137 10mm Rounds
x20 .32 Cal Rounds
x2 Tubes of Disinfectant
x2 Bandage Packs(5)
Bloody Garange National Army uniform
Status:
Healthy
Skills:
0/40 Expert Rifleman
5/20 Skilled Pistolier
0/10 Negotiator
4/5 Unskilled Scout
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Veld-2 Autogun (8mm)
G.N. Revolver (.32 Cal)
Military Sabre
Trench Knife
Tactical Headgear
Tactical Vest
x3 Tinfoil Hats
Bandage Pack(5)
Tube of Disinfectant
x240 .8mm Rounds
Status:
Healthy
Skills:
12/40 Expert Siege Engineer
0/10 Brawler
0/10 Tracker
1/10 Rifleman
0/10 Grenadier
2/5 Unskilled Pistolier
1/5 Unskilled Sneaker
Inventory(Burdened):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
G.N. Mortar
Grenade Launcher
Trench Knife
Concealable Vest
x53 10mm Rounds
x5 Mortar Shells
x10 Frag Grenades
Pewter Locket
Status:
Healthy
Skills:
Legendary Sharpshooter
9/20 Skilled Observer
0/20 Skilled Camoflauge
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
G.N. Covert Sniper Rifle (.303 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Bulletproof Vest
x120 .303 Cal Rounds
x20 .32 Cal Rounds
Status:
Healthy
Skills:
Legendary Sharpshooter
0/10 Siege Engineer
2/5 Unskilled Grenadier
1/5 Unskilled Pistolier
Inventory:
G.N. Sniper Rifle (.308 Cal)
G.N. Revolver (.32 Cal)
Trench Knife
Tactical Vest
x38 .308 Cal Rounds
x57 .32 Cal Rounds
x1 Frag Grenades
x3 Tubes of Disinfectant
2 Bandage Packs
2 Medical Braces
2 Tubes of Medical Sealant
3 Cigarette Packs
3 Packs of Nicotine Gum
4 Boxes of Mints
Status: Healthy
Skills:
0/20 Skilled Tactician
0/20 Skilled Shotgunner
Inventory:
Veld-2 Combat Shotgun
Combat Knife
Combat Helmet
Tactical Vest
x2 Pulse Grenades
x30 Shotgun Shells
Status: Healthy
Skills:
0/20 Skilled Heavy Weapons
Enduring
Inventory:
Sanguine Minigun(8mm)
Sanguine 'Juggernaught' Composite Armor
240 8mm Rounds
Status:
Lightly Wounded
Skills:
0/20 Skilled Shotgunner
0/10 Shocktrooper
Inventory:
Veld-2 Combat Shotgun
G.N. Revoler
Combat Knife
Combat Helmet
Sanguine 'Juggernaught' Composite Armor
Syringe of Morphine
x40 Shotgun Shells
x40 .32 Rounds